We were talking about PvP in IRC today and someone mentioned how that since around factions, a noticable part of the PvP meta has tended to revolve builds that exploited the mechanics of either expertise and/or Soul Reaping.
So would it be possible just to adapt these two things just in PvP in order to open up the meta again? IE have a PvP version of the effects of these two attributes.
Expertise and Soul Reaping in PvP
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PvE is hard.
I need my soul reaping to give me 2x level's worth of energy back, and have it trigger every time anyone drops below half health or dies. Expertise is too weak too. Why should it not affect meteor shower? I want to run R/E fire nuker. |
If that isn't scarcasm, I don't know what is.
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theyre both really quite overpowered. at higher levels expertise is basically a passive elemental attunement, while SR is plainly OP.
and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do otherwise is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.
or we could switch the ritualist and ranger primaries. that would be funny.
agree on that though. everything about SR is just plain stupid.
and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do otherwise is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.
or we could switch the ritualist and ranger primaries. that would be funny.
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Originally Posted by Tyla
Leave Soul Reaping. It's powerful enough in PvE as it is. If anything, it needs a nerf in PvE.
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and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.
or we could switch the ritualist and ranger primaries. that would be funny. |
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I can agree with this; but Assassins aren't necessarily useful nowadays, except for shadowstepping (only really good for defense nowadays) and Iron Palm which is limited to Dev Hammer.
/notsigned
oh so, nerf a staple build like touch ranger just because you dont like it and think its overpowered. theres not a reason to do either... i like my ranger sin dagger build, and its defintely not overpowered, its just as effective or less than some ranger bow builds, so who cares. /agree w/secksy rits primary is the one that needs a buff.
oh so, nerf a staple build like touch ranger just because you dont like it and think its overpowered. theres not a reason to do either... i like my ranger sin dagger build, and its defintely not overpowered, its just as effective or less than some ranger bow builds, so who cares. /agree w/secksy rits primary is the one that needs a buff.

