best attribute for rit headpiece

Hara Makoto

Hara Makoto

Frost Gate Guardian

Join Date: Apr 2008

London, UK

The Imperial Guards of Istan [TIGI]

R/

any suggestions what the best attribute for a ritualist headpiece is? ty

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Spawning as it affects both weapon and summoning skills.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Many rit builds run with just 3 in spawning, the spare points. It's really not that great of an attribute.

It's probably best for you to have one channeling and one restoration headpiece, because those are the attributes you'll probably have the most points in consistently. If you really want to go with a communing spirit spammer, get a communing headpiece, but I can't see why you would do that.

DarkKnight

Academy Page

Join Date: Mar 2008

The Seven Deadly

W/E

There is no best or worst...

it completely depends on the build. For a Rit MM spawning is everything but if your gonna heal there almost no point in having anything in spawning.

my rit has 3 headpieces for the 3 builds i like to run most.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Pretty much anything but Communing. Channeling or Resto for a hybrid style build (I would choose Channeling in that situation), Spawning for MM or maybe a Spirit's Strength build, and that pretty much covers it.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Spawning would help with being a MM. My healing rt build uses attuned was songkai, so spawning helps with that too. My rt lord build uses a spawning head piece also. If I go spirit spamming, I go channeling for higher painful bond. My restoration head piece is usually used for solo farm builds like vengeful was khanhei. So the way I see it, communing helps the least.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

spawning for MM and spirits strength,channel for hybrid,resto for full healer.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

why not keep one for each attribute your LIKELY to use. It also depends a huge amount on what type of build you have.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

As has been said, what attribute to have on your headpiece varies depending upon you build. If you have a couple of builds that have a significant number of points in the same attribute line, you could get a headpiece with that attribute (whether it's the main one or not). I don't know enough about rits, but for example, many Monk builds have 9-12 points in Divine Favor - you could put divine favor on the headpiece and adjust the other attributes accordingly.
Or you could get one of the EotN headpieces and just change Runes.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

If you can only get 1 headpiece, I would go with Channeling. Channeling = splinter weapon, which is pretty much the best damage skill in the game. Channeling/Restoration hybrids is an excellent build to run just about anywhere.

defect

defect

Academy Page

Join Date: Oct 2007

South Africa

[MYST]

W/

Channeling or restoration imo. I always use my channeling set because well...splinter weapon is awesome

Spawning power sucks.No really.
Communing means spirit spammer and spirit spammers should be burned alive

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

I am surprised how many of you suggested spawning power since it is well the worst primary attribute of them all.

Some mentioned the Minion Bomber build and yeah a spawning power headpiece makes sense for that template but I really can't see any other use for it.

Channeling is by far the headpiece I used the most (PvE & PvP). And Restoration comes second. I ran my hybrid (Chan/Resto) most of the time with higher channeling.

Hope that helps; have fun!

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

timebandit, spawning power headpiece is also for Spirit's Strength. Anyways, I'd go with either channeling/resto heads for the basic, all-around rit and spawning power for those SS rits who want to kick ass.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

The "best" depends what you prefer playing.

If you wanted to invest in only one, go Channeling.

Channeling can be used for Hybrid Builds (given that the elite is a Channeling elite). Restoration is more often than not used to give you some party support abilities, and doesn't lose out too much by not having the additional attributes from a headpiece.

Spawning is only really good is you want to play Spirit's Strength, or Minion Bomber builds, and Communing should be used if you want to Spirit Spam.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

In order which I use the most:

Chan: hybrid
Communing, I like spirit spamming
Resto, healing
Spawn, Siprit strenght builds