New PvE/PvP Skill Split
Puebert
Hex Eater Vortex.
When this skill was nerfed due to GvG usage, it was almost overshadowed by Shatter Hex in PvE.
My suggestion is to restore it back to its original power in PvE.
So,
Hex Eater Vortex (PvP) 10e 1c 15r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
Hex Eater Vortex (PvE) 10e 1c 12r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...90...120 damage and lose one enchantment.
Basically now this makes it better than Shatter Hex in PvE, which it should be.
When this skill was nerfed due to GvG usage, it was almost overshadowed by Shatter Hex in PvE.
My suggestion is to restore it back to its original power in PvE.
So,
Hex Eater Vortex (PvP) 10e 1c 15r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
Hex Eater Vortex (PvE) 10e 1c 12r
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...90...120 damage and lose one enchantment.
Basically now this makes it better than Shatter Hex in PvE, which it should be.
Karate Jesus
At least it's a balanced suggestion....and I don't remember the last time I heard one of those.
I guess /signed
I guess /signed
dilan155
this will make it better than shatter hex which isnt even an elite. /signed
wind fire and ice
Yes,it should be better.
/signed
/signed
Numa Pompilius
No, there should be LESS difference between PvP and PvE, not more.
SmokingHotImolation
/Signet for more usefull mesmer elites in PvE
Puebert
=]
I'm really glad I'm not getting "nonogw2 naow" and "lolwut u want pve ezier??!!" responses.
Oh, and if a mod could change my poll to say, "Yes, your idea is fine." I would appreciate it.
I don't like my spelling errors. =/
I'm really glad I'm not getting "nonogw2 naow" and "lolwut u want pve ezier??!!" responses.
Oh, and if a mod could change my poll to say, "Yes, your idea is fine." I would appreciate it.
I don't like my spelling errors. =/
ajc2123
Quote:
No, there should be LESS difference between PvP and PvE, not more.
|
The formats are completely different compared to AI and humans so A difference in skills is nothing to be angsty about.
anonymous
Numa Pompilius
Secksy
JupiterStarWarrior
Rhamia Darigaz
jaximus
i agree with numa. there shouldnt be a difference. there are many elites with different uses for this exact reason. an example would be cleave vs. evis. instead of the breaking of skills into two different skills one for pvp one for pve, they should be the same always. adapt your game to where you are. hex eater vortex, if you look at the uses and functions, was clearly designed as a pvp elite. there are very few enchants in pve that you need to have removed in a manner that hex eater is needed for.
MirkoTeran
upier
Which means every elite must be balanced with AP in mind.
With no new content?
For players that have been playing for almost 4 years?
Easy mode is everything there is because the players outgrew the persistent world.
On-topic:
Like I said.
No point. I wouldn't bother running HEV because Shatter does the same thing and allows me to run AP.
HEV loses.
With no new content?
For players that have been playing for almost 4 years?
Easy mode is everything there is because the players outgrew the persistent world.
On-topic:
Like I said.
No point. I wouldn't bother running HEV because Shatter does the same thing and allows me to run AP.
HEV loses.
MithranArkanere
In PvE we are all on the same side, so, unless it allows excessive farming or makes any quest, mission or any other kind of run forcefully require a certain profession, any change making any member of the team more useful is good.
A bit more 'bang' for mesmers won't harm anyone.
A bit more 'bang' for mesmers won't harm anyone.
Numa Pompilius
Quote:
Originally Posted by MirkoTeran
No PvE-only skill, no cons, no easy mode.
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No, PvE skills and easy mode are there because the farmers threw tantrums every time any skill anywhere was changed, as the worst thing farmers know is to have to adapt.
jaximus
wait what? you need to adapt and try new things? those players that have been around from the start should be looking for new things if they are bored of the staleness as you say
MithranArkanere
Quote:
Exactly.
No, PvE skills and easy mode are there because the farmers threw tantrums every time any skill anywhere was changed, as the worst thing farmers know is to have to adapt. |
No turning back now!
Mwa-ha-ha-ha-ha-ha-ha-haw! *cough* *cough*
You know what I mean. Time machines do not exist. This is 2008, not 2005.
Anet already takes very seriously splits. They won't do a split unless a skill it's so useless in PvE that it's barely ever used, excepting for those that try builds or new players.
They won't do a split any time someone comes here and suggest it, but they won't stop doing them if they think that would come in handy and add more game to the game.
So far I'm fine with all splits. Specially those that are good for Elementalist.