Soulreaping older versions
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This is straight out of the Prima Official Game Guide for Guild Wars circa 2005 (an ancient scroll I found in my travels).
Soul Reaping: This allows the Necromancer to draw upon the spirits of dead corpses, restoring small portions of Energy for each dead body on the field. For each creature (ally, enemy, minion, pet, or anyone else) who dies close to you, you will gain energy equal to your ranks in Soul Reaping. It's a handy attribute for any Necromancer style.
And from the Prima Guild Wars Factions Official Guidebook circa 2006, it is printed as follows.
Soul Reaping (Primary): The Necromancer's primary attribute, improves your ability to gain Energy whenever a creature near you dies.
Don't know if this helps you any, but thought I would share it with you.
Soul Reaping: This allows the Necromancer to draw upon the spirits of dead corpses, restoring small portions of Energy for each dead body on the field. For each creature (ally, enemy, minion, pet, or anyone else) who dies close to you, you will gain energy equal to your ranks in Soul Reaping. It's a handy attribute for any Necromancer style.
And from the Prima Guild Wars Factions Official Guidebook circa 2006, it is printed as follows.
Soul Reaping (Primary): The Necromancer's primary attribute, improves your ability to gain Energy whenever a creature near you dies.
Don't know if this helps you any, but thought I would share it with you.
I
For most of the time Soul Reaping was gain 1 energy per rank of soul reaping for anything that died - players, enemies, spirits, minions.
Then it was changed to getting the energy only once every 5 seconds for creatures dying.
After was only once every 5 seconds and half for spirits.
Then it was max of 3 triggers every 15 seconds for every creature but spirits and you would get full energy for spirits you controlled.
And we arrived at the state it is now.
You can check this on http://guildwars.wikia.com. Go to the soul reaping article, history tab on the top right corner and you can compare versions and see the changes.
Then it was changed to getting the energy only once every 5 seconds for creatures dying.
After was only once every 5 seconds and half for spirits.
Then it was max of 3 triggers every 15 seconds for every creature but spirits and you would get full energy for spirits you controlled.
And we arrived at the state it is now.
You can check this on http://guildwars.wikia.com. Go to the soul reaping article, history tab on the top right corner and you can compare versions and see the changes.
url: guildwars.wikia.com
search string: "game updates soul reaping"
result:
research is ftw
only took me like 10s
(oh btw...i woulda used official guild wiki....but for some reason the search didnt work)
search string: "game updates soul reaping"
result:
Quote:
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Originally Posted by Game updates/20071113
Soul Reaping: no longer gains any benefit from Spirits.
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Quote:
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Originally Posted by Game updates/20070615
Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
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Quote:
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Originally Posted by Game updates/20070607
Soul Reaping states it will only trigger three times per fifteen seconds and that only spirits you control will trigger Soul Reaping, but spirits no longer give only half energy.
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Quote:
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Originally Posted by Game updates/20070405
Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
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Quote:
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Originally Posted by Game updates/20060601
Soul Reaping now only gives half Energy from Spirits.
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research is ftw
only took me like 10s
(oh btw...i woulda used official guild wiki....but for some reason the search didnt work)
You could have also checked the histroy of the soul reaping article on wiki.
http://www.wiki.guildwars.com/index....action=history
http://www.wiki.guildwars.com/index....action=history

