I'm sure that they've all been patched, so I'm not too concerned about talking about them now.
How they were done interests me, but how they were discovered/uncovered interests me much more. (I'm not interested in dublicating them)
The Mallyx exploit.
Disconnecting the opposing team in PvP.
~15 members in one party.
And the infamous Armbrace dupe trick.
I've read all of the old posts, but they're mostly full of speculation and have very little in the way of actual fact.
Mostly, I'm curious to find out how they discovered the Mallyx exploit.
Old Glitches and Exploits
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i think alot of the exploits are from folks analysing the network traffic between the game client and the server, and figuring out what packets cause certain actions.
isnt there also a project working on creating some sort of server client via reverse engineering. no doubt they figured out some things too.
isnt there also a project working on creating some sort of server client via reverse engineering. no doubt they figured out some things too.
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No one is going to explain how they are done because they might give the wrong people the wrong idea's.
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For example: Did the Armbrace dupe happen by accident when two players were trading, or did someone go out of their way to figure out a way to trickf*ck the game?
And all the "wrong idea's" in the world won't matter if the game has been patched, which I'm sure that it has.
pre searing GH glitch which I heard had to do with a bug in observer mode when it first came out.Then theres that glitch with the ambassador in the GH that could take people anywhere.
Didn't they call the HoS chest run and the Urgoz vampire farm an exploit when they fixed them? Can't remember....
All fixed ages ago.
Didn't they call the HoS chest run and the Urgoz vampire farm an exploit when they fixed them? Can't remember....
All fixed ages ago.
p
I always get a good laugh when I read all the speculations about how the exploits are done on these forums, most of it is just completely besides the point x)
I know how all of the ones you listed here and many more were done, there's even the most important one that you didn't list but I guess that's because ANet didn't even list it in the update notes in fear of people discovering how huge some flaws in their code are.
EDIT:
Actually you could get up to 49 
I know how all of the ones you listed here and many more were done, there's even the most important one that you didn't list but I guess that's because ANet didn't even list it in the update notes in fear of people discovering how huge some flaws in their code are.
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| ~15 people in a party |

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HEH, you mention exploit and pablo comes about. You still digging through the game trying to break things or did you finally retire?
As for the "most infamous" glitch, I am sure there are many but the one with probably the most impact on the economy would have to be the duping exploits |

As for if I'm still trying to find exploits, from time to time I come on GW when I'm inspired and I usually find some really broken stuff.. like last week

You mean like the /ADD GOLD XX21XX(AMOUNT) Take away the brackets. Command But it is more fun to work for your gold nowadays so no one uses it
The only one that truly comes to mind is the A-net Freak your a$$ out one. This one happens In RA and on a rare occasion when returning after a defeat you get zoned to the log on screen full of totally blank characters. I soiled my self the first time it happened. But it is just a messed up bug. That corrects its self if you log out and back in. But I am sure the dev get a chuckle on it.
The only one that truly comes to mind is the A-net Freak your a$$ out one. This one happens In RA and on a rare occasion when returning after a defeat you get zoned to the log on screen full of totally blank characters. I soiled my self the first time it happened. But it is just a messed up bug. That corrects its self if you log out and back in. But I am sure the dev get a chuckle on it.
The mods here deleted all posts which detailed how those were done, and I can certainly take a hint, so this will be very general:
Both these revolved around modified packets. In the case of the Mallyx exploit (which was really a "teleport anywhere" client hack) a modified area code was sent, allowing the player to teleport to (and unlock!) a normally unavailable outpost, in the second case a packet containing an illegal character was sent as a whisper, causing the recipients client to get a buffer overflow & crash.
Don't know about these. I have half a memory of a glitch which made it look like there were 15 (or as many as you cared) people in the team, but there weren't really.
As I understood it the guy used a packet sniffer to reverse-engineer GW's packets.
Both these revolved around modified packets. In the case of the Mallyx exploit (which was really a "teleport anywhere" client hack) a modified area code was sent, allowing the player to teleport to (and unlock!) a normally unavailable outpost, in the second case a packet containing an illegal character was sent as a whisper, causing the recipients client to get a buffer overflow & crash.
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~15 members in one party. And the infamous Armbrace dupe trick. |
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| Mostly, I'm curious to find out how they discovered the Mallyx exploit. |
T
H
I'm using Echo!
I'm using Call of Destruction!
I'm using Arcane Echo!
I'm using Call of Destruction!
I'm using Call of Destruction!
ROFL that would be awesome, wipe your own team by summoning enemies to kill you.
I'm using Call of Destruction!
I'm using Arcane Echo!
I'm using Call of Destruction!
I'm using Call of Destruction!
ROFL that would be awesome, wipe your own team by summoning enemies to kill you.
T

