Heroes and Caster Spears
Chthon
My heroes have been living life mostly with whatever random high-req golds I've picked up that are too nice a skin to merc, but too bad mod-wise for my characters. For the casters, that's mostly meant staves.
However, recently I've been giving some thought to tossing most of my casters' staves/wands and outfitting them with spears.
What's the consensus on caster spears for heroes? More specifically: Does it cause the AI to behave stupider than normal in some way? Do they auto-attack often enough to take advantage of EBSofHonor/orders/barbs/MoP? Do they need a focus to avoid running out of energy, or can they use a shield? Any other issues to be aware of?
However, recently I've been giving some thought to tossing most of my casters' staves/wands and outfitting them with spears.
What's the consensus on caster spears for heroes? More specifically: Does it cause the AI to behave stupider than normal in some way? Do they auto-attack often enough to take advantage of EBSofHonor/orders/barbs/MoP? Do they need a focus to avoid running out of energy, or can they use a shield? Any other issues to be aware of?
Frozen Bacon
Well, because a spear's attack range is shorter than a wand/staff's range, you will be putting your caster hero in more danger.
Also, if you bring along a hero carrying splinter weapon, he/she will waste it on the caster unless you micromanage.
Heroes in general are stupid enough already. Let's not confuse them anymore.
Also, if you bring along a hero carrying splinter weapon, he/she will waste it on the caster unless you micromanage.
Heroes in general are stupid enough already. Let's not confuse them anymore.
Zamochit
Heroes cant weapon swap - so giving spears to most casters is gimping them tbh
They are generally better off with 40/40 sets
They are generally better off with 40/40 sets
Luminarus
It depends, personally coz I find heroes cant manage energy, running a 40/40 doesnt make much difference. I also find that weapons on heroes dont make much difference at anyrate.
Imo, its not worth spending the money on it. If you have the spears give em, if not dw bout it. Since they already have golds with crappy mods, then its not much difference. Also i didnt think spears had less range then wands, thought it was the same: shortbow range, but i could be wrong. At any rate 1/4 an aggro circle isnt going to put them in that much danger
Imo, its not worth spending the money on it. If you have the spears give em, if not dw bout it. Since they already have golds with crappy mods, then its not much difference. Also i didnt think spears had less range then wands, thought it was the same: shortbow range, but i could be wrong. At any rate 1/4 an aggro circle isnt going to put them in that much danger
zwei2stein
Spears can differentiate party positioning (3 hero casters with spears will form "separate group" in front of henchmen with caster weapons). Which is nice whenever you face AOE.
They can also use upgrades not aviable to casters (condition lenghteners)
They also have better generic upgrades (not attribute linked) which makes then more suited for build switching.
They can also use upgrades not aviable to casters (condition lenghteners)
They also have better generic upgrades (not attribute linked) which makes then more suited for build switching.
Rothan Celt
40/40 sets for heros imo depends on there max health. Random greens work fine but spears would not be good as they are a waste of weapon spells and spears have a shorter range than wands/staffs so no its not a gr8 idea.
The Meth
If you have splinter weapon, giving caster heroes spears will make you cry.
If you don't have splinter weapon, get splinter weapon.
If you don't have splinter weapon, get splinter weapon.
Perfected Shadow
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Originally Posted by zwei2stein
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Originally Posted by Chthon
However, recently I've been giving some thought to tossing most of my casters' staves/wands and outfitting them with spears.
Caster spears can go on monks (the only ones most likely set to avoid combat). I usually put +60 HP staves on the rest. I really don't want to have squishies moving farther out front than they have to.
MercenaryKnight
The only reason, imo for casters to have spears is if you have a necro and intend to bring mark of pain. Because then you have an incentive to gain an extra 40+ damage by each caster who chucks a spear on a target.
Other than that, I believe you should just stick with caster weapons. Chthon Racthoh
Depends if you're fighting anything that the AI is programmed to use on someone with a wand/staff out.
-Lotus-
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Originally Posted by MercenaryKnight
The only reason, imo for casters to have spears is if you have a necro and intend to bring mark of pain. Because then you have an incentive to gain an extra 40+ damage by each caster who chucks a spear on a target.
Other than that, I believe you should just stick with caster weapons. spears are caster weapons. stick a +5e and a defensive or fortitude mod on that spear and you can usually out-perform traditional "caster weapons" Chthon
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Originally Posted by Racthoh
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Quote: Originally Posted by BrettM
A caster hero should be spending most or all of his time casting, not chucking spears, so I would expect most of the hits will wasted.
Splinter lasts 20 sec. Are they not going to toss a spear 4 times in 20 sec?
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Also, the damage done to the target foe is going to be pathetic, since the caster doesn't meet the req of the weapon and has no spear attack skills.
Doesn't matter. The point of the spear is to trigger buffs and hexes that require physical damage. Quote:
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