Quote:
Originally Posted by Azazel The Assassin

This was all I had to read in order to answer your thread.
No, most people do not go into sin gameplay very much.
People see the Assassin and think "cool, a new tank" or "sweet ninja time!"
Then they go in, try to tank, and get wtfpwned because they don't know that assassins usually do not tank (they can, but only with specific builds - and I'm not talking about Perma SF).
Then they go "wtf why is the armor low?!?!?" and they just rip on sins mindlessly saying "sins are weak" and "sins are so easy a monkey can roll it's head across 1-7 and pwn." - that last statement was later revised to be used for Ursan.
Most people should know, that most people suck as assassins in PvE at first due to their melee range, lack of good defense skills at first, low attributes, and low armor, and because they don't know that, they give up before getting max armor, good skills, max attribute points, and say that sins suck.
Same goes with Mesmers, they are harder to play than most casters, like sin is harder than most melee, and people bash on them because they cannot play those professions.
If I was as nonsensical as these people, I'd be bashing on supporters 24/7 because I absolutely suck at playing a support role (I always end up over healing, or just targeting myself).


QFT
Yep I think you hit several nails on the head with those words and summed up the assassin then and now.
Assassins had a difficult birth because many players misunderstood their function.
I don't know how any classes work in pvp because I seldom play that area of the game it being a deeply flawed and badly organised part of the game.
In pve the assassin is a perfectly created surgical strike merchant capable of taking out most single targets and holding their own in a front line for a short time.
GW is very much a Stone paper scissors game and while on the whole all the classes do well enough in most situations there are times when scissors are just way way better than stone or paper.
Its the strength of GW that it can satisfy the expectations of many people
One of the things that puzzles me about players in gw
There are claims that pve is too easy and players want more challenge in the game.
Then someone suggests a particular class or build and you get the response of
That's a crap build you need to do it this way or no point in playing say that class their useless.
Warriors are better than assassin Rangers are better at interrupting than mesmers etc.
Well there is your challenge, give up your ranger warrior monk etc and play a pve party through the game not using your easy classes.
You might learn something.