Age of the Sincaster?
Turalisj
Well, after 3+ months of not playing I finaly went back to playing GW. I went to pvx to look for builds, and I found something...disturbing. Out of 5 assassin builds, one of them are an actual, good old fashion dagger assassin build. The rest? Sincasters.
I have to ask, why? Have the nerfs become so bad that we no longer trust the old fashion AoD in, sinspike, and leave strategy?
I have to ask, why? Have the nerfs become so bad that we no longer trust the old fashion AoD in, sinspike, and leave strategy?
zelgadissan
Don't remember when they added aftercast to almost all shadowsteps, you might have left before then. Anyway, almost all shadowsteps have a .75 second aftercast now meaning they're almost entirely protable.
TBH the only three sin builds I see in RA are A/Mo knockdown spam, A/W Backbreaker, and then a DB/MS sin. Oh, and a straight healer once
TBH the only three sin builds I see in RA are A/Mo knockdown spam, A/W Backbreaker, and then a DB/MS sin. Oh, and a straight healer once
kazi_saki
damn though. I think I'm like the only shattersin in RA
Those assacasters piss the hell outta me.
I used to run the AoD builds, especially in those Priest arenas, but i got frustrated and stopped went up against so many of those blinders/blockathon guys. Its like a blindfest/blockfest in RA now. Thats why people play assacasters I guess--unblockable, unconditional damage w/out the hassle of blind/blocks.
Those assacasters piss the hell outta me.
I used to run the AoD builds, especially in those Priest arenas, but i got frustrated and stopped went up against so many of those blinders/blockathon guys. Its like a blindfest/blockfest in RA now. Thats why people play assacasters I guess--unblockable, unconditional damage w/out the hassle of blind/blocks.
Rothan Celt
Kazi Sums up why i like to play A/Mo Only thing is its a sad ass build : / and i now have to play all RA matches with all chat off and on Do not disturb x)
wind fire and ice
Assassin casters are only in RA/AB,and those dont really matter,sin casters arent that OP'd,just easy for idiots to pick up and use.
Arcane Spark
^^ Wins the thread.
And they aren't THAT common now, a long time ago before the DP nerf they were alot more common.
And they aren't THAT common now, a long time ago before the DP nerf they were alot more common.
Molock
You will find them used more often because most of the other non-fail alternatives for PvP assassin have been nerfed by now. Izzy prefers assassins underpowered as oposed to overpowered.. and with assassins its one or the other.
Bobby2
Assacasters died with Paradox.
X Cytherea X
sin casters are a disgrace
Grim Aragorn
go go grenths grasp
kazi_saki
how do sins use Grenth's Grasp?
Stealth Bomberman
sincasters was a dumb idea from the start. sins with staffs casting high energy cost long recharge skills make it very easy to sqeeuze some simple heal/prot from any prof between cooldown, making sincasters useless imo.
Super Igor
l2p Stealth, kthx. :>
Super Igor
Quote:
Originally Posted by kazi_saki
how do sins use Grenth's Grasp?
*clicks Grenth's Grasp on skillbar* thats how.
Tyla
Super Igor
twsting fangs?! More like blades of steel tbh.
Tyla
No deep wound on a melee is bad.
lord_shar
Sin Casters were decent prior to the deadly paradox nerf. I had one power-block variant that basically interrupted the monk, then proceeded to own them with high damage and knockdowns. Another variant used Blinding Surge to deal with almost any melee.
I stopped using this arch-type once DP's casting cost and recharge rate was nerfed from 50% down to 33%.
I stopped using this arch-type once DP's casting cost and recharge rate was nerfed from 50% down to 33%.
Super Igor
Quote:
Originally Posted by Tyla
No deep wound on a melee is bad.
GG Sins are about 8 second cooldown spikes, besides Impale + BoS deals more damage, its proven.
Tyla
More damage, more time needed. Then you need to trigger the deep wound and every now and then it doesn't happen. Not to mention it's an addon of interruption and makes your chain alot more suspectable to interrupts.
Grim Aragorn
The build Tyla showed is what i use and it works great.
Shortening your chain is always a good thing, BoS and
impale are not needed.... Its basically a spammable spike
if u run the build right (not hard)
Shortening your chain is always a good thing, BoS and
impale are not needed.... Its basically a spammable spike
if u run the build right (not hard)
Tyla
In other words you're best off rerolling to Warrior or Dervish...?
Super Igor
Quote:
Originally Posted by Tyla
In other words you're best off rerolling to Warrior or Dervish...?
why? GG sins are good for HB, cripple and spammable spikes.
why? GG sins are good for HB, cripple and spammable spikes.
tuna-fish_sushi
GG sin is a decent build
good spiking power, KD, cripple, 25% faster attack and move, quick recharge, Deepwound, carry res sig (thats a big +)
Homework for tyla: Find a build that can dish damage, self heal, heal others, prot others, hold res sig, anti melee, anti caster, shatter hexes, cancel stances, have IAS and fast run, KD, Cripple, Deepwound, Degen, Block spells, good energy management, good condition removal.
until we find a build that can do all that there will always be a complainer about one of them.
good spiking power, KD, cripple, 25% faster attack and move, quick recharge, Deepwound, carry res sig (thats a big +)
Homework for tyla: Find a build that can dish damage, self heal, heal others, prot others, hold res sig, anti melee, anti caster, shatter hexes, cancel stances, have IAS and fast run, KD, Cripple, Deepwound, Degen, Block spells, good energy management, good condition removal.
until we find a build that can do all that there will always be a complainer about one of them.
Tyla
Quote:
Originally Posted by tuna-fish_sushi
GG sin is a decent build
good spiking power, KD, cripple, 25% faster attack and move, quick recharge, Deepwound, carry res sig (thats a big +)
Homework for tyla: Find a build that can dish damage, self heal, heal others, prot others, hold res sig, anti melee, anti caster, shatter hexes, cancel stances, have IAS and fast run, KD, Cripple, Deepwound, Degen, Block spells, good energy management, good condition removal.
until we find a build that can do all that there will always be a complainer about one of them. And that's where team play comes in, but a melee class (who should be dealing damage and have the ability to kill extremely effectively) should have deep wound 100% of the time, excluding D-Slasher which doesn't have much room for damage mitigation.
Oh, and I know a bar that can hold the exact same things.
Wounding Striker.
Wounding Strike. (covered deep wound)
Signet of Mystic Speed
Heart of Fury
Crippling Sweep
Attackers' Insight
-Res-
-Whatever-
-Whatever-
No skill bar can do everything, and canceling stances isn't really very useful when you can simply target swap and save a skill slot. Same goes for self-healing, unless it's on a guy who wants to split. Condition / hex removal is another one of those things. Heck, you can put Bull's on that bar for a knockdown and technically knockdown is anti-caster and anti-melee. Cripple anti-melee aswell.
good spiking power, KD, cripple, 25% faster attack and move, quick recharge, Deepwound, carry res sig (thats a big +)
Homework for tyla: Find a build that can dish damage, self heal, heal others, prot others, hold res sig, anti melee, anti caster, shatter hexes, cancel stances, have IAS and fast run, KD, Cripple, Deepwound, Degen, Block spells, good energy management, good condition removal.
until we find a build that can do all that there will always be a complainer about one of them. And that's where team play comes in, but a melee class (who should be dealing damage and have the ability to kill extremely effectively) should have deep wound 100% of the time, excluding D-Slasher which doesn't have much room for damage mitigation.
Oh, and I know a bar that can hold the exact same things.
Wounding Striker.
Wounding Strike. (covered deep wound)
Signet of Mystic Speed
Heart of Fury
Crippling Sweep
Attackers' Insight
-Res-
-Whatever-
-Whatever-
No skill bar can do everything, and canceling stances isn't really very useful when you can simply target swap and save a skill slot. Same goes for self-healing, unless it's on a guy who wants to split. Condition / hex removal is another one of those things. Heck, you can put Bull's on that bar for a knockdown and technically knockdown is anti-caster and anti-melee. Cripple anti-melee aswell.
Super Igor
Quote:
Originally Posted by tuna-fish_sushi
a complainer about one of them.
You mean, me? I think you are missing the point here, I wasnt complaining was I?
X Cytherea X
lol off-topic much?
grenth's grasp
golden lotus strike
golden fang strike
trampling ox
falling spider
blades of steel
short cooldown - check
blades of steel - check
deep wound - check
...
on-topic: sincasters fail due to energy nerf on paradox and recharge nerf on augury. they were powerful before that, which was completely fine by me, though i would never run one cuz they were not true sins. now they just suck.
grenth's grasp
golden lotus strike
golden fang strike
trampling ox
falling spider
blades of steel
short cooldown - check
blades of steel - check
deep wound - check
...
on-topic: sincasters fail due to energy nerf on paradox and recharge nerf on augury. they were powerful before that, which was completely fine by me, though i would never run one cuz they were not true sins. now they just suck.
Bobby2
Quote:
Originally Posted by X Cytherea X
lol off-topic much?
grenth's grasp
golden lotus strike
golden fang strike
trampling ox
falling spider
blades of steel
short cooldown - check
blades of steel - check
deep wound - check
energy management - check
...
Whirling's 10e is a %^#*&^$%^&%!!!!!11!!
grenth's grasp
golden lotus strike
golden fang strike
trampling ox
falling spider
blades of steel
short cooldown - check
blades of steel - check
deep wound - check
energy management - check
...
Whirling's 10e is a %^#*&^$%^&%!!!!!11!!
Super Igor
Quote:
Originally Posted by bobby2
whirling's 10e is a %^#*&^$%^&%!!!!!11!!
%^#*&^$%^&%!!!!!11!!
tuna-fish_sushi
Igor I wasn't pointing that last line at any one in specific. Also GG sins do have deep wound via impale or pious assault.
Back to the topic, assacasters died when SoJ got hit by the nerfbat imo. I haven't used it since. Reduced the damage and half range wtf >< it's already got like 20 second recharge time.
Energy shouldn't be a problem on sin, switch to zealous daggers and if you have enough crit strikes you should gain 4 energy 50% of the time if not 1 energy and you have the chance for double strikes to gain more.
Back to the topic, assacasters died when SoJ got hit by the nerfbat imo. I haven't used it since. Reduced the damage and half range wtf >< it's already got like 20 second recharge time.
Energy shouldn't be a problem on sin, switch to zealous daggers and if you have enough crit strikes you should gain 4 energy 50% of the time if not 1 energy and you have the chance for double strikes to gain more.
Bobby2
Quote:
Originally Posted by Super Igor
Quote: