A suggestion for parties with mid mission leavers...
vandevere
Or, perhaps a couple of suggestions...
I'm really tired of entering a mission, and having people leave right in the middle of it. especially since it very often leaves the others with no recourse but to leave too, or resign.
Something should be done about that in GW2, and maybe even in GW1. I'm not thinking of punitive actions like Dishonorable, or anything like that, since that doesn't help those of us who didn't leave the party.
I was thinking of two possibilities. One possibility is that those of us who have heroes could be allowed to replace the leavers with a Hero without having to go back to an Outpost to do so.
If that's too difficult, I remember reading about how the Companion System might work in GW2 and that if someone elects not to get a Companion, that player would be "Buffed". Maybe every time a player leaves a party, the remaining members get a buff-extra armor, extra energy, extra whatever-I don't really care what it is.
Just remember that whenever someone leaves a party mid mission, they usually ruin the mission for everyone else, and punishing the leavers doesn't do the rest of us any good at all...
Vandevere
I'm really tired of entering a mission, and having people leave right in the middle of it. especially since it very often leaves the others with no recourse but to leave too, or resign.
Something should be done about that in GW2, and maybe even in GW1. I'm not thinking of punitive actions like Dishonorable, or anything like that, since that doesn't help those of us who didn't leave the party.
I was thinking of two possibilities. One possibility is that those of us who have heroes could be allowed to replace the leavers with a Hero without having to go back to an Outpost to do so.
If that's too difficult, I remember reading about how the Companion System might work in GW2 and that if someone elects not to get a Companion, that player would be "Buffed". Maybe every time a player leaves a party, the remaining members get a buff-extra armor, extra energy, extra whatever-I don't really care what it is.
Just remember that whenever someone leaves a party mid mission, they usually ruin the mission for everyone else, and punishing the leavers doesn't do the rest of us any good at all...
Vandevere
the savage nornbear
If you leave in the middle of the mission without so much as an excuse, you should be perma-banned.
misread your post. we should be able to add heroes.
misread your post. we should be able to add heroes.
rockin'
that isn't very good idea with buffing players if some1 leaves.... imagine that farming... that fckin' farmers would b in heaven...for example: if 1 ppl leave then u ll get extra 30 armor.... in deep, you have 12 ppl....11leave and viola u will get an extra 330armor... so you get almost 0 dmg...
Konig Des Todes
I think that the Golem Summoners were introduced as a temporary fix to this issue.
Do the M.O.X. quests and whenever someone leaves, bring out a golem of dervishness.
Although I would like to have a NPC come to replace that person who leaves as part of the party, much like a henchmen.
Like for the Ascalon missions you get a "Ascalon Vanguard" NPC with the same profession/skills/attributes/runes/weapon mods as the person who left. For the Shiverpeaks, it could be a Deldrimor Dwarf, Crystal Desert=Elonian Ghost, Realm of Torment=Forgotten, etc. etc.
But not heroes, because then you'd get people getting 7 heroes going into the UW and 11 going into Urgoz/Deep. It's easy with 6 heroes that way, but still.
/signed for need to find a solution, /notsigned for what you propose
Do the M.O.X. quests and whenever someone leaves, bring out a golem of dervishness.
Although I would like to have a NPC come to replace that person who leaves as part of the party, much like a henchmen.
Like for the Ascalon missions you get a "Ascalon Vanguard" NPC with the same profession/skills/attributes/runes/weapon mods as the person who left. For the Shiverpeaks, it could be a Deldrimor Dwarf, Crystal Desert=Elonian Ghost, Realm of Torment=Forgotten, etc. etc.
But not heroes, because then you'd get people getting 7 heroes going into the UW and 11 going into Urgoz/Deep. It's easy with 6 heroes that way, but still.
/signed for need to find a solution, /notsigned for what you propose
vandevere
Quote:
that isn't very good idea with buffing players if some1 leaves.... imagine that farming... that fckin' farmers would b in heaven...for example: if 1 ppl leave then u ll get extra 30 armor.... in deep, you have 12 ppl....11leave and viola u will get an extra 330armor... so you get almost 0 dmg...
|
Those who stay on to try to complete the mission deserve something. Bear in mind that these missions I am talking about require 8-person parties. If someone leaves, the chances of mission success have been reduced by a significant factor.
Another thought I had would be simply to improve the drops for those who stay on. More Purples and Golds for those who didn't leave.
I can understand that you all fear abuse and exploits. But there is such a thing as going too far. The people who stay on and try to complete a mission after someone has left, even though the mission is pretty much doomed to failure, surely deserve something...
Not another excuse going like, Oh, but someone could abuse the buffs, Oh, dear!!
Vandevere
gremlin
You cannot penalise players who leave because there are so many reasons that can cause it to happen, and many of them are out of their control.
That said parties shouldn't be penalised either Anet needs to do a couple of simple things.
Firstly make the fire imp available to all players and make it work at 20th level.
That's the really simple bit.
Second add a couple more 1 Monk 1 Warrior.
That should be enough to fill in the odd gap in a party.
Obviously the idea needs tidying up so its not abused but it would work
That said parties shouldn't be penalised either Anet needs to do a couple of simple things.
Firstly make the fire imp available to all players and make it work at 20th level.
That's the really simple bit.
Second add a couple more 1 Monk 1 Warrior.
That should be enough to fill in the odd gap in a party.
Obviously the idea needs tidying up so its not abused but it would work
vandevere
Quote:
You cannot penalise players who leave because there are so many reasons that can cause it to happen, and many of them are out of their control.
That said parties shouldn't be penalised either Anet needs to do a couple of simple things. Firstly make the fire imp available to all players and make it work at 20th level. That's the really simple bit. Second add a couple more 1 Monk 1 Warrior. That should be enough to fill in the odd gap in a party. Obviously the idea needs tidying up so its not abused but it would work |
But the players who decide to stay-in spite of certain failure-need to have something that will make failure less certain; a little something to make it worth their while...
Whether it's the Fire Imp made available to all players, buffs, improved drops, or adding heroes, or other npcs...
The party shouldn't be penalized because someone left the party.
sportacus
When a player leaves, GW should just leave their character in-game as a henchman, with whatever skill setup they had.
izzywish
I was rather hoping to find the words 'beaten with a big stick' in this thread
Replacing the player with hench on the same skill-bar won't work as there are some skills that AI just doesn't get, but of a like set-up could work and I certainly hope to see something along those lines implemented in GW2!
Replacing the player with hench on the same skill-bar won't work as there are some skills that AI just doesn't get, but of a like set-up could work and I certainly hope to see something along those lines implemented in GW2!
Secksy
There would have to be a few restrictions.
1. The player that left was in the mission for X minutes.
2. The spawned henchmen uses the same AI as a normal hero/henchmen.
3. This henchmen follows the party leader.
1. The player that left was in the mission for X minutes.
2. The spawned henchmen uses the same AI as a normal hero/henchmen.
3. This henchmen follows the party leader.
Shinka
Happen to me b4 when there are quitters.. Hope there are some ways to compesate for the leaves slot. like replace the leaver with the same profession NPC.
pamelf
This has been suggsted numerous times. A quick search got me these hits to start off with:
http://www.guildwarsguru.com/forum/s...php?t=10102176
http://www.guildwarsguru.com/forum/s...php?t=10302139
http://www.guildwarsguru.com/forum/s...d.php?t=133096
http://www.guildwarsguru.com/forum/s...php?t=10006669
Took me all of 10 seconds... and there's even more that i didn't link!
http://www.guildwarsguru.com/forum/s...php?t=10102176
http://www.guildwarsguru.com/forum/s...php?t=10302139
http://www.guildwarsguru.com/forum/s...d.php?t=133096
http://www.guildwarsguru.com/forum/s...php?t=10006669
Took me all of 10 seconds... and there's even more that i didn't link!
cyvil
This will work in the case of disconnects, how does this address afkers though?
jaximus
i dont think it would be viable to do something about afkers. then what would stop people from letting an entire team sit idle and then gain the bonus before starting? i think weve dealt with it for this long, just deal with it. i would speculate that people tend to leave because they are either spoiled from playing with heroes or are used to using ursan to quickly run through stuff.
personally i like teams with a leaver or two, it helps me learn more about the game. when you lose a player, your other team members need to make up for it, whether it be decreasing pressure on monks by smarter positioning/wep swaps, or not casting/attacking through hurtful skills, this experience helps you become a better player. of course when its a key player, such as a monk or tank that leaves things become much harder.
personally i like teams with a leaver or two, it helps me learn more about the game. when you lose a player, your other team members need to make up for it, whether it be decreasing pressure on monks by smarter positioning/wep swaps, or not casting/attacking through hurtful skills, this experience helps you become a better player. of course when its a key player, such as a monk or tank that leaves things become much harder.
xx luna xx
hmmm, the replacing leavers with NPC would be nice. Maybe an introduction to /reporting afkers command that kicks the afker and replaces them with the same profession NPC.....
although I rarely PUG anymore so I don't have this problem.....what missions are you doing that you've had so many leavers?
In most cases NM can be done w/ 6 players in 8 player missions, just gotta aggro strategicaly. And same w/ HM , maybe bring a set of cons just in case something like this happens.
But I do agree with your post. There should be a replacement mechanism for leavers.
Even if it's just a heal NPC to help negate the extra damage the team is taking from being down 1 player.
although I rarely PUG anymore so I don't have this problem.....what missions are you doing that you've had so many leavers?
In most cases NM can be done w/ 6 players in 8 player missions, just gotta aggro strategicaly. And same w/ HM , maybe bring a set of cons just in case something like this happens.
But I do agree with your post. There should be a replacement mechanism for leavers.
Even if it's just a heal NPC to help negate the extra damage the team is taking from being down 1 player.