So, Ritualists in RA...
TheDarkshineKnight
Sooooooooooo, until I got Nightfall and EotN, and event which occurred about three weeks ago, I was running a fun little Spirit Light Weapon build in RA. Despite it obviously being inferior to any Monk build, it still worked out decently since RA is filled with idiots. However, now I actually have some decent Ritualist elites to play around with; namely Xinrae's Weapon, Weapon of Remedy, and Offering of Spirits. Of course, I could also run something else, like Empathic Removal or Expel Hexes. So, I'm wondering what I should put on my RA Ritualist, now. Obviously, I'm going to have to invest in either Mesmer or Monk for hex removal thanks to every other person I come up against these days being a VoR Mesmer, and I'm pretty sure that Ancestor's Rage and Splinter Weapon are Ritualist staples at this point in both PvE and PvP. Beyond that, I've no idea. I'm thinking of something like:
(Insert Spirit Here)
(Insert Hex Removal Here)
(Insert Resurrection Skill Here)
(Optional)
(Optional)
Mend Body and Soul
Spirit Light
Splinter Weapon
Obviously, for an optional skill Weapon of Warding is always good, but, I'm not sure I can run it without taking Offering of Spirits due to the energy cost. If I do that, though, I'm fairly certain I'll need to cut out either Ancestor's Rage or my hex removal. There's also always Blind Was Mingson, Protective Was Kaolai, or Ancestor's Rage; not to mention the possibility of taking a second spirit along. Regardless, one of my optionals is almost guaranteed to be an Elite, unless I decide to take an Elite hex removal skill. Anyhoo, any help with my bar would be greatly appreciated.
EDIT:
After experimenting with the build Tyla posted a little later in the topic with, I've think this is the optimal build:
Attributes:
Restoration: 12+1+1
Channeling: 12+1
Spawning Power: 3
Skills:
Caretaker's Charge
Channeled Strike
Soothing Memories
Blind Was Mingson
Weapon of Shadow
Weapon of Warding
Holy Veil
Resurrection Signet
(Insert Spirit Here)
(Insert Hex Removal Here)
(Insert Resurrection Skill Here)
(Optional)
(Optional)
Mend Body and Soul
Spirit Light
Splinter Weapon
Obviously, for an optional skill Weapon of Warding is always good, but, I'm not sure I can run it without taking Offering of Spirits due to the energy cost. If I do that, though, I'm fairly certain I'll need to cut out either Ancestor's Rage or my hex removal. There's also always Blind Was Mingson, Protective Was Kaolai, or Ancestor's Rage; not to mention the possibility of taking a second spirit along. Regardless, one of my optionals is almost guaranteed to be an Elite, unless I decide to take an Elite hex removal skill. Anyhoo, any help with my bar would be greatly appreciated.
EDIT:
After experimenting with the build Tyla posted a little later in the topic with, I've think this is the optimal build:
Attributes:
Restoration: 12+1+1
Channeling: 12+1
Spawning Power: 3
Skills:
Caretaker's Charge
Channeled Strike
Soothing Memories
Blind Was Mingson
Weapon of Shadow
Weapon of Warding
Holy Veil
Resurrection Signet
the savage nornbear
i dont care for SW so much in RA. Maybe use a different weapon spell?
Painbringer
Nightmare Weapon is popular. Problem with splinter is if they do not group then it does nothing.
Da Rk Bl Ad E
looks like your're set on restoration, but I quite like channeling / resto builds in ra mine is something like
[caretaker's charge][essence strike][bloodsong][weapon of shadow][wielder's boon][ancestor's rage] Random Item spell and a rez
It's pretty versatile providing support and decent damage, weapon of shadow is pretty sexy in ra with all the warriors and rangers running around too.
[caretaker's charge][essence strike][bloodsong][weapon of shadow][wielder's boon][ancestor's rage] Random Item spell and a rez
It's pretty versatile providing support and decent damage, weapon of shadow is pretty sexy in ra with all the warriors and rangers running around too.
Tyla
Caretakers' Charge
Channeled Strike
Weapon of Warding
Weapon of Shadow
Blind Was Mingson
Soothing Memories
-Whatever-
-Whatever-
Channeled Strike
Weapon of Warding
Weapon of Shadow
Blind Was Mingson
Soothing Memories
-Whatever-
-Whatever-
obsidian ectoplasm
Trylo
rejuvenation is the best spirit for RA. it has the highest defense and health out of all of them, and will generally last its recharge. bloodsong is also generally a useful spirit even at mid range channeling attributes because nobody seems to go out of their way to attack it like life or preservation (im not quite sure why).
weapon of warding is a staple at this point, and weapon of shadow is always useful if you have the space. blind was mingson is also a very useful skill to have and melds nicely with soothing, as tyla wrote. this is a generally accepted CC build.
personally, i like empathic removal a lot in RA. it does, unfortunately, make MB&S a little redundant, however MB&S is the most versatile heal a rit has and should never leave your bar (like you had).
i like to run channeling @ 13 for essence strike and AR. essence is decent energy which helps because its a lot harder to maintain energy healing compared to a monk. AR is always good, and one of the defining rit skills. splinter isnt that useful in 4v4, and i would suggest just WoW, and maybe WoS. personally i like mingson better than WoS, but you might find otherwise.
overall, the basic makeup you wrote in your first post is what my bar looks like for RA, but usually with 2 spirits (Bsong and Rejuv, sometimes recov). if you play like a monk (shield sets, staggering heals, using weapon spells as prots) its not too difficult to win. play around with some skills, i find that i usually have an optional slot or two that switches every now and then.
weapon of warding is a staple at this point, and weapon of shadow is always useful if you have the space. blind was mingson is also a very useful skill to have and melds nicely with soothing, as tyla wrote. this is a generally accepted CC build.
personally, i like empathic removal a lot in RA. it does, unfortunately, make MB&S a little redundant, however MB&S is the most versatile heal a rit has and should never leave your bar (like you had).
i like to run channeling @ 13 for essence strike and AR. essence is decent energy which helps because its a lot harder to maintain energy healing compared to a monk. AR is always good, and one of the defining rit skills. splinter isnt that useful in 4v4, and i would suggest just WoW, and maybe WoS. personally i like mingson better than WoS, but you might find otherwise.
overall, the basic makeup you wrote in your first post is what my bar looks like for RA, but usually with 2 spirits (Bsong and Rejuv, sometimes recov). if you play like a monk (shield sets, staggering heals, using weapon spells as prots) its not too difficult to win. play around with some skills, i find that i usually have an optional slot or two that switches every now and then.
here to troll
swap splinter for warmongers weapon and pray you ave a warrior/assassin, who can use it
TheDarkshineKnight
I'm greatly, greatly impressed by Tyla's build, since it basically addresses every major problem I've had while running a Rit in RA, mainly, staying useful after my spirit's been killed, thanks to said build's reliance on items instead of spirits, and energy issues. So, now I suppose I've got to figure out which Rez skill I should use and what to put in the optional slot.
With regards to a Rez, I'm thinking of just sticking with a Resurrection Signet, since I'll likely be targeted first if there's no Monk on my team, and thus won't be able to afford losing half my health to Flesh of My Flesh, which is what I would otherwise use. However, I'm not 100% certain as to if this is the proper decision for RA.
The second skill, though, I've no idea. I'm assuming it would be best as some sort of unlinked skill if not just another Channeling, Restoration, or Spawning Power skill, since I'll want to invest my points in Ritualist attributes exclusively. So, I suppose I'm torn now for my last optional slot between Antidote Signet, Holy Veil, and Remove Hex, though, I'm sure there's a couple skills I'm forgetting.
With regards to a Rez, I'm thinking of just sticking with a Resurrection Signet, since I'll likely be targeted first if there's no Monk on my team, and thus won't be able to afford losing half my health to Flesh of My Flesh, which is what I would otherwise use. However, I'm not 100% certain as to if this is the proper decision for RA.
The second skill, though, I've no idea. I'm assuming it would be best as some sort of unlinked skill if not just another Channeling, Restoration, or Spawning Power skill, since I'll want to invest my points in Ritualist attributes exclusively. So, I suppose I'm torn now for my last optional slot between Antidote Signet, Holy Veil, and Remove Hex, though, I'm sure there's a couple skills I'm forgetting.
Fail
Did you consider 12 Channeling; 12 Restoration and 3 Inspiration with Inspired Hex as hex removal and extra energy managment?
ele pl
The main problem for being a resto rit in RA/TA is ene management. I'd like to run a simple Wor weapon build with channeling. I know its not HA, but if the enemy team balls, and there are spirits or pets (very popular recently) in enemy's team, you can easyli get over 5 energy each spell (wor is 5 ene). Also, Wor weapon spell is maybe the only build that doesnt requie a spirit to be good. But its VERY spammable (srsly, you need to spam it for win) and it need to be used properly.
TheDarkshineKnight
illidan009
BAWWWWWWWWWWW where's Weapon of Remedy.
Tyla
CC > Remedy!!!!!!
Tyla
Veil can be used pre-game as an upside. For example, You'd want to have it against a VoR Mesmer, or a Mesmer in general for yourself. For melee, it counters crap like Faintheartedness. The upkeep cost is worth it at times, trust me on that.
Moonlit Azure
Add Essence Strike also?
TheDarkshineKnight
Quote:
Originally Posted by Moonlit Azure
Add Essence Strike also?
Considering there's no spirit in the build, that would be a negative.
Super Igor
I had enjoyed healing as a rit more than doing it as a monk in RA tbh. :P
ele pl
I think that Preservation might be a good option when it comes to resto rit-ing at RA. Why?
Most of you think that Prsv is for healing, and it sux for healing, cuz its hard to get whole team near spirit. You are wrong. Prsv is spirit for you, for healing rt. Its auto prot against all, because you get free heal each 3 seconds just by standing next to spirit. This spirit is hard to get down, it has nice hp. Also, its spirit, so MBAS and SL works very well.
Everything depends what would you like to run. Pure healing rt? Wor or Prsv
Healing+some offence? Run CC rt that Tyla post'd.
Most of you think that Prsv is for healing, and it sux for healing, cuz its hard to get whole team near spirit. You are wrong. Prsv is spirit for you, for healing rt. Its auto prot against all, because you get free heal each 3 seconds just by standing next to spirit. This spirit is hard to get down, it has nice hp. Also, its spirit, so MBAS and SL works very well.
Everything depends what would you like to run. Pure healing rt? Wor or Prsv
Healing+some offence? Run CC rt that Tyla post'd.
ele pl
bloodsong=you need to put spec into channeling, but w/e. If you put all points into resto n spawning powah prsv would have srs bgzor healthzor. And as i said, its defence spirit that heals you, its your /auto heal, you need to use use less ene in order to survive, as long as enemy team will know wtf and kill prsv (srsly, many players think 'olol its prsv, it doesnt matter', but they rush to kill life or bloodsong)
Tyla
Why on earth would you take Preservation over Remedy, Caretakers' or Xinraes'?
Preservation is bad for the following reasons:
- It's a spirit. It dies extremely quickly, and the effect (which I'll get onto) is pretty poor considering this is a spirit which requires the right range.
- The effect is completely random. For all you know it could heal someone who needs the healing least, whereas with Xinraes' or Remedy you're giving the possibility of keeping someone alive as long as you know how to preprot.
- 3 seconds of you doing nothing. 3 seconds is a lot of time to be standing around for the skill to be interrupted, or someone to die where you could've popped up a WoW to prevent that and watch them carefully.
Now, if it healed people who weren't at full health that'd be one reason crossed off the list, but keep in mind Xinraes', Remedy and Caretakers' all do damage, one being a bit more... selfish.
Preservation is bad for the following reasons:
- It's a spirit. It dies extremely quickly, and the effect (which I'll get onto) is pretty poor considering this is a spirit which requires the right range.
- The effect is completely random. For all you know it could heal someone who needs the healing least, whereas with Xinraes' or Remedy you're giving the possibility of keeping someone alive as long as you know how to preprot.
- 3 seconds of you doing nothing. 3 seconds is a lot of time to be standing around for the skill to be interrupted, or someone to die where you could've popped up a WoW to prevent that and watch them carefully.
Now, if it healed people who weren't at full health that'd be one reason crossed off the list, but keep in mind Xinraes', Remedy and Caretakers' all do damage, one being a bit more... selfish.
Super Igor
Tyla is rite tbh.
Super Igor
U dont liek mah spellingz? D:
Dace Hunters
Quote:
Originally Posted by TheDarkshineKnight
Oh, and dear God, people (excluding Tyla), can't you at least try to spell and punctuate properly? I'm getting a massive headache trying to read your posts. >_>
Thank god someone said it.
Keira Nightgale
Tyla
Quote:
Originally Posted by Keira Nightgale
Soothing allows a cheap and quite strong heal. Taking GoLE over it would be dumb, and if you have had any experience against a VoR Mesmer, you'd understand that casting = death to yourself means "remove this hex". Same goes for Diversion, Faintheartedness and WoD. MBaS loses its benefit, there's really no point.
Quote:
Originally Posted by TheDarkshineKnight
You're certainly nicer than I am, Tyla.
I'm flattered!
Stealth Bomberman
this is what i used to use when i was into rits:
[generous was tsungrai][essence strike][wielders boon][spirit light weapon][weapon of shadow][mend body and soul][bloodsong][spirit light] spirit light weapon imo is one of the best rit elites ever. i used it in pve and pvp. WoR is next to best, especialy if u combine wielders remedy with it. ive never been a fan of caretakers charge. only reason id use it is in a GvG or e-management only. Tyla
Spirit Light Weapon is a horrible skill. It's basically an elite Healing Breeze that's got a hard-to-fulfill condition. If someone takes your spirit down, you lose strength in 4 skills.
Weapon of Warding is far superior, and that's not even elite. Reason? Unremovable block. Sure, it's 10 energy, but then again it reduces pressure much more strongly than SLW. Not taking WoW on a Ritualist with enough open slots and attribution in Restoration is just dumb. Another thing is GWT, it's a weak, selfish skill. With PWK, you gain access to a party heal and an armour boost, and with BWM, you gain the ability to prevent Assassin spikes alot easier assuming they're not taking advantage of Asassins' Remedy. Tyla
Quote:
Originally Posted by Keira Nightgale
|
PS: Do you cast through Diversion or is the enemy team that pathetic at pressure?
Quote:
GoLE is useful especially to sustain the two 10e weapon spell. Soothing is a 80-90hp 2energy heal if you are holding an item, you make it sound like an uber energy management/spike heal, you can swap it if you got a more efficient energy management . Even with a single spirit MBaS it's usperior, I prefer a condition removal but that's my opinion
No, it's not an "uber energy management" or "spike heal" skill, it's a cheap healing skill. A Ritualist in no way would compare to a Monk when it comes to upholding a party, and even then using WoW or WoS will do more good. MBaS is bad because it relies on a spirit; i.e it dies easy. Again, we're assuming the players are good here. That alone stops the efficiency of the skill. GoLE? It disallows hex removal and a more accessable condition removal. Try again please. I advise you to stop giving bad advice. |