So, Ritualists in RA...
Keira Nightgale
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Originally Posted by Tyla
When we talk about skill bars, we assume the players are good. i.e the Mesmer will use something else on you or others; good Mesmers also have Diversion, which will either make you stop spamming Xinraes' or you're going to be a retard and get it Diverted. Wastrels' spam comes into this equation too. Oh, and if there's a Monk with clear status it's easily outbealed.
PS: Do you cast through Diversion or is the enemy team that pathetic at pressure?
No, it's not an "uber energy management" or "spike heal" skill, it's a cheap healing skill. A Ritualist in no way would compare to a Monk when it comes to upholding a party, and even then using WoW or WoS will do more good.
MBaS is bad because it relies on a spirit; i.e it dies easy. Again, we're assuming the players are good here. That alone stops the efficiency of the skill.
GoLE? It disallows hex removal and a more accessable condition removal. Try again please.
I advise you to stop giving bad advice. We're talking about RA here, and the RA mesmer is retarded by definition. But using your definition of pro RA mesmer a hex removal wouldn't do any good since the pro RA mesmer would use at least a cover hex anyway. And breaking news, people in RA rarely attack spirits, you should stop playing the forums and play the arena, you should have known this. If you play weapon of warding+ weapon of shadow there is no reason to not use GoLE. I'd advise you to drop "I know it all" attitude, that works only against the russian scrub.
PS: Do you cast through Diversion or is the enemy team that pathetic at pressure?
No, it's not an "uber energy management" or "spike heal" skill, it's a cheap healing skill. A Ritualist in no way would compare to a Monk when it comes to upholding a party, and even then using WoW or WoS will do more good.
MBaS is bad because it relies on a spirit; i.e it dies easy. Again, we're assuming the players are good here. That alone stops the efficiency of the skill.
GoLE? It disallows hex removal and a more accessable condition removal. Try again please.
I advise you to stop giving bad advice. We're talking about RA here, and the RA mesmer is retarded by definition. But using your definition of pro RA mesmer a hex removal wouldn't do any good since the pro RA mesmer would use at least a cover hex anyway. And breaking news, people in RA rarely attack spirits, you should stop playing the forums and play the arena, you should have known this. If you play weapon of warding+ weapon of shadow there is no reason to not use GoLE. I'd advise you to drop "I know it all" attitude, that works only against the russian scrub.
Tyla
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Originally Posted by Keira Nightgale
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And breaking news, people in RA rarely attack spirits, you should stop playing the forums and play the arena, you should have known this. If you play weapon of warding+ weapon of shadow there is no reason to not use GoLE. I'd advise you to drop "I know it all" attitude, that works only against the russian scrub.
Wait, so because it's RA it's okay?!?! If you use bad players in examples, you'll notice a common patern. Take a Warrior for example; a bad player would fail out loud with the bar, you're supposed to use Bulls' more tactically, not use it on every oppertunity you get. If you use it this way, your knockdown chains only become more powerful and long. Spikes are better coordinated with right usage of it, and the list goes on. Same goes for a Shock Axe, a bad player will probably spam Shock on recharge, chase protted targets all of the time, Frenzy at every oppertunity not taking into account that sometimes observation on the enemies' side can get the better of you and the list goes on. If we were basing this around bad players then we might as well scrap the idea of ideal skill use and roll our heads on the keyboard. Just because it's RA doesn't mean that you're against players who are that terrible 100% of the time. Oh, and Veil destroys cover hexes if you're not slow. Keira Nightgale
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Originally Posted by Tyla
Wait, so because it's RA it's okay?!?! If you use bad players in examples, you'll notice a common patern. Take a Warrior for example; a bad player would fail out loud with the bar, you're supposed to use Bulls' more tactically, not use it on every oppertunity you get. If you use it this way, your knockdown chains only become more powerful and long. Spikes are better coordinated with right usage of it, and the list goes on. Same goes for a Shock Axe, a bad player will probably spam Shock on recharge, chase protted targets all of the time, Frenzy at every oppertunity not taking into account that sometimes observation on the enemies' side can get the better of you and the list goes on. If we were basing this around bad players then we might as well scrap the idea of ideal skill use and roll our heads on the keyboard. Just because it's RA doesn't mean that you're against players who are that terrible 100% of the time. Oh, and Veil destroys cover hexes if you're not slow. You take by example the warrior, but if you ever done gvg (and I think you did) you would know that there are what 4- max 5 good warriors still playing GW, the average RA warrior would never attack spirits, they actually run away from them thinking they are some sort of mob giving AIDS on hit. RA has a wide range of players, the majority of em never seen a decent bar , nor they know target selection. The only challenge in RA is in int districts but again isn't that much of an hassle. Thus not bringing at least a spirit and a skill that takes advantage of it is gimping yourself in 85% of the cases. If my grandmother had a penis she would be my grandfather, same if RA was played mainly by good players you bring as example it would be called GvG. Tyla
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Originally Posted by Keira Nightgale
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When I say "bad" I mean that they don't even understand basic tacticalities. You don't need to be one of the best to grasp this.
RA has a wide range of players, the majority of em never seen a decent bar , nor they know target selection. The only challenge in RA is in int districts but again isn't that much of an hassle. Thus not bringing at least a spirit and a skill that takes advantage of it is gimping yourself in 85% of the cases. If my grandmother had a penis she would be my grandfather, same if RA was played mainly by good players you bring as example it would be called GvG.
Did I say RA was played mainly by good players? No. Did I say there's a chance on encountering a decent player? Yes. Just because there are bad players doesn't mean you take your build as an advantage against idiots, and even then the other remains superior.
TheDarkshineKnight
Yeah, Keira, bad players are a non-issue in RA if you're facing them. You could have a bar with essentially nothing on it and still beat them. You do, however, need counters for when you run into good players. You can't just assume because it's RA that everyone is a terrible player. And, you NEED hex removal in RA, since the majority of good players there play Mesmer.
Tyla
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Originally Posted by Stealth Bomberman
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And how does PWK or BWM not fulfill this benefit? BWM completely shits up physical based attackers, PWK allows a small armour boost and party heal on drop. The other just heals.
the diff between [weapon of warding] and [spirit light weapon] is block. not every teams gonna have melee and if ur smart u would place ur spirit away from the heat and close to ur 60 AL guys.
Considering melee deal the most potential damage and even an Assassin bar could destroy a Ritualist, Weapon of Warding has enough spammability to keep you up. Excluding melee, an elite Healing Breeze won't get you far either.
Stealth Bomberman
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Originally Posted by Tyla
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Weapon of shadow>BwM. i use both, but having an unstrippable weapon spell that blinds an atker everytime they hit is pretty godly to me.
Considering melee deal the most potential damage and even an Assassin bar could destroy a Ritualist, Weapon of Warding has enough spammability to keep you up. Excluding melee, an elite Healing Breeze won't get you far either.
once again not every teams gonna have melee, prepare for the long haul and not only worrying about 1 type of team setup. which in ra is completely random. if spirit light weapon is a elite heal breeze why isnt it an enchant and why do some many rits have greater success in most cases with it than ur average fortress monk. belevie it or not ive seen many a rit out-heal high ranked monks. Tyla
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Originally Posted by Stealth Bomberman
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once again not every teams gonna have melee, prepare for the long haul and not only worrying about 1 type of team setup. which in ra is completely random.
That being true, how can a Ritualist outheal / prot a Monk when it comes to casters too? The only comparable skill is Xinraes', and that eats up your elite slot. Not saying it's not worth it, mind you. Quote:
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