any tips
keep getting overrun on my ele
Attack on jalis camp!!
Anime Divine
zelgadissan
I've always found it easiest to basically run to the exit up by Jalis to start, then take out everybody that enters there before ever setting foot down in the big open area.
Personally I'd suggest running an Earth build on an ele, or at least finding room in your build for ~8 in Earth for Ward Against Melee.
Personally I'd suggest running an Earth build on an ele, or at least finding room in your build for ~8 in Earth for Ward Against Melee.
The Meth
2 MM heroes should provide enough bodies to overrun them back. IMO that quest was really fun with the huge battles going on.
Highlander Of Alba
This does not present a problem , i would say its your positioning ect
Prior to starting flag heros on the Mid landing and remain there until the 2 bosses are killed
Once this is cleared go down the steps to the main area and bear left at bottom and take out guys on your left.
Proceed to the entrance on your left , forget about other forces that may be in center .or the right side
Once all the enimies have spawned from the entrance on left and cleared them go to center area then,
take out the remaining groups and boss that spawns when done.go back to stairs as the last group come down there and its complete
A minion master is excellent for the blocking allowing the casters to take out the groups
Prior to starting flag heros on the Mid landing and remain there until the 2 bosses are killed
Once this is cleared go down the steps to the main area and bear left at bottom and take out guys on your left.
Proceed to the entrance on your left , forget about other forces that may be in center .or the right side
Once all the enimies have spawned from the entrance on left and cleared them go to center area then,
take out the remaining groups and boss that spawns when done.go back to stairs as the last group come down there and its complete
A minion master is excellent for the blocking allowing the casters to take out the groups
Konig Des Todes
I always take a Prot monk hero, Paragon, and MM, with Cynn Mhenlo Aiden and Talon henchmen.
I go to the north exit, clear out those 3/4 groups, then head to the southeast exit and clear those groups, then finish up with there Ural shows up (west exit).
Shouldn't be too much issue if you take one exit at a time, since all hte important NPCs respawn (and the rest just don't matter).
I go to the north exit, clear out those 3/4 groups, then head to the southeast exit and clear those groups, then finish up with there Ural shows up (west exit).
Shouldn't be too much issue if you take one exit at a time, since all hte important NPCs respawn (and the rest just don't matter).
shaygo
I agree with those above me.
It doesn't really matter ( although a MM and AoE spells help ) as long as you take one exit at a time, i also take the northern exit first.
It doesn't really matter ( although a MM and AoE spells help ) as long as you take one exit at a time, i also take the northern exit first.
Painbringer
On my mesmer I just sat in the middle with a rit/minon bomber hero / Spiteful Spirit necro/Rit and a Rit necro healer balance in Dovona cynn herta and prot healer
I never moved just blasted away anything that came close to me it was an intense battle and [cry of pain] was crazy with all the attackers coming here and there. I tired this with my Necro before and always failed. I am not sure why the Mesmer was easier. I did not loose anyone the whole battle.
I never moved just blasted away anything that came close to me it was an intense battle and [cry of pain] was crazy with all the attackers coming here and there. I tired this with my Necro before and always failed. I am not sure why the Mesmer was easier. I did not loose anyone the whole battle.