Dark Fury is not required to maintain a near permanent uptime of "Save Yourselves!", especially after the buff. Dark Fury allows you to use your attack skills more frequently as energy is less of an issue. However it should be noted that unless you are fighting something that can heal itself/others, there is really no reason to use the attack skills at all. With the damage reduction of "Save Yourselves!" and "There's Nothing To Fear!" the henchmen AI is more than capable of keeping up with whatever damage you may suffer. Healer Henchmen from Factions are an exception since they use Blessed Light to removed Cracked Armor caused by Aggressive Refrain; stick with the Protection and Spirit henchmen for Cantha.
Quote:
Originally Posted by traversc
It also has more utility like enfeebling blood, body blocking minions and enchantment removal.
You have the choice of looking over an area to see if any of that is necessary. "Save Yourselves!" makes weakness rather unnecessary, minions are about the same but at least they can explode with Death Nova and hopefully hit something. Enchantment Removal isn't entirely necessary when you have access to Daze, swap to another target, or simply wait for it to expire. When I'm zoning to an area I'm going to optimize my bars for what I think will be the most difficult and frequent encounters. I have Morgahn posted with Hexbreaker Aria to basically say "put what you want here", because in a lot of situations it simply isn't necessary.
Discordway is going to be the better choice on the basis that Soul Reaping probably won't be changed ever again and the odds of PvE skills getting nerfed are just as slim. That and people who run triple necro teams do so with ease but I get people asking me why they keep dying with my setup.
