Quote:
Originally Posted by Ctb
Nobody's saying it doesn't work as intended.
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I'll go ahead and say it: it doesn't work as intended. There's no way to implement a /report feature that simultaneously addresses the witch hunt problem and the collective action problem.
If reporting is costless, then you can /report anyone you dislike. This frees you to witch hunt players in the hope of getting people you dislike banned, creating bogus reports and wasting the devs' time.
So the devs implement a /report feature that is costly.
But, if it is costly, then the best response is to recognize that this is a collective action problem. If you report someone, it's unlikely that enough players will also /report the player so that you do not receive dishonor points. So it's individually rational to never report and use your hourly ragequit when you encounter a leech, because it saves you more time and aggravation than the /report function.
The system doesn't work as intended. Players should strictly prefer spending their available dishonor points on the ragequit over using /report. QED.