The map sucks. Basic strategy for winning says to run/mob to the middle, kill someone or force someone away from center, cap the shrine, and hold. That's lame, because it renders the rest of the map obsolete, because you can ignore the other two shrines and do nothing else.
My suggestion: Add another shrine. In that little closed-in area to the Northwest of the Center shrine, add another Morale shrine or a Health shrine. That would be enough to force players to split up and do other capping, and if not on the whole map, at least between the two shrines.
Modify Kysten Shore
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Therotically, if you cap the other two first, your team would have a slight advantage when you go in to dislodge the other team from the center shrine.
Anyways, my big problem with the map is if one or two people die right away, they rush back into it without regrouping and the team with the center gets to keep fighting with a 5 on 3-4 advatnage.
Anyways, my big problem with the map is if one or two people die right away, they rush back into it without regrouping and the team with the center gets to keep fighting with a 5 on 3-4 advatnage.
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The map sucks. Basic strategy for winning says to run/mob to the middle, kill someone or force someone away from center, cap the shrine, and hold. That's lame, because it renders the rest of the map obsolete, because you can ignore the other two shrines and do nothing else.
My suggestion: Add another shrine. In that little closed-in area to the Northwest of the Center shrine, add another Morale shrine or a Health shrine. That would be enough to force players to split up and do other capping, and if not on the whole map, at least between the two shrines. |
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