Modify Kysten Shore

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Shayne Hawke
Shayne Hawke
Departed from Tyria
#1
The map sucks. Basic strategy for winning says to run/mob to the middle, kill someone or force someone away from center, cap the shrine, and hold. That's lame, because it renders the rest of the map obsolete, because you can ignore the other two shrines and do nothing else.

My suggestion: Add another shrine. In that little closed-in area to the Northwest of the Center shrine, add another Morale shrine or a Health shrine. That would be enough to force players to split up and do other capping, and if not on the whole map, at least between the two shrines.
Winterclaw
Winterclaw
Wark!!!
#2
Therotically, if you cap the other two first, your team would have a slight advantage when you go in to dislodge the other team from the center shrine.

Anyways, my big problem with the map is if one or two people die right away, they rush back into it without regrouping and the team with the center gets to keep fighting with a 5 on 3-4 advatnage.
The Meth
The Meth
Desert Nomad
#3
Quote:
Originally Posted by Shayne Hawke View Post
The map sucks. Basic strategy for winning says to run/mob to the middle, kill someone or force someone away from center, cap the shrine, and hold. That's lame, because it renders the rest of the map obsolete, because you can ignore the other two shrines and do nothing else.

My suggestion: Add another shrine. In that little closed-in area to the Northwest of the Center shrine, add another Morale shrine or a Health shrine. That would be enough to force players to split up and do other capping, and if not on the whole map, at least between the two shrines.
Thats the worst strategy you could possibly use. Everyone knows if you do that and enemies get the other two you just end up with a 5v5 and the enemy team has all the buffs. Assuming equally strong teams the one with buffs rapes the ones camping middle. Doing that is the trademark sign of a moron in CB.
Better to burn out
Better to burn out
Academy Page
#4
i always get my teams to send 1 to the battle cry and 4 middle. always seems to work. 4 can hold off 5 while the battle cry guy runs back, gets their pretty fast. so no.. i love that map.
S
Shinka
Academy Page
#5
I think the maps still ok. It all depends on the team strategy.