Quote:
Originally Posted by X Cytherea X

what's the point of dazing if you're gonna kd anyway
It adds the element of additional disruption to the build. Put it this way, a Monk won't get a Guardian off simply because the fact that when you shadowstep, it interrupts and dazes leaving that spot for a 2s cast Guardian easy to disrupt, moreso with additional people. It's possible to get a Guardian up without on even a 4 attack skill chain, however. It also snares your target and disallows them to use anything but certain skills; such as Endure Pain, Shield Bash and various stances. Either way, there's not much you could have used in that slot otherwise. For an O-D-O-D chain you're restricted to using HoTO or Trampling, which means you've got to hope your targets aren't bunched with HoTO and use your elite slot up with Trampling. Another one is the fact that you've got one more choice: Hex and enchantment, which leaves your chain even more open to breaking, but allows more power in the chain (Twisting - BoS).
Oh, and your chains are pretty bad. For one, niether has an IAS. An IAS accelerates the rate of your kill and reduces the chance of a failed kill, and also helps your own disruption. Without it, they have a higher chance of getting their skills off, for example, if they were on their staff set and got a HCT on their Guardian that's well timed mid-attack, your chain would be took apart unless you miraculously pop all 7 attacks through that Guardian. With a knockdown, the chances of that happening fall dramatically, and you will kill more efficiently. Keep in mind that things such as Patient Spirit may come into this equation, as that can just as easily kill your chain. I haven't even took into account outside professions either deliberately by the way.