Force AA in game
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I don't know what graphics card you have, but in the nVidia control panel you have the option of allowing games to decide on their settings; to change global settings for DirectX and force those; or set options per-game and force those.
However, I will also say that I think you'll find that you get better image quality by using 4x AA and increasing resolution and anisotropic filtering than you'll get by using 8x AA with maintained resolution and anisotropic filtering.
However, I will also say that I think you'll find that you get better image quality by using 4x AA and increasing resolution and anisotropic filtering than you'll get by using 8x AA with maintained resolution and anisotropic filtering.
Also, I attempted to force 24x AA in Guild Wars using an unnamed GPU over the last few days. It appears the engine maxes at 8x and cannot be forced above that by any means. I got a synthetic 48x AF to function, but again, totally synthetic.
Best to improve your resolution to 1920x1200 for best viewing potential. If not 1920x1200, then at least 1600x1200 (or the 1080p versions of either)
Best to improve your resolution to 1920x1200 for best viewing potential. If not 1920x1200, then at least 1600x1200 (or the 1080p versions of either)
i'm running a 9700m GTS in my laptop with 1440x900 res on vista. I can't seem to notice the difference between 4xAA and 16xAA in GW so i'm inclined to think that it just has no further effect, since i can force up to 16xAA in other games with a huge difference in image quality and performance hit.
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Well, fwiw, there's no aliasing visible for me at 1280x1024, with all options for GW.EXE set to maximum quality in the nVidia control panel.
I'm guessing the effects you want to get rid of are due to inadequate transparency AA or anisotropic texture filtering, try tweaking those options and see if things improve.
I'm guessing the effects you want to get rid of are due to inadequate transparency AA or anisotropic texture filtering, try tweaking those options and see if things improve.
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Well everything is fine except that on every mask of the mo zing i have it has alot of jagged edges going around the inside, AA usually cleans that up hence my question in the beginning
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I agree with moriz, I noticed this with my old 6600LE and thought it'd go away when I got my 8600GT, but it didn't. It's just EoTN armors, they are really weird, it even still happens on my 8800GTS.
If you look at chaos gloves closely you will see that the part on your arm has permanent jagged edges, but the glowy looks fine. I also have white artifacts on the EoTN armor no matter what PC I'm using, but they are small.
EDIT: Forgot to mention I have a 22'' widescreen at 1680x1050 and a 19in at 1280x1024, all settings maxed, happened on both.
If you look at chaos gloves closely you will see that the part on your arm has permanent jagged edges, but the glowy looks fine. I also have white artifacts on the EoTN armor no matter what PC I'm using, but they are small.
EDIT: Forgot to mention I have a 22'' widescreen at 1680x1050 and a 19in at 1280x1024, all settings maxed, happened on both.
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Read before you post please, Quaker....i stated before i am running in 1440x900 with 4xaa and it is a laptop (meaning no external monitor or upgradable graphics) and i have no jagged edges EXCEPT on the mask of the mo zing around the eye region.
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If you still have visible jaggies at 4xAA, you must be running at a very low rez, like 1440x900 or less. In which case, it's time for a better monitor and/or graphics card.
Any way, the point of it, which you apparently missed, was that if you were still getting jaggies, the problem would not be caused or cured by the xAA level.

I play at 1920 x 1200 and still notice jaggies with 4x AA. The reason is that normal AA, regardless of where it is set between 4x - 16x, is still useless on a lot of surfaces. On ATI cards they have a feature called adaptive AA, which brings the AA to just about everysingle surface in your game - 4x adaptive AA offers better visual quality and less jaggies then normal 16x AA does. Also, the other reason why I want mOar AA in my games is because my crossfire 4850s can handle 16x adaptive AA in just about every game out there, so why cant I get it to work in GW?
Again, I think the engine is maxed at those settings. Even with NVDEV drivers, I couldn't force above the 4x (or 8x, hard to tell) AA level, and nothing about 16x AF. Even with a forced "24x", it didn't eliminate the jaggies on many surfaces. This leads me to believe it is simply the Guild Wars engine.


