Force AA in game
aTT!kus
Is it possible to force AA in game higher than 4x? i try to override game settings using the nvidia control panel but nothing changes. Just wondering if this is a driver problem i'm having or just part of the game.
Numa Pompilius
I don't know what graphics card you have, but in the nVidia control panel you have the option of allowing games to decide on their settings; to change global settings for DirectX and force those; or set options per-game and force those.
However, I will also say that I think you'll find that you get better image quality by using 4x AA and increasing resolution and anisotropic filtering than you'll get by using 8x AA with maintained resolution and anisotropic filtering.
However, I will also say that I think you'll find that you get better image quality by using 4x AA and increasing resolution and anisotropic filtering than you'll get by using 8x AA with maintained resolution and anisotropic filtering.
moriz
enforcing AA with drivers depends on the card, the driver, and the operating system. for instance, i've yet to successfully turn on AA through my radeon's drivers on vista 64bit. i managed to do it on my old geforce fx5500 pci on XP.
Lord Sojar
Also, I attempted to force 24x AA in Guild Wars using an unnamed GPU over the last few days. It appears the engine maxes at 8x and cannot be forced above that by any means. I got a synthetic 48x AF to function, but again, totally synthetic.
Best to improve your resolution to 1920x1200 for best viewing potential. If not 1920x1200, then at least 1600x1200 (or the 1080p versions of either)
Best to improve your resolution to 1920x1200 for best viewing potential. If not 1920x1200, then at least 1600x1200 (or the 1080p versions of either)
aTT!kus
i'm running a 9700m GTS in my laptop with 1440x900 res on vista. I can't seem to notice the difference between 4xAA and 16xAA in GW so i'm inclined to think that it just has no further effect, since i can force up to 16xAA in other games with a huge difference in image quality and performance hit.
Gwmaster
i tried 16x..didnt see much difference
they should put a "extreme" option in their graphics..for us with good cpu's
they should put a "extreme" option in their graphics..for us with good cpu's
aTT!kus
ok so it's pretty safe to say that 4xAA is max in GW....damn, i was hoping it was just a driver issue
Numa Pompilius
Well, fwiw, there's no aliasing visible for me at 1280x1024, with all options for GW.EXE set to maximum quality in the nVidia control panel.
I'm guessing the effects you want to get rid of are due to inadequate transparency AA or anisotropic texture filtering, try tweaking those options and see if things improve.
I'm guessing the effects you want to get rid of are due to inadequate transparency AA or anisotropic texture filtering, try tweaking those options and see if things improve.
Quaker
One wonders what a person hopes to accomplish by going beyond 4x AA anyway. There are only so many pixels and so many shades of "interpolation" that can logically be applied to a given scene.
I suppose, with enough AA you could turn the whole screen into a solid gray by averaging every pixel.
I suppose, with enough AA you could turn the whole screen into a solid gray by averaging every pixel.
aTT!kus
Well everything is fine except that on every mask of the mo zing i have it has alot of jagged edges going around the inside, AA usually cleans that up hence my question in the beginning
Numa Pompilius
Screenshot?
12 charrs
12 charrs
Quaker
If you still have visible jaggies at 4xAA, you must be running at a very low rez, like 1024x768 or even 800x600. In which case, it's time for a better monitor and/or graphics card.
aTT!kus
Read before you post please, Quaker....i stated before i am running in 1440x900 with 4xaa and it is a laptop (meaning no external monitor or upgradable graphics) and i have no jagged edges EXCEPT on the mask of the mo zing around the eye region.
moriz
most EotN armor sets are bugged in some way. on my assassin's asuran armor, i get white pixels on sharp edges with AA and game settings turned up to full. it's just the way they are, and can't really be fixed.
Brianna
I agree with moriz, I noticed this with my old 6600LE and thought it'd go away when I got my 8600GT, but it didn't. It's just EoTN armors, they are really weird, it even still happens on my 8800GTS.
If you look at chaos gloves closely you will see that the part on your arm has permanent jagged edges, but the glowy looks fine. I also have white artifacts on the EoTN armor no matter what PC I'm using, but they are small.
EDIT: Forgot to mention I have a 22'' widescreen at 1680x1050 and a 19in at 1280x1024, all settings maxed, happened on both.
If you look at chaos gloves closely you will see that the part on your arm has permanent jagged edges, but the glowy looks fine. I also have white artifacts on the EoTN armor no matter what PC I'm using, but they are small.
EDIT: Forgot to mention I have a 22'' widescreen at 1680x1050 and a 19in at 1280x1024, all settings maxed, happened on both.
Quaker
Quote:
Read before you post please, Quaker....i stated before i am running in 1440x900 with 4xaa and it is a laptop (meaning no external monitor or upgradable graphics) and i have no jagged edges EXCEPT on the mask of the mo zing around the eye region.
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If you still have visible jaggies at 4xAA, you must be running at a very low rez, like 1440x900 or less. In which case, it's time for a better monitor and/or graphics card.
Any way, the point of it, which you apparently missed, was that if you were still getting jaggies, the problem would not be caused or cured by the xAA level.
bhavv
I play at 1920 x 1200 and still notice jaggies with 4x AA. The reason is that normal AA, regardless of where it is set between 4x - 16x, is still useless on a lot of surfaces. On ATI cards they have a feature called adaptive AA, which brings the AA to just about everysingle surface in your game - 4x adaptive AA offers better visual quality and less jaggies then normal 16x AA does. Also, the other reason why I want mOar AA in my games is because my crossfire 4850s can handle 16x adaptive AA in just about every game out there, so why cant I get it to work in GW?
Lord Sojar
Again, I think the engine is maxed at those settings. Even with NVDEV drivers, I couldn't force above the 4x (or 8x, hard to tell) AA level, and nothing about 16x AF. Even with a forced "24x", it didn't eliminate the jaggies on many surfaces. This leads me to believe it is simply the Guild Wars engine.