Hello everyone I would like your expertise advise in how to pass these Dungeons? I would like the Dungeons and Heros,builds and Henchies you Used to pass along with no or yes consumables used?
Now if someone would like to help me pass one I'll use cons if we split the cost of them. Just wisper me at IGN Aztheck Ghost. Now am really new and am looking for someone to lead the way.
HM dungeons
Catacombs of Kathandrax
Rragar's Menagerie
Cathedral of Flames
Ooze Pit
Darkrime Delves
Frostmaw's Burrows
Depulchre of Dragrimmar
Raven's Point
Vloxen Excavations
Bogroot Growths
Bloodstone Caves
Shards of Orr
Oola's Lab
Arachni's Haunt
Slaver's Exile full clear
Fronis Irontoe's Lair
Secret Lair of Snowmen
Thx's your feed back is appricated.
Dungeons HM stratedy's
AztecHolyKnight
Bobulation
A lot of those can be run
wind fire and ice
All of them are very easy,just bring Frozen Soil for vloxen and slavers.
As for builds,just use any balanced set up(really depends on your prof) a VoR mes works very well in most dungeons,just be sure to bring more defense then you think you need,and take it slow.
As for builds,just use any balanced set up(really depends on your prof) a VoR mes works very well in most dungeons,just be sure to bring more defense then you think you need,and take it slow.
Luminarus
I always used the same hero henches in pretty much every area. Sabway + 2 monks, earth ele and an optional hench. Usually the mesmer, interupt, or fire ele.
Kathandrax was easy, just take it slow and bring PI.
Rragars same deal.
CoF 2k for a run in doomlore, its not worth the effort.
Ooze pit, I picked up a run but i suppose it wouldnt be too hard with effective pulling.
Delves... PI for giant stomp on their mm. Otherwise, just focus on one till you kill it rinse and repeat.
Frostmaws... bring inspired hex to deal with wurm bile.
Dragimmar, was easy.
Ravens... easy
Vloxen, bring FS and PI. PI the warders for instnat kill, then just drop em all. BHA is nice.
Bogroot, cant remember but was easy
Bloodstone easy 2, just dont bring an MM. I took a paragon instead.
Shards I ran with a 600 friend
Oolas isnt any harder in HM then in NM
Arachnis, just be careful of popups and the oozes in the beginning.
Frontis & Snowmans are both easy, and farmable. Frontis just use urhead, Snowmans bring lots of AoE.
Slavers, clear all the areas in NM, then kill Duncan in HM with a pug. I pugged Duncan in HM, but its theoretically wouldnt be that hard to kill him.
In all these dungeons I used 1 powerstone of courage (frostmaws), and no consets. I did them all as a ranger.
Kathandrax was easy, just take it slow and bring PI.
Rragars same deal.
CoF 2k for a run in doomlore, its not worth the effort.
Ooze pit, I picked up a run but i suppose it wouldnt be too hard with effective pulling.
Delves... PI for giant stomp on their mm. Otherwise, just focus on one till you kill it rinse and repeat.
Frostmaws... bring inspired hex to deal with wurm bile.
Dragimmar, was easy.
Ravens... easy
Vloxen, bring FS and PI. PI the warders for instnat kill, then just drop em all. BHA is nice.
Bogroot, cant remember but was easy
Bloodstone easy 2, just dont bring an MM. I took a paragon instead.
Shards I ran with a 600 friend
Oolas isnt any harder in HM then in NM
Arachnis, just be careful of popups and the oozes in the beginning.
Frontis & Snowmans are both easy, and farmable. Frontis just use urhead, Snowmans bring lots of AoE.
Slavers, clear all the areas in NM, then kill Duncan in HM with a pug. I pugged Duncan in HM, but its theoretically wouldnt be that hard to kill him.
In all these dungeons I used 1 powerstone of courage (frostmaws), and no consets. I did them all as a ranger.
Shayne Hawke
I suggest you try them yourself before asking for advice on how to do all of them.
Richardt
I already posted some general strategies about various dungeons here:
http://www.guildwarsguru.com/forum/s...light=dungeons
For more specifics on Slaver's:
http://www.guildwarsguru.com/forum/s...light=dungeons
And this has some strategies on Vloxxen:
http://www.guildwarsguru.com/forum/s...light=dungeons
Instead of asking for help on ALL, do what Shayne suggests-just do them! Many are easily done with H/H (when EotN came out I did 90% of them that way). HM is a little different, but all you need to do is be more careful.
Dungeons are not hard-but they do require you to actually THINK about the situation and tailor your team build to compensate. Read up about them on wiki, go out and do them-that's how you'll learn. If you still need help, let us know and we'll cough up something for ya.
@Bulation-having a dungeon ran isn't the same as doing it. Doing the dungeon actually means that YOU do something, not watch some moron stand there taking damage.
http://www.guildwarsguru.com/forum/s...light=dungeons
For more specifics on Slaver's:
http://www.guildwarsguru.com/forum/s...light=dungeons
And this has some strategies on Vloxxen:
http://www.guildwarsguru.com/forum/s...light=dungeons
Instead of asking for help on ALL, do what Shayne suggests-just do them! Many are easily done with H/H (when EotN came out I did 90% of them that way). HM is a little different, but all you need to do is be more careful.
Dungeons are not hard-but they do require you to actually THINK about the situation and tailor your team build to compensate. Read up about them on wiki, go out and do them-that's how you'll learn. If you still need help, let us know and we'll cough up something for ya.
@Bulation-having a dungeon ran isn't the same as doing it. Doing the dungeon actually means that YOU do something, not watch some moron stand there taking damage.