27 Oct 2008 ArenaNet® Licenses Umbra for Guild Wars BELLEVUE, Wash.--(BUSINESS WIRE)--Umbra Software Ltd., developers of highly-acclaimed Umbra occlusion culling technology, announced today that ArenaNet, Inc. licensed Umbra´s visibility optimization technology to be used in ArenaNet’s award winning Guild Wars® franchise. “Rather than spend resources developing a new occlusion system to meet the demands of our next game we decided to license technology from the experts,” said Jim Scott, ArenaNet’s lead graphics programmer. “This allowed us to get up and running with sophisticated culling quickly.” Umbra is a highly robust, GPU based, visibility optimization solution that allows game developers to create highly dynamic game worlds without preprocessing. With Umbra game developers can increase their polygon budgets significantly and create highly complex game worlds which were previously impossible. “ArenaNet has proven their talent and leadership in building a lasting franchise with over 5 million copies of Guild Wars sold around the globe,” said Farhad Taherazer, VP of marketing for Umbra Software. “With Umbra’s occlusion culling technology, we will give ArenaNet’s talented developers and designers the toolset they will need to create more innovative and large complex 3D worlds with less development time and effort.” About Umbra Software Ltd. Umbra Software Ltd. is the expert in 3D visibility optimization solution for PC and game consoles. Umbra Software’s Umbra uses instantaneous occlusion computations to speed up the development cycle; it allows for truly alive, interactive worlds with more objects and characters with new levels of realism; it increases freedom in MMO game worlds, enabling modification of worlds by players on the fly. Umbra Software solutions are currently used by several high-profile games and 3D game engines. For more information see www.umbrasoftware.com. NCsoft, the interlocking NC logo, PlayNC, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Guild Wars: Eye of the North, Factions, Nightfall, Eye of the North, Guild Wars 2, ArenaNet and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners. |
ArenaNet Licenses Umbra for Guild Wars
seut
http://www.umbrasoftware.com/index.php?company&news=29
found @wartower.de
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Zinger314
ArenaNet just killed Guild Wars 2.
New GPU technology = unplayable on low end systems = DEATH.
New GPU technology = unplayable on low end systems = DEATH.
DarkNecrid
seut
Zinger314
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It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines? |
Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever.
StormDragonZ
Hmm... I don't know what to say on this. Looks like I might reconsider getting Guild Wars 2 as early (a month after release) as I originally wanted to...
DarkNecrid
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It's a technology that reduces the number of rendered polygons.
How is such a thing making a game worse for lower end machines? |
Basically it does the exact opposite of what he just said.
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Because lower-end GPUs will never get the drivers to support the Umbra technology. There's a reason developers haven't embraced DirectX v10. Also, I checked out the website for this Unbra thingy, and it has zero information whatsoever. |
Heloniar
sooo basically really really shiny bling and better particle spell effects, etc..
ok, as long as the graphics engine is near completion as well as the combat's is on the same phase of completion so it means
potentially beta is out by end of next year?
ok, as long as the graphics engine is near completion as well as the combat's is on the same phase of completion so it means
potentially beta is out by end of next year?
Jerek Lo
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How does Umbra work? Umbra uses a combination of different culling algorithms but in the core Umbra uses hierarchical occlusion queries accelerated by the GPU. For older machines that don't support hardware occlusion queries Umbra features a software fallback. |
So basically....it still works even if you don't have GPU acceleration. Probably not as nice as the GPU based stuff, but CUDA, OPENCL, etc have only really caught on recently. This probably amounts to a new implementation of something that's been used before, like Physx being ran on nvidia cards instead of on it's own board.
Considering how GW operates already to reduce bandwidth, server costs, etc. Seems like a good program to pick up.
DarkNecrid
Yep although by the time GW2 comes out you'd be hard pressed to find a GPU without that feature, even on lower end machines.
EDIT:
srsly Zinger all this does is improve performance for the lower end by a ton, not everything Anet does is gonna kill Guild Wars even if it seems that way. (even tho I think that too, this only has good things attached to it.)
EDIT:
srsly Zinger all this does is improve performance for the lower end by a ton, not everything Anet does is gonna kill Guild Wars even if it seems that way. (even tho I think that too, this only has good things attached to it.)
Alleji
So I guess this means GW2 is alive.
Zinger314
DreamWind
As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok.
People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day.
People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day.
DarkNecrid
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Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.
That was the more notable thing I gathered. |
What are you looking for, in other words?
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As long as Guild Wars 2 doesn't require Vista or DX10 or extremely high requirements it should do ok. People need to remember that a big part of GW1's success is that its requirements are rather low compared to most other games of its day. |
Ec]-[oMaN
If people don't have dx10 cards by 2010 somethings wrong.
Lonesamurai
seut
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Ok, I may or may not be talking out of my ass, but seriously, I can't find anything on Umbra.
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Even a vid-stream:
http://www.umbrasoftware.com/index.php?videoreel
Apparently Umbra branched off from Hybrid Graphics, when those were bought by nVidia.
http://en.wikipedia.org/wiki/Umbra_software
http://en.wikipedia.org/wiki/Hybrid_Graphics
Winterclaw
I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.
DarkNecrid
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I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.
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(Although without it you would have had ~7FPS or less.)
Gregslot
Dude... this is obviously great for GW2!
I remember some time ago a post mentioning that NCSoft bought the license for the U3 engine. (found post: http://www.guildwarsguru.com/forum/s...php?t=10271531)
If they have both at Gw2, well... its going to be one hell of a piece of art! (for those who do not know the U3 engine gives incredible lighting features and low poligon use) (video about U3 engine http://br.youtube.com/watch?v=Y_Xmxd...eature=related)
I remember some time ago a post mentioning that NCSoft bought the license for the U3 engine. (found post: http://www.guildwarsguru.com/forum/s...php?t=10271531)
If they have both at Gw2, well... its going to be one hell of a piece of art! (for those who do not know the U3 engine gives incredible lighting features and low poligon use) (video about U3 engine http://br.youtube.com/watch?v=Y_Xmxd...eature=related)
The Meth
Or they just don't want to use vista, which locks them out of dx10. I have no idea whatsoever why people wouldn't want to use vista though... /sarcasm
Yeah, guild wars is very well optimized. My backup computer with a radeon 9800 can run it at medium specs pretty well. Those were from like... 5 or 6 years ago I believe.
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Occlusion culling can only do so much, if the graphics and associated systems are poorly optimized it's not going to help you (and AoC was...VERY badly optimized). But while there's a lot you can say bad about ArenaNet, you can't say that their graphics engine etc was poorly optimized. It's one of the best things they've ever designed easily and it runs smooth, so I have high hopes for GW2 especially with this. The middleware is only as good as the engine its put in, and the AoC engine was very bad.
(Although without it you would have had ~7FPS or less.) |
FlamingMetroid
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Dude... this is obviously great for GW2!
I remember some time ago a post mentioning that NCSoft bought the license for the U3 engine. (found post: http://www.guildwarsguru.com/forum/s...php?t=10271531) If they have both at Gw2, well... its going to be one hell of a piece of art! (for those who do not know the U3 engine gives incredible lighting features and low poligon use) (video about U3 engine http://br.youtube.com/watch?v=Y_Xmxd...eature=related) |
Gregslot
Kakumei
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ArenaNet just killed Guild Wars 2.
New GPU technology = unplayable on low end systems = DEATH. |
If your computer isn't terrible, why wouldn't you want to use Vista? There's nothing wrong with it.
Zinger314
Fates
HawkofStorms
Thank you very much for the tech-speak to plain english translation DarkNecrid.
I can understand Zinger not finding any information on his own though (I couldn't really find anything when I search either) even if his reaction was a bit over the top.
Anyways, sounds very useful and cool.
I can understand Zinger not finding any information on his own though (I couldn't really find anything when I search either) even if his reaction was a bit over the top.
Anyways, sounds very useful and cool.
Bryant Again
<hizyped.
The "no monthly fees" is what sold me with GW1, the optimization + prettiness was the thing that held me. ANet would be silly to not go the same route with GW2.
All in all, it looks like they know what they're doing.
The "no monthly fees" is what sold me with GW1, the optimization + prettiness was the thing that held me. ANet would be silly to not go the same route with GW2.
All in all, it looks like they know what they're doing.
DarkNecrid
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I highly doubt GW2 will use the UT3 engine; in fact if it does that really just be a display of how little effort Anet is putting into GW2. |
But yea...screw ArenaNet for possibly (I say possibly cause I dunno if this is confirmed or not, need link) wanting to secure more profit from their games...
Japan is notorious for refusing to use middleware engines, they build a new engine for each game and throw it away, and it costs them tons of money and the games take longer to make, and they make even less profit back. With the current economic situation, Japan's been relying on mostly casual games that take less money to make to stay alive and not blow out underneath itself.
Very few companies make their own engine now and days, and when they do (See: Funcom, Age of Conan, Dreamworks Engine built in-house) it is usually suicide. ArenaNet is either going to use a middleware engine like Unreal 3, or expand on the GW1 engine by a ton (ie: keep a similar structure but rebuild it, since they're adding a Z axis etc). But using a middleware engine doesn't automagically mean you didn't put in a ton of effort, it means you're trying to keep yourself stable and not go under (with something that can do everything you want it to do anyways), a very harsh reality in a volatile industry that's already gone under once. (Videogame Crash of 1983) ArenaNet got pretty lucky and is a rare occurrence of a company making its own engine and it being stable and optimized and the game selling well enough to turn a substantial profit for them, to expect them to be able to do both of those twice in a row is pretty silly.
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Thank you very much for the tech-speak to plain english translation DarkNecrid. |
EDIT:
@Meth below:
you can use the Windows XP/Windows 98 classic theme and disable all the fancy crap and wind up with a pretty good OS with DX10 support, better search capabilities, better RAM usage, and with Vista 64, the best 64-bit OS with the same specs. (++++ you can have more than 3GB of RAM with it!). Windows XP is more bug free and such, but Vista is damn good after SP1 (not completely useless, anyways
just sayin! (tho RAM is cheap, so you should get another gig of it anyways.)
The Meth
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If your computer isn't terrible, why wouldn't you want to use Vista? There's nothing wrong with it.
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Because I see no reason to take up another x gig of space on my hard drive and buy another gig of memory just so that the windows GUI can look fancier and be 3D? There is a reason most games these days have different minimum requirements for vista and the former Windows OS'es.
Besides, I haven't seen a game yet (an actual game, not mockup screenshots and crap) where DX10 has produced a noticeable improvement. Even if it did, I hardly care about not having the newest game with a new layer of bloom and shit. Half of the 'special effects' developers are adding today are BS that looks totally unrealistic and unlifelike anyway.
Quote:
I highly doubt GW2 will use the UT3 engine; in fact if it does that really just be a display of how little effort Anet is putting into GW2.
|
Quote:
you can use the Windows XP/Windows 98 classic theme and disable all the fancy crap and wind up with a pretty good OS with DX10 support, better search capabilities, better RAM usage, and with Vista 64, the best 64-bit OS with the same specs. (++++ you can have more than 3GB of RAM with it!). Windows XP is more bug free and such, but Vista is damn good after SP1 (not completely useless, anyways.)
|
Lonesamurai
Quote:
EDIT:
@Meth below: you can use the Windows XP/Windows 98 classic theme and disable all the fancy crap and wind up with a pretty good OS with DX10 support, better search capabilities, better RAM usage, and with Vista 64, the best 64-bit OS with the same specs. (++++ you can have more than 3GB of RAM with it!). Windows XP is more bug free and such, but Vista is damn good after SP1 (not completely useless, anyways just sayin! (tho RAM is cheap, so you should get another gig of it anyways.) |
I love Vista, i wish I could install it on my new Asus Eee PC instead of XP
Winterclaw
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Originally Posted by DarkNecrid
Occlusion culling can only do so much, if the graphics and associated systems are poorly optimized it's not going to help you (and AoC was...VERY badly optimized). But while there's a lot you can say bad about ArenaNet, you can't say that their graphics engine etc was poorly optimized. It's one of the best things they've ever designed easily and it runs smooth, so I have high hopes for GW2 especially with this. The middleware is only as good as the engine its put in, and the AoC engine was very bad.
(Although without it you would have had ~7FPS or less.) |
What in particular made AoC's engine so bad?
I MP I
Cool so there might be a GW2 after all.
The Meth
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I did have only 7 FPS when I wasn't lucky.
What in particular made AoC's engine so bad? |
That stuff, and being made by a team that had no idea of how to make an MMO.
EDIT: beat darknecrid by 2 minutes!
Quote of the day
DarkNecrid
They used a bunch of high tech stuff and didn't optimize anything at all (i'd go into more detail, but the simple answer is: everything). On similar settings, it is more taxing than Crysis is, which is just wrong.
awowa
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I went to the umbra page and they were gloating about how their software was used in AoC. That isn't exactly the best game to be bragging about. When I played AoC (with a geforce 8600) I was lucky to get 15 FPS in some areas.
|
That's due to the programmers having no ability to code. They had no GPU optimization, and just threw everything at the processor and had your CPU chug at 99% while your GPU was sitting near idle.
edit: beaten =(
Gift3d
Quote:
ArenaNet just killed Guild Wars 2.
New GPU technology = unplayable on low end systems = DEATH. |
Well this is good news, hopefully. Being that it does seem like a fairly new system here, i hope it doesn't come with too many bugs upon release.
Gwmaster
anyways..why should people have problem with graphics these days if you can get a decent 2core cpu with a nice graphic for the price of an ipod
Snow Bunny
pumpkin pie
Dear Arena Net, whatever you decides to use, make sure it does not make the beautiful scenery ugly or when players try to take screenshots everything is culled and you get half of the scene... lol