Do spells get more impressive visually as you level?

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Vandaahl
Pre-Searing Cadet
#1
Hi, new GW: Nightfall player here. I'm currently a level 4 Elementalist, but I find the look of the spells a little disappointing. I'm referring to the little colorod balls my wand shoots, and the thin line that is supposed to be a lightning strike. Do these spells get 'prettier' as you level, or is the GW engine just not up to some nice effects? Maybe I'll swith to a melee character if that's the case.
MagmaRed
MagmaRed
Furnace Stoker
#2
No. Increasing your character level and/or the attribute points for a particular attribute will not change the way a spell looks. Each spell has an animation that doesn't change. Getting different skillls will provide different animations, but the animation for a particular spell won't change.

As for the weapon, that can change based on a few minor things. Type of damage is the main one. A wand dealing Fire damage will have a different looking projectile than one that does Dark damage. Never checked it, but different skins (looks) of a weapon may change the appearance of the projectile it fires, but I doubt anything but the type of damage makes a difference.

They get prettier when you get more options, but the individual spells do not get prettier.
wilebill
wilebill
Desert Nomad
#3
They kept the spell graphics simple to keep graphics requirements as low as possible for the game.
c
crazybanshee
Desert Nomad
#4
Some spells will have more impressive graphics than others. I like meteor storm (see several meteors fall on your opponent) or firestorm, which is a rain of fire from the sky (I miss firestorm, it's a terrible spell to use for the most part once you get past a certain level, but I did like the graphics)
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Maneo Ranae
Frost Gate Guardian
#5
Crazybanshee, go Proph and add Orion to your party =).

But, like all three above already said, indeed, the animations don't change. Too bad, ehh =(.
wind fire and ice
wind fire and ice
Jungle Guide
#6
Animations dont change,but some of the later skills do look a bit better,but to keep it where you can run it with lower end set ups theres no insanely large/detailed animations.
ButterMeUp
ButterMeUp
Ascalonian Squire
#7
Yes, there is one I can think of. Flesh Golem, which only gets larger when you put more atts in it. You get attribute points by leveling, so I suppose it can be applied.
snaek
snaek
Forge Runner
#8
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now thats a pretty sight to see
who needs special effects when u get big numbers?


i think it was meant to not be super flashy
in an 8v8 gvg or ha it would get extremely annoying and can even bee seen as a disadvantage
dilan155
dilan155
Desert Nomad
#9
Quote:
Originally Posted by snaek View Post
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now thats a pretty sight to see
who needs special effects when u get big numbers?


i think it was meant to not be super flashy
in an 8v8 gvg or ha it would get extremely annoying and can even bee seen as a disadvantage
aye, it will become quite annoying sorta like the rainbow Phoenix obstructing the view. some ele skills have nice animations, but one of the best, imo, is patient spirit, which is a monk skill
MagmaRed
MagmaRed
Furnace Stoker
#10
Quote:
Originally Posted by ButterMeUp View Post
Yes, there is one I can think of. Flesh Golem, which only gets larger when you put more atts in it. You get attribute points by leveling, so I suppose it can be applied.
Well, it does get bigger, but it doesn't change. It is the same skin, just a different size. Also, all minions change size based on the attributes in Death Magic, not just the Golem. Golem is the largest, so the most noticable. In fact, a Golem with zero Death Magic is quite cute