Green Weapons Trader
thedarkmarine
This was suggested before, but I still think it's a good idea, and wanted to see if the community has moved from their stance. I'm suggesting a green weapon's trader.
Note that this is the trader, not merchant. Thus, the supply he has is dictated by drops that actually occur in the game, and not "there are as many Drago's as lockpicks."
This basically eliminates the annoying situation of wanting a low-demand green, in addition to all the nice things trader services offer.
Note that this is the trader, not merchant. Thus, the supply he has is dictated by drops that actually occur in the game, and not "there are as many Drago's as lockpicks."
This basically eliminates the annoying situation of wanting a low-demand green, in addition to all the nice things trader services offer.
wind fire and ice
No real need,no one uses greens 'cept for on heroes any ways.
MagmaRed
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No real need,no one uses greens 'cept for on heroes any ways.
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I'll agree that there isn't a good reason for this though. Mainly because of prices. Supply/demand dictate the prices of things like materials, but how do you determine a starting price for a green weapon? They should all be the same, regardless of what boss drops it, or what its stats are.
Look at 3 green swords for example. All 3 have the exact same stats, just different skins and bosses. Cynder's Edge, Sskai's Sword, and Mallyx's Edge. Mallyx's Edge is considerably harder to obtain than Sskai's Sword, but they both have the same stats. Sure, this would cause Mallyx's Edge to cost more at the Trader because fewer would be sold to him.
Now, look at Hammers. There are 9 hammers with the same stats (20/20, 15^50, +30). Some of those are end game greens that would be extremely easy for people to obtain. Some are difficult to get, but have a skin people don't like. Others are easy to get, but have a skin people don't like. Some are easy to get, and have a skin people like. Lastly, there are the ones that are hard to get, but people want. How would the game distinguish between the prices of 2 green hammers with the same stats, but that the players view as differently priced? Worse, if those 2 green hammers have the same relative drop rate?
I think people would be unhappy to see their ability to farm a green and sell it for 15k change due to a Trader that now sells it for 8k.
lilraceangel3
/not signed
Part of the fun of greens is farming them. You put a trader in, even if its directly tied in with the amount of greens being sold to them, you lose that little bit of excitement when you see the actual drop.
Part of the fun of greens is farming them. You put a trader in, even if its directly tied in with the amount of greens being sold to them, you lose that little bit of excitement when you see the actual drop.
moriz
GW needs a gold and platinum trader. that way, we don't have to pick up dropped gold!
discuss.
discuss.
Taisayacho
/notsigned
I use greens, (a lot, especially on heroes), idc what you elitists say about it, but I think half the fun is farming them or finding the right deal for them.
I use greens, (a lot, especially on heroes), idc what you elitists say about it, but I think half the fun is farming them or finding the right deal for them.
jackinthe
Xsiriss
If they were to put something like a greens trader then it should be different. it should work like material/rune traders, each green has a value at the trader which varies accordingly to how easy they are to get or how often they are sold to the trader. There would be a limit to how far the prices drop of like 1k and a max of 10k. Hell they may even become a commodity.
gremlin
Don't mind a trader, but its not a priority for me, my personal bug bear about Green weapons is there fixed state.
Green items Should be salvageable, Should fetch a reasonable price comparable to similar Gold items.
I appreciate that salvage may also open the way for them to be modable same as gold.
No real reason against that except that you might as well remove greens altogether and have bosses drop golds if that happened.
Something should be done so we don't get a similar situation in gw2
Green items should be the elite items as they have perfect mods mostly have good skins and lower requirements than the average gold.
What has destroyed any market for them is the infinite customisation of all the other weapons.
Given enough time and money any green can me recreated and tweaked in any way the user wants.
Green items Should be salvageable, Should fetch a reasonable price comparable to similar Gold items.
I appreciate that salvage may also open the way for them to be modable same as gold.
No real reason against that except that you might as well remove greens altogether and have bosses drop golds if that happened.
Something should be done so we don't get a similar situation in gw2
Green items should be the elite items as they have perfect mods mostly have good skins and lower requirements than the average gold.
What has destroyed any market for them is the infinite customisation of all the other weapons.
Given enough time and money any green can me recreated and tweaked in any way the user wants.
Antares Ascending
Not Signed !!!
Greens are suppossed to be a reward for finding and killing a more difficult mob. ( yeah, yeah, I know, pve is easy :P). As the game and players have grown, player skills have made it relativly easy to kill bosses but the drop rate still makes most greens a fairly rare drop. As mentioned above, you can get the same weapon as far as stats go by modding. Greens may not be what they were in value but having a merchant sell them ...why bother making it green???
I still haven't gotten over that Whoa..GREEN DROP! feeling when I see one fall...and hope I never lose that. Its fun.
I do use some greens as well as modded reg weapons depending on what I'm doing. They also make great Hero weapons.
I agree that it would be nice if Greens were salvagable, tho some mods possible with green stats could make some seriously unbalanced weapons
Ant
Greens are suppossed to be a reward for finding and killing a more difficult mob. ( yeah, yeah, I know, pve is easy :P). As the game and players have grown, player skills have made it relativly easy to kill bosses but the drop rate still makes most greens a fairly rare drop. As mentioned above, you can get the same weapon as far as stats go by modding. Greens may not be what they were in value but having a merchant sell them ...why bother making it green???
I still haven't gotten over that Whoa..GREEN DROP! feeling when I see one fall...and hope I never lose that. Its fun.
I do use some greens as well as modded reg weapons depending on what I'm doing. They also make great Hero weapons.
I agree that it would be nice if Greens were salvagable, tho some mods possible with green stats could make some seriously unbalanced weapons
Ant
Gift3d
welcome to guru. they plague this place.
a greens trader would be a great idea. the only things that are really being sold on the market are 100k+xx items, and if you want a cheap green or something you will be spamming for... hours to weeks. this is the creators own fault that the game got this way, so they should absolutely make up for it. this would be a step in the right direction.
a greens trader would be a great idea. the only things that are really being sold on the market are 100k+xx items, and if you want a cheap green or something you will be spamming for... hours to weeks. this is the creators own fault that the game got this way, so they should absolutely make up for it. this would be a step in the right direction.
MithranArkanere
It is true that the current trading system is horribly slow and annoying.
But there are a lot of green weapons, and many of them are quite similar.
Like the rest of weapons, they are acquired from drops or NPCs (usually collectors, but also quest rewards).
They are like runes in a couple of things:
- They have fixed properties.
- They have variable merchant value once identified (if they can be identified) that are REALLY low compared with the trader value.
But that's all.
Traders sell things with quite limited lists, that people are supposed to buy and sell everyday and very often, and that are expendable. Even if you have perfect salvage kits for upgrades, they are removed from your inventory when you use them, and when traders were added for them, they were really expendable.
They are things that "keep coming" and may be needed as soon as possible.
Traders are also good for getting things as soon as needed:
* For scrolls, you need the trader if you want one fast to get to places when there is no favor or taxis.
* For skills, you use the skill trainer. And elite skills are not meant to be fast to get. Either you get them yourself or have to find a seller and pay a sum of cash for them. And time is cash.
* For most materials, other than drops, there is no other way to get them (artisans need other materials, and for materials that are rewards you have to spend time questing or farming faction).
* Runes are like materials in that. If you need a quick change it could take ages to find a certain armor upgrade. For the most expensive ones you usually get them once, but for the ones that are sold for 100g it's better to buy more than using perfect salvage kits. And when you get a new hero you may want to fully upgrade it as soon as possible, and it's good to be able to do so, since it means more armor upgrade sales.
* Dyes are so few and may be used so much when testing combinations and the game would look too much gray without colors in armors that it's logical to have a trader for them, even if they are not 'needed'.
But for weapons, you use material traders and weapon crafters if you need a quick one.
As I see it, it seems that the only trader left is the weapon upgrade trader, to quickly upgrade those quick crafted weapons.
There is currently no way to make a quick change in weapon upgrades if needed.
They have that low merchant value or no value at all when you identify them (and 0 if you can't identify them) to discourage selling them to merchants.
We do need a better trade systems and traders are better than nothing, but you can't add a trader for every single item type.
The only way for green weapons to deserve a trader that I can think of would be to force customization of weapons acquired in them, so when you buy them, you remove them forever from the market, making unique weapon traders item sinks.
That way traders would help much more with making more room for new greens that drop.
Otherwise people would buy greens, use them, and then sell them again when they switch to something else, making them a constant pool of greens. And then what about the ones that drop boss drops?
The trader won't pay much for them when he has a full stock.
When it comes to greens, my advice is giving them away if you don't want them.
You don't have to sell everything you don't want, you can also give away stuff, it's good for karma.
I gave away every single green I found that I didn't need anymore. Usually when I find a perfect inscribable gold drop that looks better than the green, and mods that fit what need.
Anyways, most people would go for just some of the green items, not for all, so you'll get merchant value for most greens you try to sell, like with runes that have 100gold value in traders.
A per-character unlocking system would be better for them (get them once, have them forever) so every single green would have a place for collectors that want them all, since they would be able to really get them all. Even the toy ones like the Ogre slaying knife and Shing Jea and Istan greens would have buyers.
Give the unlocking a title, and you ensure the "Get them all craze".
Although I won't recommend such a title, the unlocking sure is the way to go to solve all storage problems. And turning every single green into something like /bonus items, would make them much more tasty for purchases, and since it would b something per character, as long as people keep making characters there would be room for more and more sales.
But there are a lot of green weapons, and many of them are quite similar.
Like the rest of weapons, they are acquired from drops or NPCs (usually collectors, but also quest rewards).
They are like runes in a couple of things:
- They have fixed properties.
- They have variable merchant value once identified (if they can be identified) that are REALLY low compared with the trader value.
But that's all.
Traders sell things with quite limited lists, that people are supposed to buy and sell everyday and very often, and that are expendable. Even if you have perfect salvage kits for upgrades, they are removed from your inventory when you use them, and when traders were added for them, they were really expendable.
They are things that "keep coming" and may be needed as soon as possible.
Traders are also good for getting things as soon as needed:
* For scrolls, you need the trader if you want one fast to get to places when there is no favor or taxis.
* For skills, you use the skill trainer. And elite skills are not meant to be fast to get. Either you get them yourself or have to find a seller and pay a sum of cash for them. And time is cash.
* For most materials, other than drops, there is no other way to get them (artisans need other materials, and for materials that are rewards you have to spend time questing or farming faction).
* Runes are like materials in that. If you need a quick change it could take ages to find a certain armor upgrade. For the most expensive ones you usually get them once, but for the ones that are sold for 100g it's better to buy more than using perfect salvage kits. And when you get a new hero you may want to fully upgrade it as soon as possible, and it's good to be able to do so, since it means more armor upgrade sales.
* Dyes are so few and may be used so much when testing combinations and the game would look too much gray without colors in armors that it's logical to have a trader for them, even if they are not 'needed'.
But for weapons, you use material traders and weapon crafters if you need a quick one.
As I see it, it seems that the only trader left is the weapon upgrade trader, to quickly upgrade those quick crafted weapons.
There is currently no way to make a quick change in weapon upgrades if needed.
They have that low merchant value or no value at all when you identify them (and 0 if you can't identify them) to discourage selling them to merchants.
We do need a better trade systems and traders are better than nothing, but you can't add a trader for every single item type.
The only way for green weapons to deserve a trader that I can think of would be to force customization of weapons acquired in them, so when you buy them, you remove them forever from the market, making unique weapon traders item sinks.
That way traders would help much more with making more room for new greens that drop.
Otherwise people would buy greens, use them, and then sell them again when they switch to something else, making them a constant pool of greens. And then what about the ones that drop boss drops?
The trader won't pay much for them when he has a full stock.
When it comes to greens, my advice is giving them away if you don't want them.
You don't have to sell everything you don't want, you can also give away stuff, it's good for karma.
I gave away every single green I found that I didn't need anymore. Usually when I find a perfect inscribable gold drop that looks better than the green, and mods that fit what need.
Anyways, most people would go for just some of the green items, not for all, so you'll get merchant value for most greens you try to sell, like with runes that have 100gold value in traders.
A per-character unlocking system would be better for them (get them once, have them forever) so every single green would have a place for collectors that want them all, since they would be able to really get them all. Even the toy ones like the Ogre slaying knife and Shing Jea and Istan greens would have buyers.
Give the unlocking a title, and you ensure the "Get them all craze".
Although I won't recommend such a title, the unlocking sure is the way to go to solve all storage problems. And turning every single green into something like /bonus items, would make them much more tasty for purchases, and since it would b something per character, as long as people keep making characters there would be room for more and more sales.
Yol
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A per-character unlocking system would be better for them (get them once, have them forever) so every single green would have a place for collectors that want them all, since they would be able to really get them all. Even the toy ones like the Ogre slaying knife and Shing Jea and Istan greens would have buyers.
Give the unlocking a title, and you ensure the "Get them all craze". Although I won't recommend such a title, the unlocking sure is the way to go to solve all storage problems. And turning every single green into something like /bonus items, would make them much more tasty for purchases, and since it would b something per character, as long as people keep making characters there would be room for more and more sales. |
The technology is there, as we already have it for the festival hat maker.
Konig Des Todes
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I think people would be unhappy to see their ability to farm a green and sell it for 15k change due to a Trader that now sells it for 8k.
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However, I am against this. If anything is needed to be changed with Greens, it is that the amount needs to decrease. In my opinion, take Prophecies greens, then take out half of Sorrow's Furnace's and Tombs of the Primeval Kings' Green Weapons, and you have the best amount of greens that is in a game.
I think that there should only be a handful of greens per campaign, not every single boss having a weapon (or three) named after them.
Should remove all greens except for End-Game, Elite Area, and 1/2 greens per region (not including Ascalon, Northern Shiverpeaks, Shing Jea, and Istan; those deserve no greens, except maybe during the Titan Quests for Ascalon).
Greens are "unique" afterall, why are there so many of them.
thedarkmarine
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I'll agree that there isn't a good reason for this though. Mainly because of prices. Supply/demand dictate the prices of things like materials, but how do you determine a starting price for a green weapon? They should all be the same, regardless of what boss drops it, or what its stats are.
Look at 3 green swords for example. All 3 have the exact same stats, just different skins and bosses. Cynder's Edge, Sskai's Sword, and Mallyx's Edge. Mallyx's Edge is considerably harder to obtain than Sskai's Sword, but they both have the same stats. Sure, this would cause Mallyx's Edge to cost more at the Trader because fewer would be sold to him. Now, look at Hammers. There are 9 hammers with the same stats (20/20, 15^50, +30). Some of those are end game greens that would be extremely easy for people to obtain. Some are difficult to get, but have a skin people don't like. Others are easy to get, but have a skin people don't like. Some are easy to get, and have a skin people like. Lastly, there are the ones that are hard to get, but people want. How would the game distinguish between the prices of 2 green hammers with the same stats, but that the players view as differently priced? Worse, if those 2 green hammers have the same relative drop rate? I think people would be unhappy to see their ability to farm a green and sell it for 15k change due to a Trader that now sells it for 8k. |
obsidian ectoplasm
I think we need a trader that makes pointless threads like this....just go away..
daze
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I think we need a trader that makes pointless threads like this....just go away..
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Arent green weapons also known by another name???
ill give you a hint, it starts with a U and rhymes with UNIQUE WEAPONS.
lets just slap a UNIQUE WEAPONS trader in each town. That sounds like fun. I wonder how UNIQUE they would be after that.
i really could go for a dozen scar eaters, 4 woe spreaders, and 8 kerrsh's staves. Oh and a ghails staff or two.
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Well, thn another othee same approach would be taken as the dyes. One dye is no different thar than the pure community opinion of it. Same with skins.
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Not too long ago Murakai's reaver was 30k, now that CoF runs can be done by any monkey with with a hero, it has gone down to 1-2k.
The Arching Healer
If you want a green, go farm it.
1000000x not signed
1000000x not signed
thedarkmarine
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lets just slap a UNIQUE WEAPONS trader in each town. That sounds like fun. I wonder how UNIQUE they would be after that.
i really could go for a dozen scar eaters, 4 woe spreaders, and 8 kerrsh's staves. Oh and a ghails staff or two. |
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almost,, the price of green weapons is determined by the difficulty of the farm and the rarity of the drop along with the visual desire of the skins. |
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Not too long ago Murakai's reaver was 30k, now that CoF runs can be done by any monkey with with a hero, it has gone down to 1-2k. |
thedarkmarine
zwei2stein
Yes, this idea sucks.
We also need to remove black dze from dze trader because if people want cool black armor they should take extra pains getting it.
Also, superior runes on traders are stupid. People need to farm those runes if they want them
Also, skill trader is idiotic with selling unlocked skills. People should have to travel to outpost where that skill is originated.
Also, scroll trader is dumb. Nothing beats excitement of gold scroll dropping from boss. Being able to buy em at trader takes that away,
(Serious note: Green trader would be cool, because buying greens is even greater pain that selling one. However, Decent weapons are easily obtained for free from /bonus. People who wanted to equip heroes already did so anyway - Its too late for Green trader regardless of it being good or bad idea.
What greens really needed was being much less common without, doubled stats (NINE, freaking NINE Sundering hammers with 15^50 and +30 HP.).
Sorrows Furnance: Zillion of greens, couple being actually usefull. Three greens per boss, 12 greens per class. Greens got stigma of "Cheap&Crappy" replacement of perfect golds (as were kinda supposed to be as bridge between collectors/common drops and perfect modded weapons, that was proper image)
There is now, what, 700 Greens? Any takes on why that was not good idea even for items designed to be casual gear.)
We also need to remove black dze from dze trader because if people want cool black armor they should take extra pains getting it.
Also, superior runes on traders are stupid. People need to farm those runes if they want them
Also, skill trader is idiotic with selling unlocked skills. People should have to travel to outpost where that skill is originated.
Also, scroll trader is dumb. Nothing beats excitement of gold scroll dropping from boss. Being able to buy em at trader takes that away,
(Serious note: Green trader would be cool, because buying greens is even greater pain that selling one. However, Decent weapons are easily obtained for free from /bonus. People who wanted to equip heroes already did so anyway - Its too late for Green trader regardless of it being good or bad idea.
What greens really needed was being much less common without, doubled stats (NINE, freaking NINE Sundering hammers with 15^50 and +30 HP.).
Sorrows Furnance: Zillion of greens, couple being actually usefull. Three greens per boss, 12 greens per class. Greens got stigma of "Cheap&Crappy" replacement of perfect golds (as were kinda supposed to be as bridge between collectors/common drops and perfect modded weapons, that was proper image)
There is now, what, 700 Greens? Any takes on why that was not good idea even for items designed to be casual gear.)
Lourens
I like the idea of the skilltrainer
Scary
/notsigned.
The green is for the bosses and the end game prizes.
Leave it that way
The green is for the bosses and the end game prizes.
Leave it that way
thedarkmarine
Dmitri3
/signed
By the logic of ppl who disagree, it'd take to remove all traders, just to add more excitement to game...
People who weapon-swap do. Or the ones that like to change their builds and not always be stuck with one attribute line.
Not everybody is a 55hp monk. Not everybody wants to farm either.
Remove Sigil trader and ability to trade Celestial Sigils between players then. Force people to do HoH if they want a guild hall. (actually, prolly a bad example cause it's sounds good to me... until you realize you can't sell it)
By the logic of ppl who disagree, it'd take to remove all traders, just to add more excitement to game...
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No real need,no one uses greens 'cept for on heroes any ways.
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Not everybody is a 55hp monk. Not everybody wants to farm either.
Remove Sigil trader and ability to trade Celestial Sigils between players then. Force people to do HoH if they want a guild hall. (actually, prolly a bad example cause it's sounds good to me... until you realize you can't sell it)
Chronos the Defiler
Instead of a "Greens Trader", have a "Customized Weapon Crafter" instead:
Orange name, with your character's name in it (maybe...) Any stats you want (less expensive for rarely used mods), any skin you want (but cost more materials the rarer the skin is...and maybe exclude the E-peen ones to prevent a few QQrs) and you are on to something. It would cause a gold sink (which is always going to happen) and people...o noes here it comes...get what they actually want!!1one
Orange name, with your character's name in it (maybe...) Any stats you want (less expensive for rarely used mods), any skin you want (but cost more materials the rarer the skin is...and maybe exclude the E-peen ones to prevent a few QQrs) and you are on to something. It would cause a gold sink (which is always going to happen) and people...o noes here it comes...get what they actually want!!1one
daze
Ya lets just slap a Unique weapon trader in every town, that way it will completely remove the excitement when a boss I just killed finally drops one. No more sense of pride or accomplishment when you find a green weapon in a chest or from a drop. And it will make all other weapon traders/collectors obsolete. Brilliant!
Oh look victos spear is 10k.
That is the best bad idea so far.
Wait, i have a good idea, what about a trader that just refers you to other hot PC games on the market where every little thing isnt handed to you on a silver platter?
Oh look victos spear is 10k.
That is the best bad idea so far.
Wait, i have a good idea, what about a trader that just refers you to other hot PC games on the market where every little thing isnt handed to you on a silver platter?
thedarkmarine
You're not excited when a black dye drops?
Dmitri3
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Wait, i have a good idea, what about a trader that just refers you to other hot PC games on the market where every little thing isnt handed to you on a silver platter?
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As with black dye/sup vigor/any other nice loot, your excitement comes from sale value (or it turns from excitement into disappointment very soon), not from random green that you'll probably sell for about 3k , IF you find a buyer.
If you think traders actually drive down prices... well, that's arguable. They do, but in a way that you can't play* the market much. For example: can't buy for 1k from some newb and sell it for 20k afterward. But you can still avoid trader, as people do pretty often with vigor runes and expensive dyes.
*notice the example I provided sounds more like "cheat", that "play"
-----------------------------------
I checked and apparently there's been lots of similar threads over these few years. This may scream "close the thread", but, I'd argue otherwise, the fact that this is discussed in so many threads means that some part of the community wants it to happen and you can't just turn it down (close the thread) cause it's been said before. The reasons people turn down this suggestion can be applied to any other trader that already exists in the game...
In other words, just give it a chance!
EDIT: gah, no emote for "sarcasm" for the bot line. :-x
Shadowhaze
lol...people not using greens...my foot.
I too use greens and not just on my heroes. Amazingly, sometimes I even prefer them to golds. *gaspeth*
Anyhow, a green weapon trader could be a good thing. Sometimes people have trouble finding (either buying or farming) for one they want. That could save a lot of hassle and wasted time. But in the end, it would depend on how it was done. Could be good, could be bad.
I too use greens and not just on my heroes. Amazingly, sometimes I even prefer them to golds. *gaspeth*
Anyhow, a green weapon trader could be a good thing. Sometimes people have trouble finding (either buying or farming) for one they want. That could save a lot of hassle and wasted time. But in the end, it would depend on how it was done. Could be good, could be bad.
daze
As rare as a green item is, a black dye is 10 times more rare and 100 times less predictable. Not really comparable.
If someone has no gold and wants a green, they can go farm it from a set place. (This is an apple)
If someone has no gold and wants a black dye, ???? SOL (This is an orange)
this is true.
Pros
1: Would make greens accessable to the laziest of players.
2: Would provide another gold sink
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Cons
1: Would take away from the uniqueness of the unique weapons
2: Price would definitely drop
3: It would kill the already dying weapons traders that are already in town.
4: The trader would have to be capable oh holding hundreds upon hundreds of different kinds of unique weapons.
5: Would discourage player to player interaction for trading items.
Shayne Hawke
Greens are junk. Maxed golds can be infinitely more useful. I definitely don't care for supporting a trade system of them.
Dmitri3
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Greens are junk. Maxed golds can be infinitely more useful. I definitely don't care for supporting a trade system of them.
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If you carry more however and you know what upgrades you need in advance (say: vampiric, zealous, furious, sundering and elemental axes) and you tend to use all of them in combat, then greens become a lot more valuable.
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Cons
1: Would take away from the uniqueness of the unique weapons 2: Price would definitely drop 3: It would kill the already dying weapons traders that are already in town. 4: The trader would have to be capable oh holding hundreds upon hundreds of different kinds of unique weapons. 5: Would discourage player to player interaction for trading items. |
"Unique" means as in name anyway. If it really meant "unique", then it'll be only one weapon in the whole game.
2. Only as in matter of offer and demand, traders just measure it correctly. And you can't rip off people, big deal (ok, maybe it is big deal to some people).
3. Weapon "traders" were never alive. And Greens would still cost more anyway.
4. Already exists, just separate it by weapon type.
5. Oh, if you think that this is social interaction, hmmpphh:
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seller:WTS mallyx green axe 4k seller:WTS mallyx green axe 4k seller:WTS mallyx green axe 4k seller:WTS mallyx green axe 4k buyer to seller: I take it, dist 1 *open trade* *offer* look really really carefull so not to be scammed. then look second time. after that look third time. *accept* seller:ty buyer: ty |
daze
At least ANet can see why the bad idea is bad. Im just wasting my breath trying to express my point of view on the subject because it will never happen. There will never be a Unique weapon trader, its just a dumb idea. Period.
Both the pros and the cons can be argued so there really is no point in trying to convince anyone. Bottom line is that green/unique weapons are tied to specific bosses in the game (not like black dye).
If you want a specific unique weapon, you can either find the boss that drops it or find someone who wants to sell it.
Both the pros and the cons can be argued so there really is no point in trying to convince anyone. Bottom line is that green/unique weapons are tied to specific bosses in the game (not like black dye).
If you want a specific unique weapon, you can either find the boss that drops it or find someone who wants to sell it.
Dmitri3
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If you want a specific unique weapon, you can either find the boss that drops it or find someone who wants to sell it.
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You can farm or buy from player. THAT is why I think greens trader is good idea. There is simply not enough choice. You can easily find the greens that cost a lot, on forums or in trade channel. Greens that are less popular, no chance, don't even freaking try!
And no, finding boss is not enough. You need to be able to solo him and then kill him around 20 times, or more. Yey, fun!
Cebe
Idea has been suggested time and time and time again.
Here's a link to one of the more established threads:
http://www.guildwarsguru.com/forum/s...ad.php?t=82018
/Locked.
Here's a link to one of the more established threads:
http://www.guildwarsguru.com/forum/s...ad.php?t=82018
/Locked.