04 Nov 2008 at 14:38 - 9
Thanks everyone, that really cleared it up for me. Now I have three more questions, but it's kind of off-topic. It's minor though so I don't know if I should really start a new thread for it. If a mod thinks I should, then I will.
Question #1:
When an axe warrior is spiking, is it better to go Eviscerate and then Executioner's Strike? Or is it better to Executioner's Strike and then Eviscerate? Deep wound used to not show up until the second hit, making it look like it hurts more. But now that deep wound shows up, would it be better to put it at the end of the chain so there's less chance of it being removed?
Question #2:
When a ranger helps with a spike, is it better to use Sloth Hunter Shot then Savage Shot? Or is Keen Arrow and Savage Shot better? Keen Arrow will deal more damage than Sloth Hunter if it hits critical, but are the chances big enough? Or should I not risk it and stick with Sloth's Hunter since it seems easier to hit when they are not using a skill? Is it a bigger chance for Keen Arrow to hit for critical? Or Sloth Hunter when they are not using a skill?
Question #3:
I noticed that Shield of Force blocks ranged attacks as well. Does Shield Bash also work like this? Or is it only for melee? The skill details seem to say that it blocks the any next attack skill, and then disables for +15 seconds and knocks down.