Question

hellhiem

Ascalonian Squire

Join Date: Nov 2008

N/Mo

What level should I be before I leave Pre-Searing?

Thank You

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Whatever you decide to leave at. You won't be crippled by leaving low, and there's no real benefit to leaving high.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I always left at level 7. The moment I reached level 7, I knew it was time to move on...

Then again, how much do you like Pre-Searing? You can stay as long as you want, but once you leave, there is no turning back.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

You can leave pre at level 1 or leave at level 20, the choice is entirely yours. My first toons I evicted at around level 8.

germanturkey

Krytan Explorer

Join Date: Sep 2005

[PoW]

E/

yeah, its up to you. i left with my first character at around 10, and i have a level 3 warrior in post as a mule.

but i love presearing so much i might make a permapre.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

For a first time player I recommend doing all the quests and once you've done this, you should be in the level 7-10 range. Thats preferable; you'll be able to manage the stuff in post without much more trouble.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Whenever you get tired of it really,i wouldnt recomend going over 10 because it gets to be a pointless grind after that since your going to post any ways,and can level much faster there.

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

as all the wise ones have said in the preceeding posts, its entirely up to you. HOWEVER, let me relate a story. settle down its short!


way back in the long long ago 2005 i left pre a level one. why one might ask? well its simple really, i was an idiot. anyways i got to the rough and tumble world of post searing. i immediately relaized that the bad guys are MUCH less forgiving in post. i no longer could have a good natured knock around with grawl and hulking. no no my new enemies cared not for my lack of skill and experience. bottom line, i spent alot of time in the horizontal position.

having said that, just level some and grab every skill you can get your little grubby mitts on. skills = survival in my opinion.


Cronk.

have fun and good luck mate.

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

5-8 is always a good time, usually by then you should have most of the quests in that area done, although if you dont want to finish all the quests before leaving thats fine. The enemies in post start at level 3/4, and you have a party size of 4, i wouldnt suggest leaving earlier than level 3/4 otherwise you may struggle a bit.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

imo lvl 8 or until it gets boring.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

As said, level 7 at least, but more important is:

1. Complete all the available skill quests before choosing a second profession. Otherwise once you are able to change your secondary, you will have to purchase these skills.

2. Get as much gold as you can. In post-searing, you will immediately need to do two things - pay 50g for storage and purchase better armor. While buying a Charr Bag will seem attractive, it won't protect you from monsters.

KoKoS

KoKoS

Wilds Pathfinder

Join Date: Aug 2007

aBove Empress Amarox xP

KDT

Mo/E

I leave searing on lvl 8-9 on all my chars after i get all armor pieces and all skills..

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I'd say somewhere around level 7-9 if it's your first character. Otherwise you'll have a harder time in post-searing than you need to. For later characters, when you have gold, weapons, etc., in storage already, the level doesn't matter so much.

Winston

Winston

Krytan Explorer

Join Date: Apr 2006

Melbourne, Australia

Repeating again; Do all the quests you can, get as many skills as possible for your primary and all the secondary professions (from quests that is).

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

My first char left at 6, no problems with money or buying skills...don't go over 10, and for your first char, don't leave under 4... ><
So glad to see many threads with people new to GW!!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

My main recommendation for pre is leave at whatever level you want, just do all the free skill quests. That way you leave pre with as many skills as your character can have, and a few more unlocked to boot.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Enjoy it while you can, once your gone theirs no turning back. Do all the quests, learn some stuff about the game during that time.

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

lvl 10. that way you do not get pawned