Splinter Weapon + Barrage/Volley Combo?

Kagome

Kagome

Lion's Arch Merchant

Join Date: Dec 2007

Missouri

R/A

Hey guys! Me again... This time, I'm wondering how the splinter shot build is made... I really want to start using it in PvE and PvP! ^_^

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

[barrage][splinter weapon][other things][res]

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Try using Serpent's Quickness for moar barrages/volleys.

Also try out Volley+Spirit's Strength+Weapon of Aggression or have a friend maintain Great Dwarf Weapon on you.

P.S. Distracting Shot is gud.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

[volley][splinter [email protected]][distracting shot]+whatever

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Bring an offcharacter splinter and run any build you like with volley on it. Works far better.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

.[volley][splinter [email protected]][distracting shot][offering of spirits]+optional, res, a rage

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

To tell you straight from a rit who uses this constanly. Volley + Splinter + Spiritstrength/OoS is a beast in mobs. also use Nightmare wep + triple shot for single spikes. its a very powerful build. i guess you could also just toss in Winnowing, EoE and stuff if the build allows it. Simple, Max channeling and your done. you really dont need to max/increase marksman frankly because it isnt needed

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

First of you really dnt need Barrage and Volley. So the build should be somthing like this...

Barrage, D-Shot, etc etc etc etc etc rez

It works best imo if you take a conjure skill such as conjure frost and get a spell caster to micro S-weapon on you.

Kagome

Kagome

Lion's Arch Merchant

Join Date: Dec 2007

Missouri

R/A

Omg where can I get a zealous bow?

and what attributes should i put in? Im only at boreas seabed!

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

[Spirit's Strength] man. Awesome damage, and it works best when splinter weapon is working worst (IE when only a single enemy is able to be hit by volley). Splinter Weapon usages aren't going to run out THAT fast, and if they are it means you are hitting 4-5 enemies at a time and they are dead from splinter anyway. Speccing into Spawning Power also opens up [Sight Beyond Sight], which is invaluable for a number of areas. Think shards of orr blindbots.

Quote:
Originally Posted by Kagome View Post
Omg where can I get a zealous bow?

and what attributes should i put in? Im only at boreas seabed!
http://wiki.guildwars.com/wiki/List_...r_unique_items. Lots of zealous bows. For PvE you will usually want a recurve for interrupting and a flatbow for range+DPS. You can get a free green flatbow by finishing any of the campaigns, or buy the item from someone who has. Personally I like the ironwing. Gargash's recurve bow is zealous, and pretty cheap, but you really don't need a zealous on that bow since its just for interrupting and not general use. I personally use Saushali's Recurve Bow, the +5 energy is good just in case you REALLY need to fire off a savage/distracting shot quickly and don't have energy ready, and the +33% daze is lovely if you want to use [Broad Head Arrow] to take down certain deadly caster bosses.

For attributes just get channeling to 14 so you can get 5 uses of splinter weapon per cast. Otherwise its up to you. If using spirits strength I would guess spawning power and marksmanship each raise damage at about equal rates, but I haven't ran through the calculations to check. Just keep both high and you will be fine.

Ghen

Krytan Explorer

Join Date: Jan 2008

heres what i use :
splinter weapon - barrage - nightmare weapon - triple shot -distracting shot - favorable winds - sight beyond sight - death pact signet

16 channeling 10 markman 8+1 spawning
zealous flatbow
ghost forge insignia , some hp runes

also... why volley? barrage = more targets , more dmg , 1 sec rechage ..
as for other elite OoS , i dont think thats worth it as im havin no energy issue at all , spirit strenght not worth it either ..

Secksy

Academy Page

Join Date: Oct 2008

Texas

[build prof=Rt/R chan=12+3+1 marks=12 spawn=3+1][Splinter Weapon][Barrage][Triple Shot][Essence Strike][Vampirism][Bloodsong][Summon Spirits][Flesh of my Flesh][/build]

This is the build that I use.

lishi

Forge Runner

Join Date: Jul 2005

Remove the "i want use to pvp" part

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Ummm,

[Volley]/[Barrage] with [Splinter Weapon] _and_ [Ebon Battle Standard of Honor] is ***GODLY*** in PvE (esp. when maxed vanguard title). Also, spamming this into 3+ mob packs gives enough adrenaline to keep [Save Yourselves] up indefinitely...

My HM PvE is: [build=OgETcN8mZ644xIGcxo4w3QuMXEA]

I roll all minor 3/sup vigor/radiant/attunement (guess my helm), and switch between a sundering recurve and a zealous longbow (both Fort; recurve 15^50, longbow +5e)... For zealous string mod - just spam Kamadan WTB for 1k - you'll get instant reply (prolly for 500g even, heh) =D

The barrage/splinter PvP is mega-gimped, but still does OK against the daily 2k "practice" arena... It's also OK in PvP where PvE enemies exist (Factions Fort Aspenwood/Jade Quarry).. However, only human morons (e.g. bots) cluster in touch range enough for it to work against true PvP opponents...

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Volley > Barrage, ESPECIALLY on a rit when you'd want to lol with Spirit's Strength.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

If I were making a bow based rit for JQ/FA/AB I would make a build around Incendiary Arrows + Apply Poison + Brutal Weapon. High amounts of constantly appliable degen over a wide area works very well in PvP areas where you aren't going to find any serious condition removal. Should handle excellently for soloing any number of NPC's out of their range and for the 50v50 player clusterf**ks that happen all the time. I ran a very similar build as a ranger primary, you are going to be a bit more tight on energy without expertise but it should still be quite workable and effective.
The hero casts it on me... Obviously the hero can't cast [Save Yourselves].
Quote:
Originally Posted by Nightow View Post
The first part with using volley/barrage+splinter and EBSaH makes sense, I'm just always afraid I'll start running into energy issues then. I have no problems - just swap to zealous bow when necessary... I pretty much keep [Ebon Battle Standard of Honor] and [Pain Inverter] up indefinitely (e.g. whenever cooldown expires)...

EDIT: my original PvE build was included. Here's the laughable PvP build I came up with (works OK...):
[build=OggkcZZboJuEixjRF4iRxh0EjBGD]

EDIT2: Remember, that Expertise doesn't lower the mana cost for those 2 EotN skills... so that's 20 mana every 20 seconds (leverage the zealous on 3+ mob groups).

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Well, as I said I ran it as a ranger primary. I wasn't using brutal at all, I split between expertise/wilderness/marksman. Now, you definitely want max wilderness, thats the breakpoint for 3 seconds of burning, meaning an extra 14 damage over r11. Rest of points would be best split between communing and marksman. Not having expertise hurts your energy a bit, just make sure you are ready to recast your buffs as soon as they go off, apply poison is going to be doing half the damage. Swap to a zealous bow when firing off Incendiary Arrows, it helps recoup most of the energy.

The skill set I would use is :
[Incendiary Arrows] AoE degen obviously
[distracting shot] Every one using ranger should have this
[Apply Poison] Moar degen
[Brutal Weapon] Decent damage buff
[Serpents Quickness] I like to use Incendiary Arrows. A lot.
[Natural Stride] Keeping your distance is a good idea.
[Pain] Noone in low level PvP goes after spirits. If pain is left alive the whole time, it does 1000 armor ignoring damage. For 5 energy. Yeah.
[Troll Unguent] Best self heal you can get easily. Don't want to be degened to death yourself do you?

Remember that your main priority is just to degen the hell out of anyone. Aim for NPC's first and players who either don't have self heals or are already under pressure second. The build is very useful in FA/JQ, a little less so in AB because its main strength is winning a long, extended battle with a large number of players (ie, what you shouldn't be doing there). It is nice in AB just to spray enemy teams with degen from longbow range where they can't reach you though.

Basically the only difference between your rt/r and my r should be that you keep brutal weapon up, while I have extra energy to spam pin down where you really can't do that. Pin down is really nice in AB but the builds would perform about equal in FA/JQ.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

The spirit could be subbed for Savage shot or a +damage skill like Hunter's Shot or Sloth Hunter's Shot.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by mrmango View Post
The spirit could be subbed for Savage shot or a +damage skill like Hunter's Shot or Sloth Hunter's Shot.
I honestly wouldn't recommend savage or sloth unless you have lots of practice playing the build.

With this build you aren't going to want to get near enemies (since using Natural Stride to evade enemies cancels Serpent's quickness) so you aren't going to be able to reflex enemies skills well with savage shot from max range. The 10 energy requirement is kinda harsh too, if you aren't really watching its easy to get jumpy trying to interrupt a skill and then not have enough energy for your apply poison for 10 seconds, which sucks.

Sloth hunter's is decent to finish off a spike, but again it costs alot and incendiary will be able to put out the same amount of damage over 3 seconds of degen, in an AoE, for less energy, and recharges in 3 seconds with serpent's. If it was high level PvP where spikes were more important I would go for it, but not in low level PvP.

Hunter's shot is a decent enough swap if you are good at hitting players on the move, but Pain is really nice as a fire and forget thing that noone in FA will ever think to go after. Hunter's would probably work better in AB.

Quote: Originally Posted by Coney View Post
So, is there some template/macro to convert the GW template to [][][][][][][][] skills? There's some way, I can't remember how at the moment though because I'm usually posting builds on the fly and my templates folder has so much crap in it I don't bother to find anything in there now.

edit:
Look Here

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Quote:
Originally Posted by The Meth View Post
edit: Look Here Bingo - thx!

The "quote" parse code here is apparently 1 level after the original text ([build=...]), so you never see the 0xFFFFFFFF but rather the [skill1][skill2][..]..[..] which is no help in formatting...