SoO farming pehnomenon, what is causing it?

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

I have been doing SoO runs I am using the typical PVX build on Monk hero.

When fighting some mobs for some reason no matter how far away I park the heros the smite hero takes a lot of damage however the Ranger hero remains unscathed. So its not like AoE damage is hitting him, it is more like Retribution is kicking damage back to smiter rather than enemies.

I keep watching the enemy casters to see if they are casting something that could hit three agro bubbles away but don't see anything that sends a red flag so I must be missing something. All I know is he dies quick then I die which is very frustrating.

So my question is does anyone else get this or figured out what is causing it and how to adjust for it?

I know I can bring a hench healer or two but I don't like to because they tend to try and run out and heal you thus pull agro to them and heroes but might not have a choice.

LordScro

Frost Gate Guardian

Join Date: Aug 2008

Ethereal Guard

W/

They use reversal of damage, which sends the dmg back to the smiter even if they arent near him.

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

Oh, and cast Retribution before Holy Wrath. Halves the damage the smiter receives. Healing spring on the Ranger should do the trick.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

http://guildwars.wikia.com/wiki/Reversal_of_Damage
Used to be bugged (did not deal any damage), but was fixed some time ago.

It's not that much damage coming back to the smiter, so it's pretty easy to counter by giving the smiter an extra heal (e.g. if you're using a Monk smiter make him Mo/W and give him Signet of Healing, if you're using a Mesmer smiter give him Illusion of Weakness.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Ah, ok, I thought reversal of damage would be hitting me not smiter.

Thanks for the suggestions to adjust for it, going to try them out now.

seventh ace

seventh ace

Academy Page

Join Date: Jun 2008

usa

Mo/W

smart thing to do is bring a life barrier hero bond ur smiter and go 12 /12 heal prot and with signet of rejunvation and patient spirit and its good

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Monks in hm can be nasty and shud carry a health warning (lol) - sometimes when ive been as 600/smite team as a bonder i often use a bow against monks as the bows dmg tho small isnt to dmg the monk but it wastes reversal of dmg - think of it as 2 dmg which hardly hurts and it means the 600`s dmg will go thru after. Also as seventh ace suggested take an extra healing hero as backup.