I've stored up a bunch of golds, but I have absolutely no idea how much they're worth.
Here's a long list:

Zealous Cleaver of Fortitude
Slashing DMG: 6-28 (Req. 10 Axe)
Energy gain on hit: 1
Energy regeneration -1
Health + 29
Inscription: "Strength and Honor"
Damage +15% (while Health is above 50%)

Frost Artifact of Aptitude
Energy +12 (Req. 11 Water)
Halves casting time of Water Magic spells (Chance: 19%)
Inscription: "Live for Today"
Energy Regeneration -1

Plagueborn Focus
Energy +12 (Req. 9 Spawning)
Communing +1 (20% chance while using skills)

Blazing Wing Wand
Fire Dmg: 11-22 (Req. 10)
Inscription "Seize the Day"
Energy +15
Energy regeneration -1

Shocking Twin Hammer
Lightning Dmg: 19-35 (Req. 12 Hammer)
"Too Much Information"
Damage +15% (vs. Hexed foes)

Aureate Aegis of Fortitude
Armor: 16 (Req. 11 Command)
Health +30
"Riders on the Storm"
Armor +9 (vs. Lightning dmg)

Daedal Shield of Devotion
Armor: 16
Health +43 (while Enchanted)
"Strength of the Body"
Reduces Deep Wound duration on you by 20% (Stacking)

Crimson Claw Scepter of Quickening
Dark Dmg: 11-22 (Req. 12 Soul Reaping)
Halves skill recharge of spells (Chance: 9%)
"Have Faith"
Energy +5 "while Enchanted"

Fiery Foehammer of Enchanting
Fire Dmg: 19-35 (Req. 10 Hammer)
Fire Damage +20% (while Health is below 50%)
Enchantments last 19% longer)

Arrowblade Daggers of Defense
Piercing Dmg: 7-17 (Req. 10 Dagger)
Armor + 5
"Dance with Death"
Damage +14% (while in a Stance)

Icy War Axe of Enchanting
Cold Dmg: 6-28 (Req. 9 Axe Mastery)
Damage +15% (while in a Stance)
Enchantments last 20% longer

Vampiric Summit Hamer of Defense
Blunt Dmg: 19-35
Life Stealing: 5
Health Regeneration -1
Armor +5
"Strength and Honor"
Damage +15% (while Health is above 50%)

Earth Scroll of Endurance
Energy +12 (Req. 10 Earth)
Health +43 (while in a Stance)
"Like a Rolling Stone"
Armor +10 (vs. Earth damage)

Shocking Summit Hammer of Defense
Lightning Dmg: 19-35 (Req. 12 Hammer)
Armor +5
"Strength and Honor"
Damage +15% (while Health is above 50%)

Spawning Wand of Quickening
Earth Dmg: 11-22 (Req. 12 Spawning)
Halves skill recharge of spells (Chance: 10%)
"Vengeance is Mine"
Damage +19% (while Health is below 50%)

Heavy Twin Hammer
Blunt Dmg: 17-32 (Req. 11 Hammer)
Lengthens Weakness duration on foes by 33% (Stacking)

Eagle Defender
Armor 16 (Req. 12 Command)
"Master of My Domain"
Command +1 (Chance: 19%)

Darkhorn Rod of Quickening
Chaos Dmg: 11-22 (Req. 13 Domination)
Halves skill recharge of spells (Chance: 10%)
"Brawns over Brains"
Damage +15%
Energy -5

Bone Charm of Swiftness
Energy +12 (Req. 11 Death)
Halves casting time of spells (Chance: 9%)
"Leaf on the Wind"
Armor +9 (vs. Cold damage)

Sundering Dead Bow of Fortitude
Piercing Dmg: 15-28 (Req. 13 Marksmanship)
Armor penetration +20% (Chance: 20%)
Health +30
"Let the Memory Live Again"
Halves skill recharge of spells (Chance: 10%)

Zealous Iron Hammer of Warding
Blunt Dmg: 19-35 (Req. 9 Hammer)
Energy Gain on hit: 1
Energy regeneration -1
Armor +7 (vs. elemental damage)
"Don't Think Twice"
Halves casting time of spells (Chance:10%)

Just leave out the ones that I should merch