13 Nov 2008 at 08:30 - 75
What I would like to see
1. Survivor reset button for characters made before titles were invented.
2. While I don't mind grinding for titles, Kurzick/Luxon is a bit ridiculous. Cut points for every level including Savior in half. Or, increase faction gains in AB and Vanquishing.
3. Have alot of enemies and bosses in Hard Mode (and even normal mode) buffed, game has gotten way to easy over the years because of skilless people QQ'ing. That being said, there is an exception...
4. Mallyx the Unyielding needs a nerf. Massive melee damage, skills that make enchants/conditions/hexes/stances useless and detrimental in your party, (which in turn makes alot of classes useless,) Spirits that make everything else useless, and a mini army to add insult to injury. I don't think there is a viable tactic against him that doesn't involve a glitch or exploit.
5. Remove the Halloween decorations. Now....
6. A complete reworking of the Paragon class to where skills scale not only with attributes, but with max party size, how many people you have within earshot, and number/level of enemies in the zone. This could and would solve alot of problems, given that Paragons in almost every situation are either frighteningly overpowered or laughably underpowered. It's rare when a Paragon doesn't fit into one of those categories in any given circumstance.
7. I would cry happy tears if this was an update note:
"Heroes have been removed from the game, henchmen have had their skill bars significantly improved in all Level 20 areas."
I also find it amusing all these people that want crap like 7 heroes, pathetically easy title gains, and QQ saying "Oh, this game was supposed to be without grind."
No, it was never said this game would be without grind. What was originally said, especially since this game originally focused on PvP and balance, was that grind would NOT be a necessity to perform well in PvP and higher PvE.
And Anet has delivered on that promise. There is no "sword of wtfpawn" with absurd stats that give you an advantage that skill and tactics can't overcome, PvP characters can be created with any skills/armor/runes/etc you want assuming you have unlocked them, which isn't that hard or long to do.
And PvE chars can usually be competent in any area, assuming the following:
1. The player has some amount of skill, intelligence.
2. You have the max armor for your class, some runes, and a decent weapon. And that you are level 20.
The second on that list does not take long at all and is not hard to acheive, especially compared to any other online RPG.
Titles are not a requirement. You can play and do alot of things in GW without ever maxing a title. Going for any title, including a grind title, is your own choice. Tiles are one of two things:
1. Accomplishments showing you performed something that is not absurdly easy to do
2. Things to show that you grinded for something, that you spent the time and effort.