fixing PvX discordway
Robbins
Thank you MercenaryKnight for your help. Don't know if you had a chance to read my post #155 in this thread but I run with only 3 hero's cause I run a hh with just me and its hard to find people who are doing the same stuff. Unless if you want to add me to your friends list then maybe I can run with you if your friend is busy or run with him if you are busy. Also I was wondering if you could post your 3 hero build and maybe talk a little about how you might change it for a monk primary. I changed my discord support prot build because Abedeus was right and now its [build=;OANDUslfSxMoBKgLCJg1DBEVVA] but I still think there might be better skills for slots 4 and 5. What do you think? On my Hex/Condition necro I looked at running [Suffering] instead of [Shadow of Fear] but I thought the 10 e vs. 15 e was worth it. What do you think about those two skills? But it looks to me like if it comes down to one of the 3 [weaken armor] is even better. Though when I read your last post it seems like if you run hh you take 2 necro's with curses so i'm really curious to see your bars cause i would be concerned about spreading skills out over 4 attributes. What are your thoughts there if you run 4 attributes that is? Also right now I am trying to do Destruction's Depths and that is giving me some trouble so I was wondering if you had any specific advice for that Quest. Thanks again. And for anyone else I really think you should try these [Discord] build and get into this conversation cause there are places where for me it works better than Sabway (and Sabway is really good). And anyone else please comment on your thoughts. It would be really cool if Darkside and DarkSpirit would get into this conversation cause your discord commentary was helpful in me getting this far. Thanks all again.
daze
Quote:
Originally Posted by Forgotton200
I see, thanks for the reply. My EoTN rank isn't high yet but I am planning on switching [necrosis] out for the EoTN pve skill when I start working on it and use the [assassins promise] instead. For now, I'll go with [necrosis][spiteful spirit], maybe [arcane echo] and rest of the bar is condition/hexes.
or just for shits and giggles you could go [assassins promise][signet of corruption][necrosis][finish him][enfeebling blood][rip enchantment][barbs][suffering]
just because [[assassins promise] + Soul reaping = mega energy management
and even better [assassins promise] + [signet of [email protected]] + Soul reaping + Discord team = ridiculous energy management
just because [[assassins promise] + Soul reaping = mega energy management
and even better [assassins promise] + [signet of [email protected]] + Soul reaping + Discord team = ridiculous energy management
Forgotton200
Quote:
Originally Posted by daze
or just for shits and giggles you could go [assassins promise][signet of corruption][necrosis][finish him][enfeebling blood][rip enchantment][barbs][suffering]
just because [[assassins promise] + Soul reaping = mega energy management
and even better [assassins promise] + [signet of [email protected]] + Soul reaping + Discord team = ridiculous energy management Just soul reaping and with my minion/enemy dieing, I never even came close to losing all my energy yet so I think those are excessive. My bar would probably look like what you posted but using the [spiteful spirit] and [arcane echo] instead. Also, the [pain inverter] for the elementalist. I only started using the Discord necros 2 or 3 weeks ago, and this is what I came up with:
6 man version:
[build=Minion ;OANDUsldSxMHVUBoBNgTfGNVVA]
[build=Prot;OANDUqhPTxMKgCE3V1DzEBEVVA]
[build=Healer;OAhjUwGW4SxMZMSTTOUMjTKgJXA]
From my minion and prot necro, I was thinking of removing skills to add the [death pact signet]. Maybe I'll take it out the [putrid bile] from prot and [dwayna's sorrow] to add it.
just because [[assassins promise] + Soul reaping = mega energy management
and even better [assassins promise] + [signet of [email protected]] + Soul reaping + Discord team = ridiculous energy management Just soul reaping and with my minion/enemy dieing, I never even came close to losing all my energy yet so I think those are excessive. My bar would probably look like what you posted but using the [spiteful spirit] and [arcane echo] instead. Also, the [pain inverter] for the elementalist. I only started using the Discord necros 2 or 3 weeks ago, and this is what I came up with:
6 man version:
[build=Minion ;OANDUsldSxMHVUBoBNgTfGNVVA]
[build=Prot;OANDUqhPTxMKgCE3V1DzEBEVVA]
[build=Healer;OAhjUwGW4SxMZMSTTOUMjTKgJXA]
From my minion and prot necro, I was thinking of removing skills to add the [death pact signet]. Maybe I'll take it out the [putrid bile] from prot and [dwayna's sorrow] to add it.
cyber88
Hmmzz...Nice discussion going on. I am not sure will there be a difference in performance if i switch out suffering for shadow of fear as this is what I am currently eunning. Energy is not the issue just the cast time difference. I just want to make things go boom faster. :P
Any1 with opinions on this? If the cast times makes little or no difference, shadow of fear is definately a better choice
Any1 with opinions on this? If the cast times makes little or no difference, shadow of fear is definately a better choice
cyber88
I see. Okies. I will do some testing. Thx for the feedback.
daze
I m curious, would it really make that much of a difference to switch out my heroes weapons to 40/40 or something of the sort? Right now all my necro heroes have Kerrsh's Staff except for Olias who refuses to give up his Ghail's staff..
daze
[signet of lost souls] really should be stapled to every necro hero.
In a discord team, i look at [discord][signet of lost souls] as mandatory, then i build the support skills around them.
In a discord team, i look at [discord][signet of lost souls] as mandatory, then i build the support skills around them.
Robbins
O.K. since my December 28th post this is what I've learned:
One of the best experiences was trying to kill the Chromatic Drakes in Battledepths while I was doing the quest Destructions Depths (see my question from my December 30th post). I tried it probably a dozen times with all different, for the non-critical damage slots, skills. I tried different rit builds and different healing/prot builds. The builds that kept me alive the longest, and a couple of times I actually killed the drakes with, were just [remove hex] [Protective Spirit] and [Aegis] on my support prot and [protective spirit] and [aegis] on the MM. The funniest part here is I eventually learned you don't have to fight the drakes at all just go around them.
So my MM build winds up the same:
[Discord MM;OANDUslfSxMVBoBKg4B1DBEVVA]
16 death, 10 soul, 9 prot, & blood stained boots
Woe Spreader - health = 570 e = 40
I carry blood of the master just because I’m lazy and don't want to rush from battle to battle so this keeps some of the minions alive usually
I tweaked my Hex/Condition Necro slightly carrying [weaken armor] instead of [shadow of fear] because of the 5 energy vs 10 and the 1 second cast vs 2 these skills aren't intended to do damage just to keep the condition on.
So that build winds up being:
[Discord Hex/Condition;OABDUshnS2BMixM1BfC1BVBVVA]
12 death, 10 soul, 11 curses, Woe Spreader - health = 630 e = 42
I still think conditions that don't require flesh are important
The Support/Prot necro got the most changes. [putrid explosion] was just a bad idea. One time my Hex/Condition necro died and I had no way to condition enemies so I added [Withering Aura] to this bar. It is a death magic skill so I still have only 3 attributes on this bar. Does anyone have any other ideas for a non-flesh required condition skill that won't require a 4th attribute. [spirit bond] got spammed too much so I replace it with [Remove Hex]. Though if anyone has a better idea for this slot I’m really interested. So this bar now looks like this:
[Discord Support/Prot;OANDUslfSxMoBKgNftE1DBEVVA]
12 death, 11 soul, 9 prot Prot staff with e +15 ench+20% H+30 HSR 20%
Health = 620 e =45
I run a basic HB build. Which is more detailed in post #155 above. Though I added a 3rd weapon combo which is a low basic shield/spear combo. And I never mentioned that I also carry a long bow sense I hh, sometimes I need a longer lure. I do hm hh. I've done some more title point farming and a couple more hm handbooks with these builds and they have worked great.
I would really like to see complete builds that other people are running and comments on these builds with comparisons. I'm also interested in how people consistently keep more than 8-15 minions up with builds that are close to these. We should keep this thread going unless someone who has tried these builds really thinks there are better builds for a Monk to run with hh in hm.
One of the best experiences was trying to kill the Chromatic Drakes in Battledepths while I was doing the quest Destructions Depths (see my question from my December 30th post). I tried it probably a dozen times with all different, for the non-critical damage slots, skills. I tried different rit builds and different healing/prot builds. The builds that kept me alive the longest, and a couple of times I actually killed the drakes with, were just [remove hex] [Protective Spirit] and [Aegis] on my support prot and [protective spirit] and [aegis] on the MM. The funniest part here is I eventually learned you don't have to fight the drakes at all just go around them.
So my MM build winds up the same:
[Discord MM;OANDUslfSxMVBoBKg4B1DBEVVA]
16 death, 10 soul, 9 prot, & blood stained boots
Woe Spreader - health = 570 e = 40
I carry blood of the master just because I’m lazy and don't want to rush from battle to battle so this keeps some of the minions alive usually
I tweaked my Hex/Condition Necro slightly carrying [weaken armor] instead of [shadow of fear] because of the 5 energy vs 10 and the 1 second cast vs 2 these skills aren't intended to do damage just to keep the condition on.
So that build winds up being:
[Discord Hex/Condition;OABDUshnS2BMixM1BfC1BVBVVA]
12 death, 10 soul, 11 curses, Woe Spreader - health = 630 e = 42
I still think conditions that don't require flesh are important
The Support/Prot necro got the most changes. [putrid explosion] was just a bad idea. One time my Hex/Condition necro died and I had no way to condition enemies so I added [Withering Aura] to this bar. It is a death magic skill so I still have only 3 attributes on this bar. Does anyone have any other ideas for a non-flesh required condition skill that won't require a 4th attribute. [spirit bond] got spammed too much so I replace it with [Remove Hex]. Though if anyone has a better idea for this slot I’m really interested. So this bar now looks like this:
[Discord Support/Prot;OANDUslfSxMoBKgNftE1DBEVVA]
12 death, 11 soul, 9 prot Prot staff with e +15 ench+20% H+30 HSR 20%
Health = 620 e =45
I run a basic HB build. Which is more detailed in post #155 above. Though I added a 3rd weapon combo which is a low basic shield/spear combo. And I never mentioned that I also carry a long bow sense I hh, sometimes I need a longer lure. I do hm hh. I've done some more title point farming and a couple more hm handbooks with these builds and they have worked great.
I would really like to see complete builds that other people are running and comments on these builds with comparisons. I'm also interested in how people consistently keep more than 8-15 minions up with builds that are close to these. We should keep this thread going unless someone who has tried these builds really thinks there are better builds for a Monk to run with hh in hm.
Theli
Hey
Me and a friend we use this build for HM 8-man areas a lot, without any problem. Clearing any 8-man area, and HM dungeons without a problem (with a few modifications depending the dungeon).
Our builds are the followings:
[build prof=Warrior/Ritualist][Sever Artery][Gash][Dragon Slash][Sun and Moon Slash]["Save Yourselves!"][Flail]["For Great Justice!"][Asuran Scan][/build]
[build prof=Necromancer/Monk][Discord][Signet of Lost Souls][Death Nova][Animate Bone Minions][Blood of the Master][Putrid Bile][Protective Spirit][Aegis][/build]
[build prof=Necromancer/Ritualist][Discord][Signet of Lost Souls][Putrid Bile][Weaken Armor][Suffering][Enfeebling Blood][Rip Enchantment][Death Pact Signet][/build]
[build prof=Necromancer/Ritualist][Discord][Signet of Lost Souls][Vengeful Weapon][Spirit Light][Mend Body and Soul][Protective Was Kaolai][Life][Flesh of My Flesh][/build]
[build prof=Ranger/Mesmer][Apply Poison][Broad Head Arrow][Epidemic][Distracting Shot][Savage Shot]["Finish Him!"][Natural Stride][Resurrection Signet][/build]
[build prof=Necromancer/Monk][Discord][Signet of Lost Souls][Putrid Bile][Animate Shambling Horror][Remove Hex][Shield of Absorption][Aegis][Rebirth][/build]
[build prof=Necromancer/Monk][Discord][Signet of Lost Souls][Putrid Bile][Animate Shambling Horror][Patient Spirit][Dwayna's Sorrow][Cure Hex][Resurrection Chant][/build]
[build prof=Necromancer/Ritualist][Discord][Signet of Lost Souls][Vengeful Weapon][Spirit Light][Mend Body and Soul][Protective Was Kaolai][Recovery][Flesh of My Flesh][/build]
Modifications:
Sometimes we remove the prot (not the MM) to add another curses necro.
or if the area is heavy physical we remove the N/Mo healer, for a curses necro with [Reckless haste][Meekness] and a second [Enfeebling Blood] instead of the healing skills.
Rend for Rip Ench sometimes is usefull.
I havent used a Discordway for 4-man Areas.
but I think it will be like the first 4 (im the wammo :P).
Me and a friend we use this build for HM 8-man areas a lot, without any problem. Clearing any 8-man area, and HM dungeons without a problem (with a few modifications depending the dungeon).
Our builds are the followings:
[build prof=Warrior/Ritualist][Sever Artery][Gash][Dragon Slash][Sun and Moon Slash]["Save Yourselves!"][Flail]["For Great Justice!"][Asuran Scan][/build]
[build prof=Necromancer/Monk][Discord][Signet of Lost Souls][Death Nova][Animate Bone Minions][Blood of the Master][Putrid Bile][Protective Spirit][Aegis][/build]
[build prof=Necromancer/Ritualist][Discord][Signet of Lost Souls][Putrid Bile][Weaken Armor][Suffering][Enfeebling Blood][Rip Enchantment][Death Pact Signet][/build]
[build prof=Necromancer/Ritualist][Discord][Signet of Lost Souls][Vengeful Weapon][Spirit Light][Mend Body and Soul][Protective Was Kaolai][Life][Flesh of My Flesh][/build]
[build prof=Ranger/Mesmer][Apply Poison][Broad Head Arrow][Epidemic][Distracting Shot][Savage Shot]["Finish Him!"][Natural Stride][Resurrection Signet][/build]
[build prof=Necromancer/Monk][Discord][Signet of Lost Souls][Putrid Bile][Animate Shambling Horror][Remove Hex][Shield of Absorption][Aegis][Rebirth][/build]
[build prof=Necromancer/Monk][Discord][Signet of Lost Souls][Putrid Bile][Animate Shambling Horror][Patient Spirit][Dwayna's Sorrow][Cure Hex][Resurrection Chant][/build]
[build prof=Necromancer/Ritualist][Discord][Signet of Lost Souls][Vengeful Weapon][Spirit Light][Mend Body and Soul][Protective Was Kaolai][Recovery][Flesh of My Flesh][/build]
Modifications:
Sometimes we remove the prot (not the MM) to add another curses necro.
or if the area is heavy physical we remove the N/Mo healer, for a curses necro with [Reckless haste][Meekness] and a second [Enfeebling Blood] instead of the healing skills.
Rend for Rip Ench sometimes is usefull.
I havent used a Discordway for 4-man Areas.
but I think it will be like the first 4 (im the wammo :P).
Theli
Hex heavy and fow..are not a proble...even with 2 removals, sometimes we drop [patient spirit] for [dwayna's kiss], but hex removals on heroes are meh..they dont use it well.
for the MM it works well with those atributes, is not a problem...and [blood of the master] is not a problem, the potentials 30 minions is never reached, and if it is reached its only 65% health loss, and a heroe never use it during a battle, or when somebody aggro a foe, we never have a problem with that skill. + [infuse condition][foul feast][feast for the dead] are not 100% usefull, we have a great condi removal with both [mend body and soul] + [recovery] helps a lot..
[Suffering] I really like it cause is a long last aoe hex, and I usually micro it when I call Asuran scan on the same target...so all other foes are hexed, and usually with a condition for the Epidemic on the ranger., or a Craked / Weakness if the curses didnt use discrod on the first spike.
AP i dindnt like it too much, I prefer deal more damage to other targets.. plus the known SY spam thanks to DS is really helpful.
really there isnt a perfect discordway, anybody use it how they like, and if it works good, is fine.
for the MM it works well with those atributes, is not a problem...and [blood of the master] is not a problem, the potentials 30 minions is never reached, and if it is reached its only 65% health loss, and a heroe never use it during a battle, or when somebody aggro a foe, we never have a problem with that skill. + [infuse condition][foul feast][feast for the dead] are not 100% usefull, we have a great condi removal with both [mend body and soul] + [recovery] helps a lot..
[Suffering] I really like it cause is a long last aoe hex, and I usually micro it when I call Asuran scan on the same target...so all other foes are hexed, and usually with a condition for the Epidemic on the ranger., or a Craked / Weakness if the curses didnt use discrod on the first spike.
AP i dindnt like it too much, I prefer deal more damage to other targets.. plus the known SY spam thanks to DS is really helpful.
really there isnt a perfect discordway, anybody use it how they like, and if it works good, is fine.
Robbins
A couple things look interesting to me. Like on the curses necro maybe [parasitic bond] instead of [defile defenses] faster recast and healing sense damage isn't really needed. This one I'm going to try. I'm wondering about [putrid flesh] being good in some skill slot. 1st it requires a minion - and some area's aren't going to have any, second it is a disease spreader and disease only affects fleshy creatures. Does anyone have more experience with this? Can anyone confirm that [blood of the master] actually heals minions that belong to a different hero than the ones created by the mm carrying [blood of the master] How important can [rip enchantment] be. Can’t you just kill the foe with discord spam? In pve are conditions generally worse than hexes. i.e. [Remove hex] or [extinguish] And I’m thinking of using [infuse condition] and [draw conditions] on my support necro instead of [putrid bile] and [remove hex] What do you all think? And please everyone post your discord builds.
daze
Quote:
Originally Posted by Theli
Quote: Originally Posted by Theli for the MM it works well with those attributes, is not a problem...and [blood of the master] is not a problem, the potentials 30 minions is never reached, and if it is reached its only 65% health loss, and a hero never use it during a battle, or when somebody aggro a foe, we never have a problem with that skill. + [infuse condition][foul feast][feast for the dead] are not 100% useful, we have a great condi removal with both [mend body and soul] + [recovery] helps a lot.. When you are running a minion bomber build, still [feast for the dead] is a better choice of healing because it makes minions go boom faster. And [blood of the master] is not one of my favorite skills because my olias has kamakazeed himself a couple times with it. Lets say that you have 20 minions active on the field and he uses it. Well Olias just cut his health down by 45%. Now he is taking resources from the healers on the team and putting himself in jeopardy. Just prey that he doesn't use it twice before the healers waste spells on him.
Quote: Originally Posted by Theli [Suffering] I really like it cause is a long last aoe hex, and I usually micro it when I call Asuran scan on the same target...so all other foes are hexed, and usually with a condition for the Epidemic on the ranger., or a Cracked / Weakness if the curses didn't use discord on the first spike. [[Suffering] is a decent cover hex because of AoE and the long duration of it. But aside from that it really does nothing to aid in battle. [shadow of fear] or [barbs] would at least provide support to synergy. Also with 6 discord heroes on the team, a 20-25 second hex is a bit of a waste because entire mobs will die in less time. Also [[suffering] only affects nearby foes which means one cast hits 2-3 enemies at a time. So for its purpose of just being a hex to prime discord, your [[asuran scan] would suffice.
Personally ive always tried to steer clear of disease because it spreads to allies as well meaning that friendly melee or minions will become diseased and can pass that along to the rest of the team. True, with my discord team, conditions don't last longer than 2 seconds but still.
Quote:
Originally Posted by Robbins
Can anyone confirm that [blood of the master] actually heals minions that belong to a different hero than the ones created by the mm carrying [blood of the master]
Yes it does, which is what makes it soo dangerous when using multiple minion masters. The more friendly minions you have the more the health sacrifice which creates strain on the healers and also puts the MM in danger. Quote:
Quote: Originally Posted by Robbins How important can [rip enchantment] be. It is a nice skill because it serves 2 purposes. 1 enchantment removal and 2 condition primer for discord. Enchantment removal isnt too important in PvE but it can be at times. [/QUOTE]
Quote: Originally Posted by Robbins Can’t you just kill the foe with discord spam? Yes you can, the best discord teams really take advantage of that. if your primary character is able to exclusively spam hexes and conditions then you just took most of the work away from your heroes and all they have to do is heal and spam discord. That is why [assassins promise][you move like a dwarf][finish him] is such a popular choice for discord teams. because of its sheer spamability.
Quote: