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fixing PvX discordway
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Originally Posted by Problem.
I didn't ask for your opinion. It works for me cuz I play monk primary. I dont need all those protection skills.
But you havent said anything about a monk in your post, so my argument was viable. If you are using something with the build that changes it, say it right away instead of using it as an argument for a flame later.
Quote: You have the same amount of hexes I have, except, *gasp*, one hex that has an adjacent range. That hex is x the ammount of foes effected so you end up having more hexes.
Quote: Guess what, barbs is the same recharge, and it takes advantage of the fact that I have a lot of minions....Jagged minions are also really good at speading more condis. And as far as attributes go, there is one guy with a 12 spec death magic, which if im not mistaken, is a 10 pt dmg difference b/t 14 death. Barbs is zzzz, not that you rely on your minions as main source of damage. Jaggies are nice, both their toughness and recharge that doesnt distract your discording but I liked how fast you can make a 16 minion army with two bone minions.
Quote: *edit* i was resisting demolishing your post...but im going to. You have failed to do so tbh.
Quote: weak att spreads? if you add up all my dmg from discord from my 3 necros, they will equal whatever amount of dmg you do with you necros cuz i have the main MM specced at 16 (assuming you are at 14 a pop). and i use that ward that increases dmg, so discord + barbs are doing more dmg. Yea, only time you use a superior rune is when theres a complete MM which d-way doesnt have so health loss isnt worth it, sups are bad most of the time. Again, you havent mentioned anything about the ward so using it as an argument is stupid, not to mention that I can use a ward too, anyone can use tbh.
Im at 14, but my guys have more hp and armor which is better.
I didn't ask for your opinion. It works for me cuz I play monk primary. I dont need all those protection skills.
But you havent said anything about a monk in your post, so my argument was viable. If you are using something with the build that changes it, say it right away instead of using it as an argument for a flame later.Quote: You have the same amount of hexes I have, except, *gasp*, one hex that has an adjacent range. That hex is x the ammount of foes effected so you end up having more hexes.
Quote: Guess what, barbs is the same recharge, and it takes advantage of the fact that I have a lot of minions....Jagged minions are also really good at speading more condis. And as far as attributes go, there is one guy with a 12 spec death magic, which if im not mistaken, is a 10 pt dmg difference b/t 14 death. Barbs is zzzz, not that you rely on your minions as main source of damage. Jaggies are nice, both their toughness and recharge that doesnt distract your discording but I liked how fast you can make a 16 minion army with two bone minions.
Quote: *edit* i was resisting demolishing your post...but im going to. You have failed to do so tbh.
Quote: weak att spreads? if you add up all my dmg from discord from my 3 necros, they will equal whatever amount of dmg you do with you necros cuz i have the main MM specced at 16 (assuming you are at 14 a pop). and i use that ward that increases dmg, so discord + barbs are doing more dmg. Yea, only time you use a superior rune is when theres a complete MM which d-way doesnt have so health loss isnt worth it, sups are bad most of the time. Again, you havent mentioned anything about the ward so using it as an argument is stupid, not to mention that I can use a ward too, anyone can use tbh.
Im at 14, but my guys have more hp and armor which is better.
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skills distributed badly? are you serious?
Yeah, too many minion spells, weak healing, weaken armor on a resto...lolwut...sols, you should be killing fast enough to have enough energy, its health gain is zzzz. Quote:
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I've been following this thread with great interest, as a dispassionate observer who does not yet have three necros to his name and hopes to learn a thing or two about necro builds from the debate. But, given that the thread has now reached several pages without a proposal that everyone agrees upon, do you really think you can fix PvX? Just asking. 

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Quote:
Originally Posted by MercenaryKnight
The best defense is a strong offense.
I have a friend who says the same thing. I cant seem to remember his name....
Oh yeah his name is LEEEEROOOY JENKINS the mending wammo with [frenzy][healing signet]
Quote:
The best defense is a strong offense.
I have a friend who says the same thing. I cant seem to remember his name....Oh yeah his name is LEEEEROOOY JENKINS the mending wammo with [frenzy][healing signet]
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Originally Posted by Vann Borakul
This is the one I made a few days ago.
[build=OAhjUwGYoSxMVBKgNbTOUbDTVVA] 16 Death, 9 Soul, 10 Rest
[build=OAhkUsG5BFqTMjdaHa2Tux5wUAA] 13 Death, 10 Soul, 10 Rest, 4 Curses
[build=OANDUslfSxMVBHVKgoBBE1DVVA] 16 Death, 10 Soul, 9 Prot Prettty horrible tbh. Sup rune overkill, no condition removal, no barbs, meekness, no sorrow.
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This is the one I made a few days ago.[build=OAhjUwGYoSxMVBKgNbTOUbDTVVA] 16 Death, 9 Soul, 10 Rest
[build=OAhkUsG5BFqTMjdaHa2Tux5wUAA] 13 Death, 10 Soul, 10 Rest, 4 Curses
[build=OANDUslfSxMVBHVKgoBBE1DVVA] 16 Death, 10 Soul, 9 Prot Prettty horrible tbh. Sup rune overkill, no condition removal, no barbs, meekness, no sorrow.
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Quote:
Originally Posted by syphonus
Long recharge isn't really an issue for MoP when the idea is for him to be spamming [discord].
It really is, dont be bad.
MoP will be cast on a foe that is going to be killed in a matter of seconds before MoP could do any significant harm making it a waste of skill slot with d-way.
Quote: It's there for the same reason as the others, to provide AoE cover hexes that still have some use. MoP is not aoe hex.
Quote: [Mark of pain] is there for scattering mobs; Why the phuck?
Long recharge isn't really an issue for MoP when the idea is for him to be spamming [discord].
It really is, dont be bad. MoP will be cast on a foe that is going to be killed in a matter of seconds before MoP could do any significant harm making it a waste of skill slot with d-way.
Quote: It's there for the same reason as the others, to provide AoE cover hexes that still have some use. MoP is not aoe hex.
Quote: [Mark of pain] is there for scattering mobs; Why the phuck?
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[weaken armor] is there because I usually have [ebon vanguard assassin support] on my bar
Weaken armor is pointless when you deal armor ignoring damage. Might be useful to raise minion damage but no way to make EVAS hit harder. On a side note, EVAS is crap. Quote:
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Actually, Igor, I wouldn't say EVAS is crap but only because with Assassin's Promise, you can recharge it rather quickly and have multiple assassins out (I've had about four out at once as my record). Four Assassins can pile up damage on your non-targetted foes. However, in place of EVAS, there are better PvE skills to use.
Since "You Move Like a Dwarf" is one of the standard skills, that's 1 out of 3. "Finish Him!" is also great to nail down onto the bar as pointed out by other people already. That's 2 out of 3.
My pick would probably remain as Pain Inverter mostly because some bosses (anything with Searing Flames for example) just plain rape you if you don't cast that thing on them. Discordway doesn't kill fast enough to prevent them from hitting your party and grandma with 400 points of damage and then burning. :V
Since "You Move Like a Dwarf" is one of the standard skills, that's 1 out of 3. "Finish Him!" is also great to nail down onto the bar as pointed out by other people already. That's 2 out of 3.
My pick would probably remain as Pain Inverter mostly because some bosses (anything with Searing Flames for example) just plain rape you if you don't cast that thing on them. Discordway doesn't kill fast enough to prevent them from hitting your party and grandma with 400 points of damage and then burning. :V
Quote:
Originally Posted by Super Igor
MoP is not aoe hex.
Oops- fixed.
Quote:
MoP is not aoe hex.
Oops- fixed.Quote:
Here's my variation on sabway...and yes I still call it sabway because despite the fact that the elite's on all the nec hero's is discord the principle of the build is based on effective synergy and the absurd e-management of soul reaping.
[build=OAhkUwG4hGKTMDRMGsDfidXVN5C] 12 Death, 10+2(12) Curses, 8+1(9) Soul Reaping
Shadow of Fear/Meakness for an AoE hex and Parasitic Bond (Which is essentially a useless curse) but has a quick recharge making it easy to spam. Enfeeble Blood is very useful for two obvious reasons, anti-melee as well as it's AoE. Weaken Armor like Parasitic bond isn't really that great but has a fairly quick recharge making it easy to spread conditions around. Finally, rip enchantment for those times you need to remove a key enchantment.
This hero is the one that people can play around with the most; you can throw on whatever curses you like as long as you make sure that you can satisfy the conditions for discord.
[build=OAhjUsGWIPxsMm0cyNMHnV1kLA] 11+1(12) Death, 6+3(9) Soul Reaping, 12 Rest
Basically, the sabway healer with discord added on. I see very little reason to change any skills on this bar as it's pretty good.
[build=OANDUslfOxsqAeAN86CI1jqK] 12+4(16) Death, 9+1(10) Soul Reaping, 9 Protection Prayers
Again, this is basically the sabway minion bomber but with discord as it's elite.
What's good about this build is that you as the leader of the party don't necessarily need to bring along hexes or conditions the heroes will spread hexes and conditions themselves allowing you do run whatever you want. The only real weakness of the build that I see is the lack of hex removal, but like sab I tend to believe most hex's are weak and it's easier to just heal through them. In times where I absolutely want to bring hex removal I generally add it to the curse nec's bar.
[build=OAhkUwG4hGKTMDRMGsDfidXVN5C] 12 Death, 10+2(12) Curses, 8+1(9) Soul Reaping
Shadow of Fear/Meakness for an AoE hex and Parasitic Bond (Which is essentially a useless curse) but has a quick recharge making it easy to spam. Enfeeble Blood is very useful for two obvious reasons, anti-melee as well as it's AoE. Weaken Armor like Parasitic bond isn't really that great but has a fairly quick recharge making it easy to spread conditions around. Finally, rip enchantment for those times you need to remove a key enchantment.
This hero is the one that people can play around with the most; you can throw on whatever curses you like as long as you make sure that you can satisfy the conditions for discord.
[build=OAhjUsGWIPxsMm0cyNMHnV1kLA] 11+1(12) Death, 6+3(9) Soul Reaping, 12 Rest
Basically, the sabway healer with discord added on. I see very little reason to change any skills on this bar as it's pretty good.
[build=OANDUslfOxsqAeAN86CI1jqK] 12+4(16) Death, 9+1(10) Soul Reaping, 9 Protection Prayers
Again, this is basically the sabway minion bomber but with discord as it's elite.
What's good about this build is that you as the leader of the party don't necessarily need to bring along hexes or conditions the heroes will spread hexes and conditions themselves allowing you do run whatever you want. The only real weakness of the build that I see is the lack of hex removal, but like sab I tend to believe most hex's are weak and it's easier to just heal through them. In times where I absolutely want to bring hex removal I generally add it to the curse nec's bar.
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I use defile instead of pbond on my curse nec. But I use weaken armor and enfeebling also. 2 aoe condies ftw. and both are really useful.
I would also say putrid bile is really good on all 3 necs. Those things popping one after another, reminds me almost of edge bombing. It's really good if you're playing a warrior who knows how to pull and tank so they're all balled up nice for you.
Putrid flesh is also really nice for another aoe condy that spreads itself and does good degen damage. To be honest, I replaced botm with putrid bile and ext. with putrid flesh. Foulfeast on my healer necro makes ext kinda dumb. Also, Dwayna's > protspirit/aegis for me, but that's my personal preference. I also put bloodsong on my curse necro for another spirit that does minimal damage, lasts a long time, and drops another condy every mbos cast. It's pretty ok for me.
The only necro that has energy problems for me is the mm. Spamming death nova, discord, and minions all the time really drains him. Plus putrid flesh/bile are 10 energy each and he uses them constantly. Meh.
I would also say putrid bile is really good on all 3 necs. Those things popping one after another, reminds me almost of edge bombing. It's really good if you're playing a warrior who knows how to pull and tank so they're all balled up nice for you.
Putrid flesh is also really nice for another aoe condy that spreads itself and does good degen damage. To be honest, I replaced botm with putrid bile and ext. with putrid flesh. Foulfeast on my healer necro makes ext kinda dumb. Also, Dwayna's > protspirit/aegis for me, but that's my personal preference. I also put bloodsong on my curse necro for another spirit that does minimal damage, lasts a long time, and drops another condy every mbos cast. It's pretty ok for me.
The only necro that has energy problems for me is the mm. Spamming death nova, discord, and minions all the time really drains him. Plus putrid flesh/bile are 10 energy each and he uses them constantly. Meh.
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