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Originally Posted by MegaVolti
Warrior:
I think warriors are most useful for their knockdown. It lasts longer then for any other class and it's available often.
Lets not forget things like being able to take damage and deal it right back. KD's are all well and good, but a warrior can and will do other things than KDs. And the only reason why it's longer is that warriors get access to Stonefist insignias.
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Dervish:
Combining good melee damage with good survivability. However, for elite missions I don't see that much of an advantage over other classes. Maybe [[Avatar of Melandru] for missions with many conditions ...
The most useful thing a Dervish can da would be Orders support (with [[Arcane Zeal]) - but a Necromancer can also do that (and offers BiP on top of it).
It is obvious you don't know much about dervishes. You are aware that scythes are the most broken weapon in the game? And combine that with [[aura of holy might] and suddenly you have a frontliner capable of dealing tons of damage-my dervish buddy is able to CONSISTANTLY hit for ~150 damage. Furthermore, [[avatar of melandru] is only useful in a handful of cases-just focusing on avatars here-[[avatar of lyssa] is able to take moderate damage from "Damn that's alot!" to "HAHA instadeath!". Throw in things like [[great dwarf weapon] or [[splinter weapon] and you won't ever have to worry about an enemy mob again.
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Assassin:
Hands down the best damage dealer in the game. Moebius strike and Death Blossom are painful to any enemy. If necessary the Assassin can go with a little less damage but a lot more survivability and use [[Flashing Blades].
Not the best damage dealer-my vote would go for the dervish for reasons I gave above. But by using [[death blossom] they can achieve a very nice armor ignoring AoE damage. However, from personnal experiece (in both NM&HM and supported by other sins in my guild) [[moebius strike] is difficult to create a DB spam as 90% of the time your enemy is dead by the time you hit Moebius. My guild's chief sin uses [[flashing blades] and has frontline for us in a variety of locales and done very well.
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Ranger:
Really hard to say. Splinter/Barrage is good for damage, but there is actually no need to play that on a Ranger. Ritualists (with their own lvl16 Splinter Weapon) or even Assassins (getting the Weapon from a Ritualist) are just as good. BHA shutdown is nice but hardly ever needed in elite missions. I'm a little lost here ... what is it a Ranger does best? I'd go with an "Imbaranger" here, using [[Volley] and that +adrenalin spirit to keep SY up.
Seriously...learn how to use your classes. Rangers are actually more flexible than you give them credit for. [[broad head arrow] and [[barrage] are nice and all, but consider [[prepared shot]-in PvE you can use this to effectively spam skills such [[sundering attack] for a nice DPS. And lets not forget [[distracting shot], which in the hands of a good ranger can effectively shut down an enemy.
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Paragon:
The Imbagon of cause. Permanent SY is just impossible to beat. If there is more then one: Paraways are well known, not much to say here.
Lets not forget unstrippable party support, ranged DPS and they're the only class that can cause ranged deep wound. There's more to a paragon than playing Imba people.
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Necromancer:
Since we are talking about how to be most useful in a team in an elite mission, I'd go with [[Blood is Power] and Orders support.
Yeah....BiP isn't much. If we ever need extra energy we normally pack [[blood ritual]-if your casters need more than +7 energy regen, then they need to learn energy management. In fact, they shouldn't need more than +4 (unless you're like me and push your casters hard and fast

). This frees up your elite skill for more devastating skills like [[discord]. And they have access to [[enfeebling blood]-massive AoE weakness is a good thing.
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Elementalist:
The damage in hard mode is not that good (at least compared to the Moebius Assassin). Using [[Ether Renewal] to replace a Monk, either as Prot-spammer or with [[Infuse Health]. Another possibility would be knockdown + wards using earth magic.
Lets see...eles have some very nice AoE elites that are very spiffy. Things like [[unsteady ground], [[sandstorm] and [[savannah heat] are very very nice. Lets not forget the ability to blind spam with Air Magic!
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Ritualist:
Some Resto / Channel hybrid, giving [[Splinter Weapon] to the physicals and healing a little bit. However, I'm not really sure why to pick a Ritu here. A Necromancer could do the same and have a lot more mana. I don't really see any situation were a Ritualist would be better then the N/Rt.
Rits have this nice primary attribute that makes weapon spells last longer. A rit spamming [[great dwarf weapon] is a powerful force. And lets not forget throwing things like [[ancestor's rage] onto your frontline for some nice AoE. We've often employed a resto Rit in several HM dungeons and have done very very well for ourselves.
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Mesmer:
Damage and interrupt. Second best damage dealer, only beaten by the Assassin - which doesn't offer interrupts on the same scale as a Mesmer does.
Lets not forget how well mesmers are able to shut down large mobs at once-[[visions of regret] is a powerful elite since it got buffed.
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Monk:
Duh. Healing and protecting.
Huzzah you got something right.
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Is that how you would use each class in a hard mode elite mission? What to do about the Dervish, Ranger and Ritualist?
I wouldn't use each class as you have outlined. Seems that you have a very limited grasp of each class-and I'm not saying that to sound like an elitist jerk. Learning what each class can and can't do is the best way to learn how to do an elite area or HM mission/dungeon. | | | | |