If you had to choose ONE...

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Would you choose 7-Hero teams, or to allow Heroes to use PvE skills?

In before "omg PvE is already too easy noob!"

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Of course 7-hero teams. Because PvE skills = must grind to be better.

mazza558

Lion's Arch Merchant

Join Date: Mar 2006

R/

7 hero teams. More opportunities to play with.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

7 hero's. PvE skills are scrubtastic.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Seven hero team.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I'd choose 7 Hero Teams. Easy.

Tyla

Emo Goth Italics

Join Date: Sep 2006

PvE skills, then I can steamroll PvE faster.

exploiter

exploiter

Jungle Guide

Join Date: Jan 2008

ign Punk Isnt Dead

R/

7 heroes without any doubt

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

7 heroes, and then I might actually come back to play more often.

Blayza Baygo

Blayza Baygo

Academy Page

Join Date: Jan 2008

Reign of Judgement

E/A

PvE Skills, and i would only equip three skills on each Archane Echo, Echo, and Pain Inverter for each hero everywhere I go.....gimme gimme gimme

BB

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

7 heroes

Although an unlimited WY! Tntf! SY! with heroes would be fun too

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

go go 7 heroes, not need for pve skills.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Seven heroes, no question.

sph0nz

sph0nz

Krytan Explorer

Join Date: May 2005

none.

W/

Both would be epic win.

If I chose pve skills on heroes, then I could just get three more heroes from a friend (with one less party member).

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

All hero parties.

Although I was hoping the thread would be about which title would you chose if A.Net decided to give each account ONE maxed title for free - either account wide or character-title.
That would be a better thread.
And with that in mind - max Lucky.
Although I wouldn't mind having the /rank emote. But I want a Tigger - not that flying chicken ...

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

pve skills
like i want another reason why not to play with friends....

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

Seven heroes. Definitely!

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

7 heroes tbh.

If heroes get PvE skills, it should be similar to this idea. In order to prevent it from being too easy.

I would also ask for harder monsters in HM, and end-game NM areas, lvl 28/30 for Titans/Shiro'ken/Torment Demons/Destroyers? Come on.

Also, I would ask for removal of non-event consumables. I might not use them, but I hate the QQ of "omg Essence got nerfed" and "we want more consumables." At least make them harder to get - like r8 of a title.

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

Seven heroes...even though I suspect that if it were ever implemented I'd spend more time playing with my hero's builds than actually playing.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

PvE skills so I can put CoP on my heroes

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by upier View Post
Although I was hoping the thread would be about which title would you chose if A.Net decided to give each account ONE maxed title for free - either account wide or character-title.
That would be a better thread.
So go start it?

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Quote:
Originally Posted by kostolomac View Post
PvE skills so I can put CoP on my heroes
Yeah, I want that. And w/7 heroes, that'd be even better XD

Gli

Forge Runner

Join Date: Nov 2005

Since I don't play alone all that often, 7 heroes wouldn't do much for me. So, PvE skills it is. I'd put Air of Superiority on all my heroes, for laughs.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Seven Heroes, easiest decision ever.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Neither. This has nothing to do with whether or not PvE is easy but everything with what a game like Guild Wars is supposed to be.
It isn't a game that is ment to be played solo. Those critters like heroes and hench were invented to fill up a party, not to create one with only one human.
So in my opinion the seven hero option is against core game mechanics and therefore not an option.

Next the PvE skills.
It's very possible to make specific builds for heroes that will outperform human players.
Heroes react, abuse that mechanic and you have a winner.

Besides that, a lot of the PvE skills look ok and are powerfull in the hands of a human player, but would not be used really efficient by heroes.
One poster mentioned CoP, which mainly is an interrupt with bonus damage if a foe has a mesmer hex on it. So heroes will use it as interrupt and you need to make sure they will only attack foes with the mesmer hex on them (precast AoE mesmer hex for example). I think the same is true for many other PvE skills.
And PvE skills were designed to give a human player some advantage over heroes again.
Because, and I have stated this several times, the most time-efficient team is still either a very organised guild team or two humans with 6 heroes.
Making that 1 human + 7 heroes would flip it to that option with the only exception organised guild teams. Creating a solo game, something the game was not ment to be.

So I don't really see any reason for either option unless you want to make Guild Wars a solo game, something I've always strongly opposed.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Between the two, 7 heroes for sure.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Seven heroes.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

7 heroes and give Bear Form (you know, the skill all the Norn NPCs have) to Jora upon completion of the Nornbear mission (why didn't they do that? The game specifically states she got the ability back, but she can't use it).

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by kostolomac View Post
PvE skills so I can put CoP on my heroes
Agreed, and Necrosis on my discors pals.

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

Quote:
Originally Posted by the_jos View Post
So I don't really see any reason for either option unless you want to make Guild Wars a solo game, something I've always strongly opposed.
Agreed. Why turn Guild Wars into a solo game?

I have doubts about whether adding heroes to the game was a good thing. Heroes have made PvE easier, can be more skillful than random PUG players, never leave during a mission, etc., but they also greatly reduce the incentive to form groups with other human players, which is something I miss.

As for PvE skills, I think one reason so many of these were added in EotN was to give human players more incentive to play with each other.

So, in my opinion, neither allowing 7 heroes per player nor allowing PvE skills on heroes is a good idea.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

PvE Skills on Heroes.

Because I have a friend I always play with, so we have 2 humans and 6 heroes all the time anyway. Thus PvE skill on heroes would be more powerful.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

7 heroes,with out a doubt.
pve skills wouldnt really be needed since i call targets for my heroes and already use ap+ebon 'sin+finish him,only thing id get out of it would be 4 sins jumping around vs 1 if heroes got pve skills.

Capua

Capua

Frost Gate Guardian

Join Date: Aug 2008

N/

7 heroes without a doubt.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Pve skills... imagine sabway with necrosis... LOL discord and sab in one.

oracle.delphi

Frost Gate Guardian

Join Date: Apr 2008

ontario, canada

Steel Beasts

E/

Quote:
Originally Posted by smilingscar View Post
Seven heroes...even though I suspect that if it were ever implemented I'd spend more time playing with my hero's builds than actually playing.
lol when i finally had all heros unlocked on my main i spent like 4 hours playing with builds

and 7 heros, then maybei could attempt doa and uw

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

7 hero teams, and let the hilarity begin. full team of w/mo or mo/w wammos gogogo.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

PvE skillsssssssss

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

7 Heroes. The gain is much greater.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Seven heros kthx

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Seven heroes, so I can give them real bars. I never use PVE skills.