If you had to choose ONE...
MStarfire
Would you choose 7-Hero teams, or to allow Heroes to use PvE skills?
In before "omg PvE is already too easy noob!"
In before "omg PvE is already too easy noob!"
Abedeus
Of course 7-hero teams. Because PvE skills = must grind to be better.
mazza558
7 hero teams. More opportunities to play with.
Master Ketsu
7 hero's. PvE skills are scrubtastic.
Shadowhaze
Seven hero team.
faraaz
I'd choose 7 Hero Teams. Easy.
Tyla
PvE skills, then I can steamroll PvE faster.
exploiter
7 heroes without any doubt
KamikazeChicken
7 heroes, and then I might actually come back to play more often.
Blayza Baygo
PvE Skills, and i would only equip three skills on each Archane Echo, Echo, and Pain Inverter for each hero everywhere I go.....gimme gimme gimme
BB
BB
Shadow Kurd
7 heroes
Although an unlimited WY! Tntf! SY! with heroes would be fun too
Although an unlimited WY! Tntf! SY! with heroes would be fun too
eximiis
go go 7 heroes, not need for pve skills.
Shayne Hawke
Seven heroes, no question.
sph0nz
Both would be epic win.
If I chose pve skills on heroes, then I could just get three more heroes from a friend (with one less party member).
If I chose pve skills on heroes, then I could just get three more heroes from a friend (with one less party member).
upier
All hero parties.
Although I was hoping the thread would be about which title would you chose if A.Net decided to give each account ONE maxed title for free - either account wide or character-title.
That would be a better thread.
And with that in mind - max Lucky.
Although I wouldn't mind having the /rank emote. But I want a Tigger - not that flying chicken ...
Although I was hoping the thread would be about which title would you chose if A.Net decided to give each account ONE maxed title for free - either account wide or character-title.
That would be a better thread.
And with that in mind - max Lucky.
Although I wouldn't mind having the /rank emote. But I want a Tigger - not that flying chicken ...
GWEXTREEMFAN
pve skills
like i want another reason why not to play with friends....
like i want another reason why not to play with friends....
EroChrono
Seven heroes. Definitely!
Konig Des Todes
7 heroes tbh.
If heroes get PvE skills, it should be similar to this idea. In order to prevent it from being too easy.
I would also ask for harder monsters in HM, and end-game NM areas, lvl 28/30 for Titans/Shiro'ken/Torment Demons/Destroyers? Come on.
Also, I would ask for removal of non-event consumables. I might not use them, but I hate the QQ of "omg Essence got nerfed" and "we want more consumables." At least make them harder to get - like r8 of a title.
If heroes get PvE skills, it should be similar to this idea. In order to prevent it from being too easy.
I would also ask for harder monsters in HM, and end-game NM areas, lvl 28/30 for Titans/Shiro'ken/Torment Demons/Destroyers? Come on.
Also, I would ask for removal of non-event consumables. I might not use them, but I hate the QQ of "omg Essence got nerfed" and "we want more consumables." At least make them harder to get - like r8 of a title.
smilingscar
Seven heroes...even though I suspect that if it were ever implemented I'd spend more time playing with my hero's builds than actually playing.
kostolomac
PvE skills so I can put CoP on my heroes
MStarfire
MisterT69
Gli
Since I don't play alone all that often, 7 heroes wouldn't do much for me. So, PvE skills it is. I'd put Air of Superiority on all my heroes, for laughs.
Jecht Scye
Seven Heroes, easiest decision ever.
the_jos
Neither. This has nothing to do with whether or not PvE is easy but everything with what a game like Guild Wars is supposed to be.
It isn't a game that is ment to be played solo. Those critters like heroes and hench were invented to fill up a party, not to create one with only one human.
So in my opinion the seven hero option is against core game mechanics and therefore not an option.
Next the PvE skills.
It's very possible to make specific builds for heroes that will outperform human players.
Heroes react, abuse that mechanic and you have a winner.
Besides that, a lot of the PvE skills look ok and are powerfull in the hands of a human player, but would not be used really efficient by heroes.
One poster mentioned CoP, which mainly is an interrupt with bonus damage if a foe has a mesmer hex on it. So heroes will use it as interrupt and you need to make sure they will only attack foes with the mesmer hex on them (precast AoE mesmer hex for example). I think the same is true for many other PvE skills.
And PvE skills were designed to give a human player some advantage over heroes again.
Because, and I have stated this several times, the most time-efficient team is still either a very organised guild team or two humans with 6 heroes.
Making that 1 human + 7 heroes would flip it to that option with the only exception organised guild teams. Creating a solo game, something the game was not ment to be.
So I don't really see any reason for either option unless you want to make Guild Wars a solo game, something I've always strongly opposed.
It isn't a game that is ment to be played solo. Those critters like heroes and hench were invented to fill up a party, not to create one with only one human.
So in my opinion the seven hero option is against core game mechanics and therefore not an option.
Next the PvE skills.
It's very possible to make specific builds for heroes that will outperform human players.
Heroes react, abuse that mechanic and you have a winner.
Besides that, a lot of the PvE skills look ok and are powerfull in the hands of a human player, but would not be used really efficient by heroes.
One poster mentioned CoP, which mainly is an interrupt with bonus damage if a foe has a mesmer hex on it. So heroes will use it as interrupt and you need to make sure they will only attack foes with the mesmer hex on them (precast AoE mesmer hex for example). I think the same is true for many other PvE skills.
And PvE skills were designed to give a human player some advantage over heroes again.
Because, and I have stated this several times, the most time-efficient team is still either a very organised guild team or two humans with 6 heroes.
Making that 1 human + 7 heroes would flip it to that option with the only exception organised guild teams. Creating a solo game, something the game was not ment to be.
So I don't really see any reason for either option unless you want to make Guild Wars a solo game, something I've always strongly opposed.
I pwnd U
Between the two, 7 heroes for sure.
Puebert
Seven heroes.
Hyper Cutter
7 heroes and give Bear Form (you know, the skill all the Norn NPCs have) to Jora upon completion of the Nornbear mission (why didn't they do that? The game specifically states she got the ability back, but she can't use it).
SmokingHotImolation
cognophile
Quote:
So I don't really see any reason for either option unless you want to make Guild Wars a solo game, something I've always strongly opposed.
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I have doubts about whether adding heroes to the game was a good thing. Heroes have made PvE easier, can be more skillful than random PUG players, never leave during a mission, etc., but they also greatly reduce the incentive to form groups with other human players, which is something I miss.
As for PvE skills, I think one reason so many of these were added in EotN was to give human players more incentive to play with each other.
So, in my opinion, neither allowing 7 heroes per player nor allowing PvE skills on heroes is a good idea.
Windf0rce
PvE Skills on Heroes.
Because I have a friend I always play with, so we have 2 humans and 6 heroes all the time anyway. Thus PvE skill on heroes would be more powerful.
Because I have a friend I always play with, so we have 2 humans and 6 heroes all the time anyway. Thus PvE skill on heroes would be more powerful.
wind fire and ice
7 heroes,with out a doubt.
pve skills wouldnt really be needed since i call targets for my heroes and already use ap+ebon 'sin+finish him,only thing id get out of it would be 4 sins jumping around vs 1 if heroes got pve skills.
pve skills wouldnt really be needed since i call targets for my heroes and already use ap+ebon 'sin+finish him,only thing id get out of it would be 4 sins jumping around vs 1 if heroes got pve skills.
Capua
7 heroes without a doubt.
Luminarus
Pve skills... imagine sabway with necrosis... LOL discord and sab in one.
oracle.delphi
Quote:
Seven heroes...even though I suspect that if it were ever implemented I'd spend more time playing with my hero's builds than actually playing.
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and 7 heros, then maybei could attempt doa and uw
Valcion
7 hero teams, and let the hilarity begin. full team of w/mo or mo/w wammos gogogo.
Snow Bunny
PvE skillsssssssss
[Morkai]
7 Heroes. The gain is much greater.
Nessar
Seven heros kthx
Darkobra
Seven heroes, so I can give them real bars. I never use PVE skills.