Decapitate and how to fix it.
emuking
This thread's purpose is to have Decapitate changed functionally so that it becomes a useful skill and remains balanced. I do not want to see all axe warriors running Decapitate, but would rather have it as another option to run on the axe bar. Someone told me that there is no need to fix skills that aren't imbalancing the game (for exaple, ED on a ranger was too strong so it was tweaked just a bit). I want Decapitate to become another option for axe warrior's simply because eviscerate is the only axe elite that can be used well. Yes I am aware of cleave and coward axe warrriors, but why not add to it. I believe this is the appropriate place to post this thread
If you switch out evicerate for decapitate in the standard w/e axe build, you will quickly realize that they aren't equals. Using 14 axe mastery, decap hits +47 (19 sec deep wound) and evicerate hits +29 (19 sec deep wound). It is simply a matter of damage. Evicerate does 18 less damage than decapitate and only has a chance of critical damage. Is that worth all your energy and adrenaline to do 18 more? The critical damage bonus guarantee is nice, but you will be dropping 2 times for evicerate chains than decapitate because of the adrenaline and energy loss. Overall, Evicerate is therefore better for pressure.
As far as spiking goes, yes decapitate hits a harder as an elite, but as many real warriors know, you need a follow up for the KO. The w/d idea is nice but you have to sac points into wind prayers which i don't think is as good as the evicerate build.
Okay there is a lot of things I can talk about for decapitate and why it is ineffective and why even though its spike damage is greater, evicerate still takes the cake.
I believe Decapitate and Evicerate should be similar to each other in the way that body blow and executioners strike are similiar. My idea is flawed probably because I have homework and am not focusing purely on fixing the skill but i believe something like this may work. Keep in mind when balancing a skill, I cannot stress this enough, you must focus on every aspect of PvP, NOT just HA, GvG, RA, AB and TA but levels of skill in those categories. You must consider gimmicks, Overpowered abilities and harmony with other skills. This is one reason why i hate when people attempt to change 20 skills in a single post because no way can you do 20 of these with the other skills alone." If you are going to suggest a skill change do it one at a time. The developers are very slow and careful when they update skills like this because they realize too much change at once will lead to a situation that you overlooked. Remember WoTA sins in that one big update? A/R A/D A/P.... etc you get it.
remember:
Evicerate: Elite Axe Attack. If Eviscerate hits, you strike for +1...25...31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17...20 seconds. (8 adren)
My idea for Decapitate:
Decapitate: Elite Axe Attack. If this attack hits, you deal +3...14...17 damage and cause a Deep Wound for 5...17...20 seconds. If you strike a knocked down foe, you strike for an additional 3...14...17 damage. (8 adren)
I took into consideration exact damage and adrenaline cost as well.
Instead of discussing all the scenarios of why this will work, just post one in which you think it will not be balanced. One thing you should remember is TOP and i mean TOP warriors will take advantage of decapitate in GvG specifically because of the knockdown condition for bonus damage. If you have any constructive criticism or questions go nuts. I would love to hear feedback and if you feel my idea will damage the game in any way please respond.
If you switch out evicerate for decapitate in the standard w/e axe build, you will quickly realize that they aren't equals. Using 14 axe mastery, decap hits +47 (19 sec deep wound) and evicerate hits +29 (19 sec deep wound). It is simply a matter of damage. Evicerate does 18 less damage than decapitate and only has a chance of critical damage. Is that worth all your energy and adrenaline to do 18 more? The critical damage bonus guarantee is nice, but you will be dropping 2 times for evicerate chains than decapitate because of the adrenaline and energy loss. Overall, Evicerate is therefore better for pressure.
As far as spiking goes, yes decapitate hits a harder as an elite, but as many real warriors know, you need a follow up for the KO. The w/d idea is nice but you have to sac points into wind prayers which i don't think is as good as the evicerate build.
Okay there is a lot of things I can talk about for decapitate and why it is ineffective and why even though its spike damage is greater, evicerate still takes the cake.
I believe Decapitate and Evicerate should be similar to each other in the way that body blow and executioners strike are similiar. My idea is flawed probably because I have homework and am not focusing purely on fixing the skill but i believe something like this may work. Keep in mind when balancing a skill, I cannot stress this enough, you must focus on every aspect of PvP, NOT just HA, GvG, RA, AB and TA but levels of skill in those categories. You must consider gimmicks, Overpowered abilities and harmony with other skills. This is one reason why i hate when people attempt to change 20 skills in a single post because no way can you do 20 of these with the other skills alone." If you are going to suggest a skill change do it one at a time. The developers are very slow and careful when they update skills like this because they realize too much change at once will lead to a situation that you overlooked. Remember WoTA sins in that one big update? A/R A/D A/P.... etc you get it.
remember:
Evicerate: Elite Axe Attack. If Eviscerate hits, you strike for +1...25...31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17...20 seconds. (8 adren)
My idea for Decapitate:
Decapitate: Elite Axe Attack. If this attack hits, you deal +3...14...17 damage and cause a Deep Wound for 5...17...20 seconds. If you strike a knocked down foe, you strike for an additional 3...14...17 damage. (8 adren)
I took into consideration exact damage and adrenaline cost as well.
Instead of discussing all the scenarios of why this will work, just post one in which you think it will not be balanced. One thing you should remember is TOP and i mean TOP warriors will take advantage of decapitate in GvG specifically because of the knockdown condition for bonus damage. If you have any constructive criticism or questions go nuts. I would love to hear feedback and if you feel my idea will damage the game in any way please respond.
phan
In my opinion it will be a bit to easy i guess .. well to prot it with sb ;
heal monk calls knockdown and he gets sb'ed against decap .
Maybe use the normal version but instead of all energy loss make it -10 or for 5 seconds you have -40armor ; meh i don't know .. just giving my opinion
heal monk calls knockdown and he gets sb'ed against decap .
Maybe use the normal version but instead of all energy loss make it -10 or for 5 seconds you have -40armor ; meh i don't know .. just giving my opinion
Shayne Hawke
I'd say lower the base bonus by a bit and increase the bonus by up to 10 or so. You've definitely got a reasonable idea going there.
zelgadissan
I dunno. One of the more common bars you see for an Eviscerate warrior includes both Shock and Bull's, so they have multiple ways to do the KD. At the same time though, would you really force yourself to only spike on KD for three more damage?
Maybe I would if it was unblockable. Given the above suggestion, I'd still take Eviscerate.
Edit: like Shayne said though, it's definitely a better idea than what it is now.
Maybe I would if it was unblockable. Given the above suggestion, I'd still take Eviscerate.
Edit: like Shayne said though, it's definitely a better idea than what it is now.
Marty Silverblade
Have it hit twice. First does DW, second one does damage. That way it holds true to it's finishing maneuvre type thing. Penalties still apply as they do now, though some other fiddling will need to be done with damage and stuff.
thor hammerbane
Very good idea for the skill change. Would greatly reward proper bulls strikes, and the end result wouldnt be too different from an actual eviscerate. I would love a little change
/signed
/signed
emuking
200+ view and 6 comments; it would be really cool if you could simply agree or disagree with my scheme, and yes im debating conditional damg increase by MAYBE a couple points if at all. The more voices the higher chance anet will listen! Thankyou for your time!
Elir
indeed its a nice idea,
bulls and Decap will have to much dps that can replace the so old evi axe spike
but do you really think that a-net developers will listen?
/signed
bulls and Decap will have to much dps that can replace the so old evi axe spike
but do you really think that a-net developers will listen?
/signed
jaximus
thats worse than evis as you said it. you gotta make it have a lot bigger damage on the conditional, give it the auto crit back, or dont change it at all. as it is now, everything being perfect, you get +3 damage, not worth it. id say, leave it as is except you keep your energy. that way you need a cancel stance that isnt rush, and cant spam shock and frenzy or youd be left vulnerable.
wind fire and ice
Not a bad idea at all.
imo add a bit of damage to the unconditional and take a bit from the conditional though so its still worth using on targets with balanced stance/ect.
imo add a bit of damage to the unconditional and take a bit from the conditional though so its still worth using on targets with balanced stance/ect.
ele pl
My idea: its DECAPITATE, so it should have like: if this attack kills the foe (or this attack hits foe with less than 50 % health - one of those) you dont need to lost your e and adren.
Capua
Your suggestion sounds okay, far better than the current Decapitate at least.
aj throttle
interesting idea you have. but if i would change decapitate it would look like this
+17-20-25 dmg deep wound and cripple or even a bleed and require 7 adren.
+17-20-25 dmg deep wound and cripple or even a bleed and require 7 adren.
hellyea526
that would be overpowered, it would be like crip slash on steroids. at the op's idea, you would need to add more conditional damage for it to be feasible.
Tenebrae
Thats fine , make it unblockable and there u go , good skill . Otherwise make victims skills disabled for 2....6 secs would be great ( kinda like stun effect ).
ac1inferno
I don't see anything wrong with [[Decapitate] as it is right now. If you don't like losing all the energy, use [[Zealous Renewal] or swap to a -5 energy weapon when using Decapitate and then swap back to a normal weapon. You could even use [[Ether Signet]. If you're worried about the adrenaline, use it with [[Burst of Aggression].
emuking
Quote:
Thats fine , make it unblockable and there u go , good skill . Otherwise make victims skills disabled for 2....6 secs would be great ( kinda like stun effect ).
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If all of you would love it changed to this, it might be because all of you would start using it, which is what i do not want. I want diversity, so if 1/2 of you would use this and the other half would find evis more useful because that +3 (or +4 or 5 w/e its a theory skill change) is not useful, then i have done my job well.
To the post above, Decapitate is a problem for pvp, ask anyone PVP CREDIBLE and mention bar compression, adaptation, or the fact that you have to bring a bunch of bad skills to barely make it work as a build.
Thanks for all comments, keep them up!
Nittle Grasper
9 adrenaline +5...45 (@ rank 15) if this attack hits, if your target is knocked down this attack causes deep wound for 5...20 seconds.
how about that?
how about that?
emuking
That would be too powerful. It would be one more adren than evis for extra damg and a knockdown. Knockdowns are very powerful for warriors, and there is a reason no sword or axe skill causes knockdown. Imagine a bulls strike followed by the decapitate qknock you... and then shock!... and then dchop! It would be like knocklocking on a hammer warrior with better damage. The only way to stop this would be more blocking for monks meaning more mo/w's. I think this would apply to gvg's as well because you would need extra defense vs this kind of pressure. A for effort but it would be imbalanced towards evis and all the other axe elites.
placebo overdose
Quote:
That would be too powerful. It would be one more adren than evis for extra damg and a knockdown. Knockdowns are very powerful for warriors, and there is a reason no sword or axe skill causes knockdown. Imagine a bulls strike followed by the decapitate qknock you... and then shock!... and then dchop! It would be like knocklocking on a hammer warrior with better damage. The only way to stop this would be more blocking for monks meaning more mo/w's. I think this would apply to gvg's as well because you would need extra defense vs this kind of pressure. A for effort but it would be imbalanced towards evis and all the other axe elites.
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shogun avatar
How about: you increase adrenalin cost to 10 and not make it loose all your energy. It would be similar to Final thrust, only a bit stronger and elite version. It would be much better then the current state and i don't see it as overpowered.
MagmaRed
1) Use Decapitate
2) Switch to a +5 energy Axe
3) Use Critical Chop (1 second activation)
Still get your finishing blow in after the energy/adrenaline loss. Due to the extreme drawback of losing all energy and adrenaline, I would agree this skill needs more to it. Damage isn't what should be added though, as it already deals a large package of damage. Bleeding wouldn't be bad as a cover condition for the Deep Wound. The gauranteed Critical hit is nice, but not enough. Bleeding wouldn't be over powered, but maybe not enough. Not able to be blocked would be nice, making Blind or hexes the only counter to it.
Not really sure what would be best. Lots of options I see possible though. Even an activation time of 1 second or less would help.
2) Switch to a +5 energy Axe
3) Use Critical Chop (1 second activation)
Still get your finishing blow in after the energy/adrenaline loss. Due to the extreme drawback of losing all energy and adrenaline, I would agree this skill needs more to it. Damage isn't what should be added though, as it already deals a large package of damage. Bleeding wouldn't be bad as a cover condition for the Deep Wound. The gauranteed Critical hit is nice, but not enough. Bleeding wouldn't be over powered, but maybe not enough. Not able to be blocked would be nice, making Blind or hexes the only counter to it.
Not really sure what would be best. Lots of options I see possible though. Even an activation time of 1 second or less would help.
MStarfire
I think the point of Decapitate is to use it at the end of a chain, so that you have the adrenaline to power it and nobody left to use energy attacks on once you use it.
I would like to see some Axe Mastery skill reworked, though, since many of them are very conditional. Hammers, too.
I would like to see some Axe Mastery skill reworked, though, since many of them are very conditional. Hammers, too.
Whenitrainsitpours
How about...
Decapitate
Elite Axe Attack. Deals +5...41...50 damage plus an additional +1 damage for each point of adrenaline and energy lost. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. You lose all adrenaline and Energy.
Something like that would make it somewhat decent in the way that it can start a big spike.
Decapitate
Elite Axe Attack. Deals +5...41...50 damage plus an additional +1 damage for each point of adrenaline and energy lost. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. You lose all adrenaline and Energy.
Something like that would make it somewhat decent in the way that it can start a big spike.
zelgadissan
^ Nothing says E/W axe warrior like that suggestion. I wouldn't do it because saccing 50+ energy for 50+ damage isn't smart, but still. Gimmicky ideas just don't appeal to me.
Owik Gall
I think the only change this skill needs is take out the lose all adrenaline description and replace it with lose 10 or 15 energy.
emuking
nvm decap isnt gonna get changed right now, they changed every other warrior elite but this 1 because the developers (in spite of me) don't listen to ANONYMOUS EMU-ppl. No worries! ill try to get decap changed later when the GW population gets cut in half again and my voice will be STRONGER FASTER BETTER! thanks for all comments and additional ideas on how to change decap!