Summoned Creatures In Party Screen?
Achrr The Archer
Did a search and checked the sticky, and didn't find anything right away, so I apologize if someone has said this already. Since all these new summoning stones have been added, I think it's about due time to add these creatures to the party screen. It's especialy annoying when you're a monk and have to click over a whole mob to find your summoned creature to throw a seed on it or what have you to keep it from dying. I just think it would make a lot more sense and be a relevent thing to do.
Thanks,
Thanks,
Bong Bro Zac
i agree... or remove summon sickness and allow us to use another when one died.. one at a time of course
zwei2stein
Sure, why not.
JupiterStarWarrior
For a moment, I was thinking minions and the like. But, yeah, something that puts the creatures in the "Allies" part of the Party Window would be very beneficial. The tab can be collapsed or expanded to suit each person's needs and to avoid clutter, but would also provide Healers a way to quickly target the needed ally who needs healing.
Not a bad idea, actually.
Not a bad idea, actually.
Achrr The Archer
And yea I didn't clarify, by party screen, I meant under the allies screen just like a pet would be or an npc during a quest or mission.
pamelf
/signed. It is perfectly logical.
Bristlebane
/signed
And while it, add hotkeys for target next/previous summoned creature. This includes minions and spirits as well.
And while it, add hotkeys for target next/previous summoned creature. This includes minions and spirits as well.
MithranArkanere
It would be nice to have them under Allies or Summons in the Party panel.
It would be even nicer if all Minions, Spirits and summonend creatures in general appeared under a "Summons" collapsible section in the Party panel.
It would be even nicer if all Minions, Spirits and summonend creatures in general appeared under a "Summons" collapsible section in the Party panel.
Konig Des Todes
Yet another thing to add to the party list. Minions, Spirits, Stones. Yay! Just make it collapsable and I'm good. I don't want to look at my minion list go from 8 to 0 to 8 to 0 to 8 over and over in mina-seconds when vanquishing with a MB.
/signed
/signed
the Puppeteer
1st make it for minions and spirits.
Then we can talk about the item summons
Then we can talk about the item summons
Achrr The Archer
I don't think minions and spirits are really too important. How many monks actually take the time to heal a minion or spirits. Most builds are based are spirits and minions dying anyways. Life spirit, death nova...
Shayne Hawke
Summoning Sickness should stay.
The OP would be a great addition and goes right up there with minion tabs, tabs for allies not currently listed, and seeing other teams in AB.
The OP would be a great addition and goes right up there with minion tabs, tabs for allies not currently listed, and seeing other teams in AB.
Stupid Shizno
/notsign
if your monk cant watch the battlefield, click on the summoned thing and heal it, he shouldnt be monking.
how else do you plan to heal your npcs in a gvg =\
just yell at your monks to stop red bar camping and watch the battlefield.
if your monk cant watch the battlefield, click on the summoned thing and heal it, he shouldnt be monking.
how else do you plan to heal your npcs in a gvg =\
just yell at your monks to stop red bar camping and watch the battlefield.
Achrr The Archer
Since when do summoning stones and gvg have something in common? PvE + PvP = whole new ball game
Konig Des Todes
Quote:
if your monk cant watch the battlefield, click on the summoned thing and heal it, he shouldnt be monking.
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In other words, I don't think hero monks heal the summoning creatures. As such, the only way to heal them without a human monk is to macro, and when you're, say, a ranger with an interrupt build, you have to keep your eye on the enemy's skill usage to interrupt the powerful skills (Word of Healing, Searing Flames in HM, etc.) and you don't have as much time to keep an eye on your summoned creature.
Stupid Shizno
obviously you missed the point where i said, if your monk cant read the battlefield, he shouldnt be monking
this is common sense for pvp or pve numbnuts. obviously you dont pvp.
as for hero monks, who uses those anyways? all hero healers are n/rts now. and if there is a human monk there isnt a question he should know how to monk properly.
this is common sense for pvp or pve numbnuts. obviously you dont pvp.
as for hero monks, who uses those anyways? all hero healers are n/rts now. and if there is a human monk there isnt a question he should know how to monk properly.
the Puppeteer
knowing which minion is about to die and easy target them is good for necros
Konig Des Todes
Quote:
as for hero monks, who uses those anyways? all hero healers are n/rts now. and if there is a human monk there isnt a question he should know how to monk properly.
|
And the same thing stands for N/Rt healers. Unless macro, I see no healing on their part. Mechanics of AI between monk heroes and any other profession hero is the same with healing spells. Monk heroes would actually be more observant than the other heroes, if there was a difference.
I also just went out and noticed the Golem receive no healing from Mhenlo or Tahlkora. Not enough to call empirical, but enough to add as support to the purpose of this thread, until proven otherwise. And macro doesn't count has a hero healing a summoned creature.
The Little Viking
I havent tried any of the summoning stones yet, and after reading this, im glad I havent. I never really thought about the healing process for them, but now you have given me something to think about. If we can have a Dwarven ghost hero in the party screen so a monk can heal it, then it stands to reason that a summoned creature should have the same priority.
As for Stupid Shizno comments on the subject, no not all PvE healers are N?Rt. I like to keep my necro heros set to gather an army rather then heal.
I do believe by giving minions a spot on the party screen is a little much. They die so quickly anyway, and as for myself, i prefer the minions to die off quickly for the energy boosts anyway.
I for one thank you for bringing this issue to our attention before going out and crafting a bunch of the new but different summons.
As for Stupid Shizno comments on the subject, no not all PvE healers are N?Rt. I like to keep my necro heros set to gather an army rather then heal.
I do believe by giving minions a spot on the party screen is a little much. They die so quickly anyway, and as for myself, i prefer the minions to die off quickly for the energy boosts anyway.
I for one thank you for bringing this issue to our attention before going out and crafting a bunch of the new but different summons.
Stupid Shizno
necro/rt cant prot? no shit?!? they arnt monks, prots are a monk speciality
now if you mean to mitigate damage, which is what a prot spell does. then yes a rt can do that. obviously you never heard of weapon of warding, which is the kickass version of guardian.
then you got lame scrub pve shit as union, shelter.
and your not suppose to rely on these new stones, its just something to waste skill points and cash on. it has no dire effect on gameplay, if it dies you dont fail mission, which is why its not in the party menu.
now if you mean to mitigate damage, which is what a prot spell does. then yes a rt can do that. obviously you never heard of weapon of warding, which is the kickass version of guardian.
then you got lame scrub pve shit as union, shelter.
and your not suppose to rely on these new stones, its just something to waste skill points and cash on. it has no dire effect on gameplay, if it dies you dont fail mission, which is why its not in the party menu.
Achrr The Archer
Quote:
necro/rt cant prot? no shit?!? they arnt monks, prots are a monk speciality
now if you mean to mitigate damage, which is what a prot spell does. then yes a rt can do that. obviously you never heard of weapon of warding, which is the kickass version of guardian. then you got lame scrub pve shit as union, shelter. and your not suppose to rely on these new stones, its just something to waste skill points and cash on. it has no dire effect on gameplay, if it dies you dont fail mission, which is why its not in the party menu. |
t3dw4rd0
Quote:
I don't think minions and spirits are really too important. How many monks actually take the time to heal a minion or spirits. Most builds are based are spirits and minions dying anyways. Life spirit, death nova...
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@ OP
/signed (tbh I'm neutral on this topic)
MagmaRed
It is a free hench/hero. Putting it in the party menu just makes it even less productive to play with other people. If you feel a need to heal them, then target them yourself. I use the Golems I got from the MOX quests when I Vanquish on my Monk. I don't waste time healing the Golem. I am surprised at how long it lives in HM, but I prefer to focus on the people actually playing with me. Even if those people include AI heroes or hench.
Although I like using them, I don't think they should be improved in any way. Some of the new stones from the last update even seem too powerful to me.
/unsigned
Although I like using them, I don't think they should be improved in any way. Some of the new stones from the last update even seem too powerful to me.
/unsigned
DoomFrost
Nice idea, I don't see a major problem with it, if it adds to the player's enjoyment of the game and makes it less frustrating for them I'm not going to /unsign it.
/signed
/signed
Arkantos
I really don't see why not.
MirkoTeran
I don't see why. Change AI so heroes heal allys, but a human monk should be able to heal him. But anyways, if it dies just summon another one.
Stupid Shizno
Achrr The Archer
Scary
/signed.
it would give more plessure for the mony you spend on the stones.
it would give more plessure for the mony you spend on the stones.
Miss Puddles
/signed as long as summoning sickness is around.
Floski
but but but. THE CODING BLAH BLAH BLAH.
That is to say I have no idea what I'm talking about and have no real objections. Just here to make fun of idiots who always say "CODING" to every suggestion, as if that is a legitimate issue.
I would say however, that if they decide to do this, that it incorporate a separate window from the party bar, one that can be closed and opened on command. This way, monks don't NEED to heal the minions or whatever if they don't want to, and it doesn't put more clutter on the screen. However, for a minion bomber, it might make the job a lot easier being able to see which minion to deathnova first, so he may choose to put it up. But warriors, rangers, eles, dervs, sins, these guys really don't need to see summoned creatures, so the option should be there to close the window.
That is to say I have no idea what I'm talking about and have no real objections. Just here to make fun of idiots who always say "CODING" to every suggestion, as if that is a legitimate issue.
I would say however, that if they decide to do this, that it incorporate a separate window from the party bar, one that can be closed and opened on command. This way, monks don't NEED to heal the minions or whatever if they don't want to, and it doesn't put more clutter on the screen. However, for a minion bomber, it might make the job a lot easier being able to see which minion to deathnova first, so he may choose to put it up. But warriors, rangers, eles, dervs, sins, these guys really don't need to see summoned creatures, so the option should be there to close the window.
Achrr The Archer
Thats why they said that it could be a collapsable window that you could have.
Numa Pompilius
Personally I'd rather have a window for minions, and I think summons are intended not as team members but as expendable, but OK, sure, one for summons as well. There should be some shortcut for finding anything which can be targeted with a spell.
Like others have said, it must be collapsible, because it's going to get pretty cramped on screen with 8 players, a couple of pets, 8 summons, and 10-20 minions.
Like others have said, it must be collapsible, because it's going to get pretty cramped on screen with 8 players, a couple of pets, 8 summons, and 10-20 minions.
MithranArkanere
Imagine with 8 pets... no, 12 in the Factions elites.
Hm...
Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature...
That makes... 157...? Phew... a lot to put in a panel...
Along with being collapsible, it would also need a scrollbar.
Hm...
Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature...
That makes... 157...? Phew... a lot to put in a panel...
Along with being collapsible, it would also need a scrollbar.
Puebert
/signed just for Asura and Stone Summons.
Minions should be in a separate window visible to only the creator of those minions.
Minions should be in a separate window visible to only the creator of those minions.
Achrr The Archer
Quote:
Imagine with 8 pets... no, 12 in the Factions elites.
Hm... Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature... That makes... 157...? Phew... a lot to put in a panel... Along with being collapsible, it would also need a scrollbar. |
MithranArkanere
That's why I said "The" summon-stone creature, not "one each".
In programming, you must always prepare for the EXTREME, no matter how low the chances of something happening, if it can happen, then you must make the system be able to stand it.
If you don't, when the time comes, you get a crash or an unexpected behavior.
It doesn't matter if not much people would go "All MM", the only important thing is that people CAN go "All MM".
In programming, you must always prepare for the EXTREME, no matter how low the chances of something happening, if it can happen, then you must make the system be able to stand it.
If you don't, when the time comes, you get a crash or an unexpected behavior.
It doesn't matter if not much people would go "All MM", the only important thing is that people CAN go "All MM".
hoschi
Quote:
omg?? someone else thinks redbar monks are fail???
glad to see someone else agrees. |
I think there's more important stuff in the game that could be done, than just wasting time on that. Or did you guys wanted a party-window extension that shows all your minions, as well ?
And even for those who do not play GvG (sadly there are still a 'few' around...), you'd need the same kind of awareness playing AB for example. Keeping NPC's and other teammates alive which aren't listed in your party window can turn the tide and will help you win a match you'd lost in any other case.
/notsigned.
Arkantos
Quote:
i second that. battlefield awareness isn't limited to PvP players only. It's an absolute must for them, but why should a PvE monk handle things differently ? |
FoxBat
There's so few GvG NPCs now, they could put them under the ally tab.
Anyway ask how many high-end monks play without a redbar partyscreen in matches that count. No, you can't stay glued to the redbar like a noob monk, but it's still something to watch in the corner of your eye.
Anyway ask how many high-end monks play without a redbar partyscreen in matches that count. No, you can't stay glued to the redbar like a noob monk, but it's still something to watch in the corner of your eye.