Summoned Creatures In Party Screen?

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

Did a search and checked the sticky, and didn't find anything right away, so I apologize if someone has said this already. Since all these new summoning stones have been added, I think it's about due time to add these creatures to the party screen. It's especialy annoying when you're a monk and have to click over a whole mob to find your summoned creature to throw a seed on it or what have you to keep it from dying. I just think it would make a lot more sense and be a relevent thing to do.
Thanks,

Bong Bro Zac

Academy Page

Join Date: Nov 2008

Dirty South

D/

i agree... or remove summon sickness and allow us to use another when one died.. one at a time of course

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Sure, why not.

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

For a moment, I was thinking minions and the like. But, yeah, something that puts the creatures in the "Allies" part of the Party Window would be very beneficial. The tab can be collapsed or expanded to suit each person's needs and to avoid clutter, but would also provide Healers a way to quickly target the needed ally who needs healing.

Not a bad idea, actually.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

And yea I didn't clarify, by party screen, I meant under the allies screen just like a pet would be or an npc during a quest or mission.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed. It is perfectly logical.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

/signed

And while it, add hotkeys for target next/previous summoned creature. This includes minions and spirits as well.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It would be nice to have them under Allies or Summons in the Party panel.

It would be even nicer if all Minions, Spirits and summonend creatures in general appeared under a "Summons" collapsible section in the Party panel.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Yet another thing to add to the party list. Minions, Spirits, Stones. Yay! Just make it collapsable and I'm good. I don't want to look at my minion list go from 8 to 0 to 8 to 0 to 8 over and over in mina-seconds when vanquishing with a MB.

/signed

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

1st make it for minions and spirits.
Then we can talk about the item summons

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

I don't think minions and spirits are really too important. How many monks actually take the time to heal a minion or spirits. Most builds are based are spirits and minions dying anyways. Life spirit, death nova...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Summoning Sickness should stay.

The OP would be a great addition and goes right up there with minion tabs, tabs for allies not currently listed, and seeing other teams in AB.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

/notsign

if your monk cant watch the battlefield, click on the summoned thing and heal it, he shouldnt be monking.

how else do you plan to heal your npcs in a gvg =\

just yell at your monks to stop red bar camping and watch the battlefield.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

Quote:
Originally Posted by Stupid Shizno View Post
/notsign

if your monk cant watch the battlefield, click on the summoned thing and heal it, he shouldnt be monking.

how else do you plan to heal your npcs in a gvg =\

just yell at your monks to stop red bar camping and watch the battlefield.
Since when do summoning stones and gvg have something in common? PvE + PvP = whole new ball game

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Stupid Shizno View Post
if your monk cant watch the battlefield, click on the summoned thing and heal it, he shouldnt be monking.
I might be wrong on this, but I don't think the Hero monks heal NPCs when they are not in your party (minions and spirits ARE in your party, just not listed).

In other words, I don't think hero monks heal the summoning creatures. As such, the only way to heal them without a human monk is to macro, and when you're, say, a ranger with an interrupt build, you have to keep your eye on the enemy's skill usage to interrupt the powerful skills (Word of Healing, Searing Flames in HM, etc.) and you don't have as much time to keep an eye on your summoned creature.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

obviously you missed the point where i said, if your monk cant read the battlefield, he shouldnt be monking

this is common sense for pvp or pve numbnuts. obviously you dont pvp.

as for hero monks, who uses those anyways? all hero healers are n/rts now. and if there is a human monk there isnt a question he should know how to monk properly.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Achrr The Archer View Post
I don't think minions and spirits are really too important. How many monks actually take the time to heal a minion or spirits. Most builds are based are spirits and minions dying anyways. Life spirit, death nova...
knowing which minion is about to die and easy target them is good for necros

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Stupid Shizno View Post
as for hero monks, who uses those anyways? all hero healers are n/rts now. and if there is a human monk there isnt a question he should know how to monk properly.
Well, most people use hero monks. N/Rt heroes can NOT go prot, just heal.

And the same thing stands for N/Rt healers. Unless macro, I see no healing on their part. Mechanics of AI between monk heroes and any other profession hero is the same with healing spells. Monk heroes would actually be more observant than the other heroes, if there was a difference.

I also just went out and noticed the Golem receive no healing from Mhenlo or Tahlkora. Not enough to call empirical, but enough to add as support to the purpose of this thread, until proven otherwise. And macro doesn't count has a hero healing a summoned creature.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

I havent tried any of the summoning stones yet, and after reading this, im glad I havent. I never really thought about the healing process for them, but now you have given me something to think about. If we can have a Dwarven ghost hero in the party screen so a monk can heal it, then it stands to reason that a summoned creature should have the same priority.
As for Stupid Shizno comments on the subject, no not all PvE healers are N?Rt. I like to keep my necro heros set to gather an army rather then heal.
I do believe by giving minions a spot on the party screen is a little much. They die so quickly anyway, and as for myself, i prefer the minions to die off quickly for the energy boosts anyway.
I for one thank you for bringing this issue to our attention before going out and crafting a bunch of the new but different summons.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

necro/rt cant prot? no shit?!? they arnt monks, prots are a monk speciality

now if you mean to mitigate damage, which is what a prot spell does. then yes a rt can do that. obviously you never heard of weapon of warding, which is the kickass version of guardian.

then you got lame scrub pve shit as union, shelter.

and your not suppose to rely on these new stones, its just something to waste skill points and cash on. it has no dire effect on gameplay, if it dies you dont fail mission, which is why its not in the party menu.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

Quote:
Originally Posted by Stupid Shizno View Post
necro/rt cant prot? no shit?!? they arnt monks, prots are a monk speciality

now if you mean to mitigate damage, which is what a prot spell does. then yes a rt can do that. obviously you never heard of weapon of warding, which is the kickass version of guardian.

then you got lame scrub pve shit as union, shelter.

and your not suppose to rely on these new stones, its just something to waste skill points and cash on. it has no dire effect on gameplay, if it dies you dont fail mission, which is why its not in the party menu.
Who said anything about relying on them. They're a specialty item, and yea they are something that you waste money on. So why would it not make sense to actually give them a better chance to live for the money you spend on making them and the materials?

t3dw4rd0

Lion's Arch Merchant

Join Date: Dec 2006

Liars Cheats and Thieves [Liar]

D/

Quote:
Originally Posted by Achrr The Archer View Post
I don't think minions and spirits are really too important. How many monks actually take the time to heal a minion or spirits. Most builds are based are spirits and minions dying anyways. Life spirit, death nova...
I play rit lord spirit spammer and it's annoying not to at least be able to tell which spirits are alive. Necros get a minion counter, so can rits at least get a spirit counter or something?


@ OP
/signed (tbh I'm neutral on this topic)

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

It is a free hench/hero. Putting it in the party menu just makes it even less productive to play with other people. If you feel a need to heal them, then target them yourself. I use the Golems I got from the MOX quests when I Vanquish on my Monk. I don't waste time healing the Golem. I am surprised at how long it lives in HM, but I prefer to focus on the people actually playing with me. Even if those people include AI heroes or hench.

Although I like using them, I don't think they should be improved in any way. Some of the new stones from the last update even seem too powerful to me.

/unsigned

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Nice idea, I don't see a major problem with it, if it adds to the player's enjoyment of the game and makes it less frustrating for them I'm not going to /unsign it.

/signed

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I really don't see why not.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

I don't see why. Change AI so heroes heal allys, but a human monk should be able to heal him. But anyways, if it dies just summon another one.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

Quote:
Originally Posted by MirkoTeran View Post
I don't see why. Change AI so heroes heal allys, but a human monk should be able to heal him. But anyways, if it dies just summon another one.

omg?? someone else thinks redbar monks are fail???

glad to see someone else agrees.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

Quote:
Originally Posted by Stupid Shizno View Post
omg?? someone else thinks redbar monks are fail???

glad to see someone else agrees.
Constructive critisim would be nice, not just smart ass comments. It seems as you are only good at the latter. Thanks to everyone else in support of the topic!

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

/signed.

it would give more plessure for the mony you spend on the stones.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

/signed as long as summoning sickness is around.

Floski

Krytan Explorer

Join Date: Aug 2007

Rank Three Plus Pug [deer]

W/

but but but. THE CODING BLAH BLAH BLAH.

That is to say I have no idea what I'm talking about and have no real objections. Just here to make fun of idiots who always say "CODING" to every suggestion, as if that is a legitimate issue.

I would say however, that if they decide to do this, that it incorporate a separate window from the party bar, one that can be closed and opened on command. This way, monks don't NEED to heal the minions or whatever if they don't want to, and it doesn't put more clutter on the screen. However, for a minion bomber, it might make the job a lot easier being able to see which minion to deathnova first, so he may choose to put it up. But warriors, rangers, eles, dervs, sins, these guys really don't need to see summoned creatures, so the option should be there to close the window.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

Thats why they said that it could be a collapsable window that you could have.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Personally I'd rather have a window for minions, and I think summons are intended not as team members but as expendable, but OK, sure, one for summons as well. There should be some shortcut for finding anything which can be targeted with a spell.

Like others have said, it must be collapsible, because it's going to get pretty cramped on screen with 8 players, a couple of pets, 8 summons, and 10-20 minions.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Imagine with 8 pets... no, 12 in the Factions elites.

Hm...

Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature...

That makes... 157...? Phew... a lot to put in a panel...

Along with being collapsible, it would also need a scrollbar.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

/signed just for Asura and Stone Summons.

Minions should be in a separate window visible to only the creator of those minions.

Achrr The Archer

Achrr The Archer

Krytan Explorer

Join Date: Nov 2005

Minnesota

[Bye]

Mo/

Quote:
Originally Posted by MithranArkanere View Post
Imagine with 8 pets... no, 12 in the Factions elites.

Hm...

Imagine it... 12 Necromancers with 10 Minions each, plus one Asura summon and one animal companion each plus the Stone-Summoned creature...

That makes... 157...? Phew... a lot to put in a panel...

Along with being collapsible, it would also need a scrollbar.
There would never be a 12 necro party, especially 12 N/R with pets. Plus you can only have 1 Summon Stone Active at anytime.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

That's why I said "The" summon-stone creature, not "one each".

In programming, you must always prepare for the EXTREME, no matter how low the chances of something happening, if it can happen, then you must make the system be able to stand it.

If you don't, when the time comes, you get a crash or an unexpected behavior.

It doesn't matter if not much people would go "All MM", the only important thing is that people CAN go "All MM".

hoschi

hoschi

Ascalonian Squire

Join Date: Jul 2008

New York

Strike Force

Mo/

Quote:
Originally Posted by Stupid Shizno View Post
omg?? someone else thinks redbar monks are fail???

glad to see someone else agrees.
i second that. battlefield awareness isn't limited to PvP players only. It's an absolute must for them, but why should a PvE monk handle things differently ?

I think there's more important stuff in the game that could be done, than just wasting time on that. Or did you guys wanted a party-window extension that shows all your minions, as well ?

And even for those who do not play GvG (sadly there are still a 'few' around...), you'd need the same kind of awareness playing AB for example. Keeping NPC's and other teammates alive which aren't listed in your party window can turn the tide and will help you win a match you'd lost in any other case.

/notsigned.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
i second that. battlefield awareness isn't limited to PvP players only. It's an absolute must for them, but why should a PvE monk handle things differently ?
Because unlike PvP, PvE takes little to no brains to play, and in PvE you know what you're facing. Monk screws up in GvG, it's gg. Monk screws up in PvE, you either res from shrine, run back or don't wipe at all.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

There's so few GvG NPCs now, they could put them under the ally tab.

Anyway ask how many high-end monks play without a redbar partyscreen in matches that count. No, you can't stay glued to the redbar like a noob monk, but it's still something to watch in the corner of your eye.