Increase AB faction

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

After the update AB has been one of the least efficient ways of gaining faction, AB has always seemed to be the main attraction of the whole Kurz vs Luxon thing and should give a decent amount of faction. I would suggest to at least double it, 3-5k for per ab seems reasonable but those numbers are subject to change.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

They were already increased, and now you want them increased again?

"Give them an inch and they'll ask for a mile" truly is true.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

I prefer the term "give them an inch and they'll think they're a ruler."

Anyway, I actually agree. You get more faction per time spent when you're vanquishing than when you do doing AB. I suppose AB needs more reworks than just this. Maybe I'd prefer to see new maps and new tactics/mechanics for winning (such as kill count, shrine cap, king of the hill, whatever) before the basic rewards were adjusted.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

King of the Hill would be awesome, I agree. In the next update, Anet, bring more AB modes out!

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The recent increase in faction from AB was so minor that I couldn't notice any difference, so have to /agree here. However, I would like to suggest a specific mechanism instead of just multiplying the final rewards:

For every successful conversion of a shrine (i.e., capping a shrine previously held by the opposite side) players on the capping side receive a reward of 50 faction (i.e., all 12 players, not just the ones who cap the shrine).

This would provide around 500-1000 points of additional faction per match and promote smart play.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

The attraction for AB is that you also get baltazar faction, it doesn't need an increase

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Quote:
Originally Posted by tmakinen View Post
The recent increase in faction from AB was so minor that I couldn't notice any difference, so have to /agree here. However, I would like to suggest a specific mechanism instead of just multiplying the final rewards:

For every successful conversion of a shrine (i.e., capping a shrine previously held by the opposite side) players on the capping side receive a reward of 50 faction (i.e., all 12 players, not just the ones who cap the shrine).

This would provide around 500-1000 points of additional faction per match and promote smart play.
I would /sign for this^^

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

Not needed...amount of factions is gd as it is...those ab mods could be nice...and maybe it is just me...but I would ike that anet makes titles harder to get not easier, so that they really really mean something (yes there already are titles that are hard to get, hoping it will stay like that)

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

Its not about making the titles easier to get, its about balancing out the methods of getting them. Why bother making 15k faction an hour (made up number), when you can get 27k faction an hour (vanq)?

Si Mana

Si Mana

Ascalonian Squire

Join Date: Oct 2007

Gold Coast, Australia

AUS

N/

This update further degraded the faction titles.

Since the beginning of the Z title, there has been a massive increase in Pve players coming into AB just to farm balth & faction through bad game play, leeching and suiciding, especially on double point weekends.
I don't think losing teams should get double faction on these weekends.
This may avert making AB unplayable during these weekends.

Was the intention of this update to make it actually easier for people to ff through vanquishing than to even play AB at all?

So yes, l agree, faction rewards should be increased for AB. Its way out of balance now.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I saw the title, can't believe someone would ask something like that after the decent update. Then I thought I'd give this a chance and read it so maybe there's more to it than what I thought. There wasn't.

So now, I ask this... Please drop this! Anet was generous enough to give us an increase already, quit pushing for more! It's like a rambling baby demanding more sweets if you keep asking for a faction gain increase! We don't want to stress them out anyways. The new faction gain is good. LEAVE IT. Besides, the weekends of double faction gain will do just that. DOUBLE! As if we are gaining a lot more than what we used to already. Anet gave us the gift already! Don't ask for another of the same gift!

I'd ramble on, but I don't have anything else to say about it right now. Maybe I'll continue when the words come up. UNLESS the mods close this before I get a chance to. (hint, hint, mods)

Si Mana

Si Mana

Ascalonian Squire

Join Date: Oct 2007

Gold Coast, Australia

AUS

N/

Quote:
Originally Posted by Owik Gall View Post
I saw the title, can't believe someone would ask something like that after the decent update. Then I thought I'd give this a chance and read it so maybe there's more to it than what I thought. There wasn't.

So now, I ask this... Please drop this! Anet was generous enough to give us an increase already, quit pushing for more! It's like a rambling baby demanding more sweets if you keep asking for a faction gain increase! We don't want to stress them out anyways. The new faction gain is good. LEAVE IT. Besides, the weekends of double faction gain will do just that. DOUBLE! As if we are gaining a lot more than what we used to already. Anet gave us the gift already! Don't ask for another of the same gift!

I'd ramble on, but I don't have anything else to say about it right now. Maybe I'll continue when the words come up. UNLESS the mods close this before I get a chance to. (hint, hint, mods)
No rambling here, just clarifying.

Are you actually saying you agree its better to gain faction through vanquishing than playing AB for the title or did l read this incorrectly.
This was a Pvp title yes?

Apparently anet did this to discourage FFF, and thats certainly a positive.
However, raising vanquish bonuses to more than gained from actually playing AB certainly isn't.
Already people are farming the title through vanquishing.
Vanquishing is boring, l went for this title because l enjoy playing the game against other players.
Now l'm looking at being outranked by people who have started repeatedly vanquish farming in our guild. Certainly none of them were FFF before.

I'm now doing HA because AB just seems pointless now.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Si Mana View Post
Vanquishing is boring,
especially when you have to re-vanquish an area over and over and over and over and over and over and over again to get anywhere in the title track. I vanquished the entire Jade sea and only went from rank 4 to rank 6.

But its still better than going back and redoing all the missions over and over and over and over which i have already done with all of my characters before the update.

But at least there is no grind

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Vanquishing is boring
Tell me about it. I tried to vanquish Shattered Ravines, after 100 mobs (h/h with modded discordway + caster henches + my melee manly ranger) I've found 4 spawns with a LOT of mobs. And I gave up, because it's too boring... Not hard, I had near-wipe only once because I aggroed a large group of undead outside of wurm even if I had to use wurm. But they attacked me as soon as I got to the wormsy.

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

How much was AB used anyway for faction? Everyone did FFF or HFFF runs..... Many people gave up on AB because of all the waiting. Perhaps the new rewards were to balance it out more so all can gain.

PvP sucks and doesnt reward players, gaining faction only aint much. Vanquishing gives at least other things too.

The last AB I did 2 days ago we wont and I got 1500 Kurz for it for winning.... I know I wont go there again as 15 minutes of play and waiting for that didnt mean was worth it.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Sweet Mystery View Post
How much was AB used anyway for faction? Everyone did FFF or HFFF runs..... Many Kurzicks gave up on AB because of all the waiting.
fixed it a bit

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

True But the waiting was because of no luxons too

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

It's pretty ridiculous how FA now gives more Faction than AB does.

So yes, AB rewards should be increased to scale up with the increased FA rewards.

As for the 'give them an inch and they want a mile' statement: the Kurz/Lux title still takes ludicrous amounts of hours of grinding to max even with all the changes it's ever received.

Therefore it still needs a lot more work done on it til that grind becomes reasonable. Either by increasing Faction rewards across the board, or cutting the amount of Faction needed for maxing the title (making the max 5 mill faction would be reasonable).

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

now finally many people are ABing for the fun of it and not for rewards. I think the quality of play increased a bit.
so /unsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Navaros View Post
It's pretty ridiculous how FA now gives more Faction than AB does.
Why is it ridiculous? Just because you are used to it being the other way around?

They are both low tier forms of PvPvE. Besides influencing the faction boarder line (which is pretty meaningless) AB is not special.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

Stick with Aspeenwood, usually goes by quicker and if u keep winning the faction piles up lol.

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

I believe one of the aims of the major update was to bring fresh life to JQ and FA.... which Lynsey mentioned in the interview she did. It has worked and people are there again.

FA and JQ give more rewards, are tbh more enjoyable, and I think are fine. AB kinda always sucked, but there is more choice now. If want to AB you can, if want to FA or JQ you can. If want to avoid all of that and Vanquish then you can.

More choice to the people.... it's better I think....

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

I AB'd to r10. I'd welcome a change to how much faction it gives out or different modes/maps SOMETHING. Just something to bring back the fun in AB..even if it means more waiting ~.~

Although, tbh I do enjoy JQ more then AB. Less waiting and doesn't take as long to finish

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

/signed
especially since it requires like 5 hours to get in..

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

Quote:
Originally Posted by Nessar View Post
Although, tbh I do enjoy JQ more then AB. Less waiting and doesn't take as long to finish
This is the reason I think it should be increased, I feel that all the different forms of gaining faction should have a similar time to faction ratio. That way its just a choice of what you want to do so you don't get bored maxing a tedious title the most efficient way.

pterodactyl

pterodactyl

Ascalonian Squire

Join Date: Nov 2008

michigan

E/Me

i think the actual faction per game is fine. what really needs to be changed is something ELSE (i think someone said something like new maps) that drives people to AB and therefore less waiting time, more games, and a good amount of faction compared to JQ.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

There's alot more to do about factions, than just increasing Faction Points that you gain for winning battles.

- The Whole thing of points must be fixed. it can't be, that you get for all 3 kinds of Battles 3 different amounts of points as reward. Example for Kurzicks:

Win Fort Aspenwood: 2500 Points
Win Jade Quarry: 3500 Points !!! and those batttles are alot quicker done, than winning in Aspenwood or in an Alliance Battle, because it just requires to get 10 Points 1st to win in Jade and if you have luck with your team mates and they have good builds and are no noobs, then is the win very quick in your bag.

Winning an AB should give 7500 Points imo, this way it becomes again interestign enough over the two competivive missions. Making AB's should be the quickest way for maxing the faction titles

Also the points of Aspenwood should be increased to 5000 Points, so that it matchs more up with the alot quicker made Jade Quarry Battles.
In the time you make 1 Aspenwood Battle, you can easily make like 2 Jade Battles and even if you lose both Jade Battles, you get in the end more Points, as for the 1 silly aspenwood win, that took ages >.<

Although the kurzick side in aspenwood has to get more ways to get points, while battling.
Luxons can make points for destroying the gates for the first time...4 gates a 300 points are alone 1200 points, that they make, without even winning the battle, while the points of kurzicks depend only on the status of that silly cannon

Instead of this, it should be so, that bringing the first time amber to any of the 3 gate npcs should give 500 Points, this way Kurzick point gainage would be equal to the Luxons. And Luxons should receive for breakign the gates instead of 300 > 375 Points.
This way both sides would be able to receive 1500 Points, even if they don't win, just by breaking all the gates once/ giving all the gate npc's once amber.

And then the points for winning can be increased from 1000 to 3500, to that it sums up to as said 5000 Points and Aspenwood becomes then more equal to the Jade Quarry, but would be still then under an AB, when it gets increased to 7500 Points.
If AB is then too fast, maybe the points for winning can be then increased from 500 to 750 or so... so that an AB takes slightly longer...
-------

Other Point:

Anet has to do alot more against leechers, saboteurs and leavers in the competitive missions -.-
the report system is simple shit, it helps in no damn way. The dishonor system is a bad joke, its no real punishment that really stops people from being antisocial scum.

I tryed last time for several hours to win a single RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing battle on the luxon side in Jade Quarry - every stupid team had ever at least 1 leecher, 1 kurzick saboteur, who leaved ASAP as the battle starts, mostly often it are antisocial monks, which really deserve it to be instant perma banned for their antisocial behavior, because with their behavior, they destroy the game !!! same as leechers do.
How should you win a Battle as Luxon in Jade quarry, when direct after the battles starts you are direct ever 2 or even more people lesser >.>
There is no COMPITITION anymore, if so much people leech and sabotate on the Luxon site >.< and its clear, why kurzicks win in last time so easily often in the jade Quarry (i made before the try lots of points for kurzicks there), when the other side gets permanently corrupted by an overwhelming amount of leechers and saboteurs from the other side.

Anet must finally work alot stronger against leechers and saboteurs at the competitive missions and any other pvp places with "random groups"
It's a shame, thta there are so much idiots in they game, which destroy the game, and Anet does NOTHING against them, than just ignoring it, it seems - doing so, as if never would have been something >.>

The Report System needs a vital improvement:

1. peoples must be reportable, EVER, regardless of the fact, where the reported player is in the moment.
You type in /report name, and then the report has to go through - no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing annoying messages anymore, the Asshole X is not in your party/district or somethign like this ...

2. there needs to be finally a strong executive, which leads sooner or later to a perma ban, if the reported players dont stop their reasonable actions for the report immediately.
it must give a Report Counter, which records Reports... and when this Counter reaches at a day a certain amount of points, then it should lead tirect to a ban!!! so simple

1st time a temporaly ban of say 24 hours... the next time a ban of 3 days, after that the perma ban, if the idiot still is a leecher/saboteur and won't learn it to stop leeching/sabotating...
-------

Next Point:

Competitive Missions/AB must become alot more attractive, so that those things run alot more fluid.
Nothign is more annoying, than to see how the dumb counter runs down like 15+ times down to zero and still no battle starts !!

Competitive Missions/AB need more more rewards, other than just only Faction Points, which are only important for those dumb two titles or for trading amber/jade, but there needs to be more!!!


players should be imo able to trade Points also for the Kurzick/Luxon Elite-Armor Parts for example

Say for example: The Kurzick/Luxon-Boots/Arm Protectors/Helm will cost you 10000 Points
The Upper Body Armor will cost 50000 Points and the Lower Body Armor 35000 Points.
This way Playerx would have a bit more to spend Faction Points for...

Imo this should also be the only way to receive these Armors!!! Let this then count also for Double Points, and it will although reduce a bit of the title grind..

Give 50k points for the Upper Body Armor, get 100k Points on the title ^^ That I'd call sweet!!

Then it would be great, to have also Minipets as rewards for giving enough points to the NPC...

Say for example: Give the Luxon NPC 1.000.000 Points, and you'll receive as reward an Naga Minipet!!

Give the Kurzick-NPC 1.000.000 Points, and you'll receive an Oni Minipet

Give the Luxon AB-NPC 1.000.000 Points, and you'll receive an Island Guardian as pet
Give the Kurzick AB-NPC 1.000.000 Points and you will receive a Panda as pet

Those donated points would not give double points then ...

Such things would create huge interest on playing the competitive missions/AB.
I say you, implement minipets as rewards to CM/AB's, and those areas will be instantly flooded by tons of players, making them fluid features, where players don't will have to wait anymore for battles to start !!!

plus also, it would reduce finally those total ridiculous prices for those minipets to a normal point and give at least 4 of those total rare minis finally a permanent ressource for new ones... and donating 1.000.000 Points for one is imo way enough.
-----

another great reward could be very special Zodiac/Celestial-Weapons, which whould be green Weapons, that would be able to place into the Hall of Monuments.
Also receiveable for giving Faction Points to the Reward NPC.

Say each Weapon can you receive for 25000 Faction Points, and the points don't count doule.
11 items = 275000 Points, you would make by this way then ... but the monument would finally receive good looking weapon sets !!!

Anet should make it also possible, to trade 5k Faction Points for Z-keys !!!
it makes no difference, if i trade now 5k Balthazar Points for a key, or if i trade 5k Faction Points !!

This woudl reduce a bit the massive grind of the zaishen-title, especially about the ridiculous cost factor of 100 Million gold, if you want to "buy" the title. So there need to be more way ingame, to receive keys, other then only by HA, Xunlai House or tradign balthazar points..., so why not also too Faction Points???

Rewards could be some new eternal tonics, extra for those mssions/AB. for example:

- Eternal Tonic of Divinity - AB any side - transforms you into a Nian
- Eternal Tonic of Forests - Kurzick - transforms you into a Warden of Forests
- Eternal Tonic of Torn - Luxon - transforms you into a Jade Torn Kirin

same as the other stuff.. donate to the npoc enough faction points, and the thing is yours

such rewards would be motivating and interesting enough, tol ure massive amounts of players to the CM's and the AB...
Fact is, theres still alot to improve about Factions!!


so, that was my novel for today XD

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by HawkofStorms View Post
Why is it ridiculous? Just because you are used to it being the other way around?

They are both low tier forms of PvPvE. Besides influencing the faction boarder line (which is pretty meaningless) AB is not special.
well AB gives retardedly little faction when losing. Which is like 1 on 20 matches.