[build=Rockwilder;OAmjImkZJTXbKbIbCAAZmhKYZgA]
spear mastery - 12
spawning power - 9+1+3
channeling - 9+1
I really enjoy this in RA. GL HF.
sry for posting in wrong place
t
). Yes remove enchants hurts but if u are smart u can handle this. Stances also hurts but u can take [wild throw]. With spawning power 13 weapon spells last 1/4 longer (15 instead 12) and Rt got better energy recovery and its not better or weaker than normal paragon its just different 
Not bad, but i think u shud change blazing spear for [wild throw] / [disrupting throw] or something else, then u can drop spear mastery from 12 and save some attributes points.
His build is better. Offensive rits aren't very good in pvp (ex:GvG/HA). Utility rits are awesome and having a rit that can heal and snare is a good thing.
thanks god [conjure flame] is not an enchantment...
OMG [conjure flame] got removed! My entire build is pointless.....oh, wait....I'm still a paragon with decent damage, armor, and party buff capabilities. I'm not worthless.
Originally Posted by Tyla
Warriors make better Spear Turrets. Enchant removal > your damage output.
Also, that. Armor penetration + armor > SS spear rit anyday of the week Old bar anyway. |