Divination for final Vanquished mob
hallomik
If you've done the "Cipher of ..." quests in the Asura lands, you're familiar with the Divination mechanic that gives you a signal of closer or further away to the hidden cipher as you move across the map.
If you've done a lot of vanquishing, you are familiar with that sinking feeling you get when you've cleared every corner of the entire map, but the gold helmet won't appear because some random mob on patrol was out of radar range when you happened by.
The suggestion is to be able to use the divination mechanism to detect the direction of the final mob (as in group) on the map. You'd still have to be in a reasonable vicinity for the divination mechanism to activate, but this could help eliminate pointless wandering.
If you've done a lot of vanquishing, you are familiar with that sinking feeling you get when you've cleared every corner of the entire map, but the gold helmet won't appear because some random mob on patrol was out of radar range when you happened by.
The suggestion is to be able to use the divination mechanism to detect the direction of the final mob (as in group) on the map. You'd still have to be in a reasonable vicinity for the divination mechanism to activate, but this could help eliminate pointless wandering.
Steps_Descending
/signed
A very useful idea, tough I keep getting a feeling we might have some surprises with it. Considering how "random" the grouping can be sometime (easiest example is a boss and a group in 2 groups...) That might be interesting
On a side note, I'd make it a consumable/bought item. Not for balance or money-sink issue, I'm simply not a fan of build-in-the-interface help that don't make too much sense RP-wise.
A very useful idea, tough I keep getting a feeling we might have some surprises with it. Considering how "random" the grouping can be sometime (easiest example is a boss and a group in 2 groups...) That might be interesting
On a side note, I'd make it a consumable/bought item. Not for balance or money-sink issue, I'm simply not a fan of build-in-the-interface help that don't make too much sense RP-wise.
wind fire and ice
make it a con,make the mats not that hard to get but not that easy,balance it where mats and all it will always cost 3-5k and then it would be nice,dont need free help though.
Sage Tylos
This sort of thing has been suggested before, and hasn't happened yet
but I'll
/Sign
anyway in hopes that maybe A-Net will take notice.
I usually don't find it super difficult to locate that last patrol or two though.
but I'll
/Sign
anyway in hopes that maybe A-Net will take notice.
I usually don't find it super difficult to locate that last patrol or two though.
razerbeak
/signed, I wandered around Ferndale for an hour earlier looking for one stupid dredge....
MagmaRed
Lots of people struggle to find the last group. I have done it myself at times. However, it isn't hard to look, especially since you would have already cleared the area except for that one or two groups.
Bigger issue, is I don't see how this would be possible. The Cipher quest you mention is done easily. When you enter a zone, the Cipher is placed a certain spot on the map. Each Cipher has a few spots it may be at, but when you enter the zone, that spot is set. The Divination just points you to that spot. To do this for a patrol would be impossible. Which group would it need to find? Each person could have a different last group to find. If it moves, that makes it even harder.
Not needed, as people are just lazy and don't want to look where they may have missed a group. It would strain the few people still working on GW1, and I'd rather them do things we NEED, not want.
/unsigned
Bigger issue, is I don't see how this would be possible. The Cipher quest you mention is done easily. When you enter a zone, the Cipher is placed a certain spot on the map. Each Cipher has a few spots it may be at, but when you enter the zone, that spot is set. The Divination just points you to that spot. To do this for a patrol would be impossible. Which group would it need to find? Each person could have a different last group to find. If it moves, that makes it even harder.
Not needed, as people are just lazy and don't want to look where they may have missed a group. It would strain the few people still working on GW1, and I'd rather them do things we NEED, not want.
/unsigned
Icy The Mage
please stop failing at vanquishing, obviously you're not going to vanquish with H/h unless you've got no friends (go get some). Split up your 2+ people and walk around a map, not that hard; and god forbid if it takes you an extra 5 minutes, but no way it should take an hour <_<
majikmajikmajik
/notsigned.
That mechanic is used for a hidden foe, not a see-able moving group.
That mechanic is used for a hidden foe, not a see-able moving group.
Luminarus
Talk about trolls.. missing a patrol is not failing at vanquishing... its just kind of annoying. The fact is that finding the last group in a vanq can be very... tedius and SOMETHING should be done to help out, either an auto vanq with less then 5% foes remaining and no bosses left, a "quest arrow" pointing towards the nearest mob, or this idea. Imo, entering a HM area should initiate a vanq quest with arrows pointing to the nearest mob. Its not that vanquing is hard, or boring. Its just that the finding the last mob gets sooo tedius...
daze
This is a big pain in the a$$. So far i have vanquished all of elona and all of Tyra. Just recently i spent almost a whole extra hour on Spearhead Peak just because i didnt notice that small pathway that leads to granite citadel. I must have made 10 laps around the map going both ways.
And there are lots of other places where finding the last enemy can be a lot more trouble than its worth. I dont remember specifically but there is a spot in the desert where griffins patrol the whole map so you can spend 30 minutes just missing them. There is a boss that runs around the whole of perdition rock and you may never catch him unless you stand in one spot and just let him come to you. And im not even going to mention some of these mazy maps like tangle root.
I think the best solution would be to have a compass like item that simply pointed in the direction of the closest mob.
And there are lots of other places where finding the last enemy can be a lot more trouble than its worth. I dont remember specifically but there is a spot in the desert where griffins patrol the whole map so you can spend 30 minutes just missing them. There is a boss that runs around the whole of perdition rock and you may never catch him unless you stand in one spot and just let him come to you. And im not even going to mention some of these mazy maps like tangle root.
I think the best solution would be to have a compass like item that simply pointed in the direction of the closest mob.
Marty Silverblade
I don't see why it would be a consumable that would require being purchased. I'd prefer it to be similar to the quest marker (an orange/whatever color marker tags onto the closed enemy once you clear 90% of the foes). This makes it useful but not annoying.
Charlotte the Harlot
or just make it a quest that appears while you in the zone and always have the quest marker at nearest mob.
Arduin
Suggested before, so /unsigned for me again.
For me, part of vanquishing is finding that last mob. Read up on the wiki if you have trouble finding a mob in a certain area, or flag your Heroes and Hench to the different corners of the map.
For me, part of vanquishing is finding that last mob. Read up on the wiki if you have trouble finding a mob in a certain area, or flag your Heroes and Hench to the different corners of the map.
Sjeng
notsigned for a directional arrow of sorts. I'd like to see the total number of foes in the area though, when clicking the HM icon: "We have vanquished X out of Y(total) foes!"
MagmaRed
Quote:
notsigned for a directional arrow of sorts. I'd like to see the total number of foes in the area though, when clicking the HM icon: "We have vanquished X out of Y(total) foes!"
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Begging of a Vanquish you get "You have defeated 0 of 324 foes!".
Kill a few groups, and you then get "You have defeated 63 of 324 foes!".
Now, trigger a pop-up, does it become "You have defeated 63 of 324 foes!" or change to "You have defeated 63 of 330 foes!"?
Even if it was needed, which it certainly isn't as MANY people have gotten Legendary Vanquisher, it isn't possible to do what I have seen suggested so far. Quit being lazy people.
crazybanshee
/unsigned. Vanquishing is unbelievably easy, the only hard part can be finding that last mob. As said before, quit being lazy.
Tyla
Signed because vanquishing is easy and finding the last mob is easy anyway. It's nothing but tedious stupidity. Heck, I've spent 40 minutes looking for that last mob at times.
MStarfire
Not signed. If you're methodical about your vanquishing, you shouldn't miss anything. If you suspect a mob of having a wide patrol, kill it when you see it, it's not like killing mobs in HM is HARD or anything.
MithranArkanere
One thing is making things easier, and another thing is making things less annoying.
Killing the last mob it's not hard, finding the last mob it's not hard.
It's just annoying and time consuming if the last creature resurrected, or due to a lag hit it looked like it died but it didn't, or it's a single escapee of a patrol that you had to run from and then dispersed...
Whatever the reason, it won't harm to be able to pay a certain NPC in the area or using a consumable to get the last hostile NPC or group in the area pointed out.
Killing the last mob it's not hard, finding the last mob it's not hard.
It's just annoying and time consuming if the last creature resurrected, or due to a lag hit it looked like it died but it didn't, or it's a single escapee of a patrol that you had to run from and then dispersed...
Whatever the reason, it won't harm to be able to pay a certain NPC in the area or using a consumable to get the last hostile NPC or group in the area pointed out.
Arkantos
Everyone who doesn't want to run around the map wasting time to find the last group is just lazy! Liek omg guyz stop being so damn lazy!
ITT: people who don't know the difference between "hard" and "annoying".
It's not being lazy. I don't know about you guys, but spending 10+ minutes running around looking for a mob is not fun. It is not challenging. It's annoying, plain and simple.
Saying someone fails at vanquishing because they missed a mob is the most ridiculous statement I've read in Sardelac in awhile. If someone fails at vanquishing, they're not going to make it to the last group. Nice effort in saying people fail, though.
Anyways, it's not a bad idea. It doesn't make vanquishing easier, because finding the last mob isn't hard, it's an annoyance.
ITT: people who don't know the difference between "hard" and "annoying".
It's not being lazy. I don't know about you guys, but spending 10+ minutes running around looking for a mob is not fun. It is not challenging. It's annoying, plain and simple.
Saying someone fails at vanquishing because they missed a mob is the most ridiculous statement I've read in Sardelac in awhile. If someone fails at vanquishing, they're not going to make it to the last group. Nice effort in saying people fail, though.
Anyways, it's not a bad idea. It doesn't make vanquishing easier, because finding the last mob isn't hard, it's an annoyance.
[DE]
/signed
Arky summed up my thoughts quite nicely
Arky summed up my thoughts quite nicely
Quote:
Originally Posted by Arky the Canadian
ITT: people who don't know the difference between "hard" and "annoying".
It's not being lazy. I don't know about you guys, but spending 10+ minutes running around looking for a mob is not fun. It is not challenging. It's annoying, plain and simple. Saying someone fails at vanquishing because they missed a mob is the most ridiculous statement I've read in Sardelac in awhile. If someone fails at vanquishing, they're not going to make it to the last group. Nice effort in saying people fail, though. |
daze
Quote:
Everyone who doesn't want to run around the map wasting time to find the last group is just lazy! Liek omg guyz stop being so damn lazy!
ITT: people who don't know the difference between "hard" and "annoying". It's not being lazy. I don't know about you guys, but spending 10+ minutes running around looking for a mob is not fun. It is not challenging. It's annoying, plain and simple. Saying someone fails at vanquishing because they missed a mob is the most ridiculous statement I've read in Sardelac in awhile. If someone fails at vanquishing, they're not going to make it to the last group. Nice effort in saying people fail, though. Anyways, it's not a bad idea. It doesn't make vanquishing easier, because finding the last mob isn't hard, it's an annoyance. |
Winterclaw
Quote:
Originally Posted by Ark
It's not being lazy. I don't know about you guys, but spending 10+ minutes running around looking for a mob is not fun. It is not challenging. It's annoying, plain and simple.
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IMO vanqing is mostly about being able to effectively kill everything on the map, so wasting 10+ minutes doing another complete loop is unnecessary. The title is called vanquisher and not hide and seeker for a reason.
Owik Gall
For this problem just go to the wiki before you vanquish a map so you'd get a hint on where to strike at the appropriate time. If that don't work, personal experience doesn't hurt to much anyway. Based on those ideas, this is not really needed. Just use your wits as they can get you through well enough. Also, this would take up a lot of effort and it's said that the last huge update will be the last huge update. This would count along those lines.
/unsigned.
/unsigned.