My thoughts:
1. The number of summons active in an instance should be half of how many players(humans) are in an instance. (i.e. 1 player: 1 summon, 2 players: 1 summon, 4 players: 2 summons, etc...) I don't really like the 1 summon per instance limit, sure having a party of 8 and 4 active summons might seem too much, but would it not encourage players to party together just to have the benefit?
2. Make summons like minipets, i.e. they can be taken out or removed from an instance. So if your team wanted to switch to a siege turtle, but you were using a juggernaut, and all summon slots were filled, all you would need to do is double click the summoning stone and it would be removed from the instance. Also when you're using a summoning stone the summoning stone would only be removed from your inventory once the summon either dies, is removed, or the time limit runs out.
3. About the time limit, please increase it to 60 minutes or reduce summoning sickness to 30.
4. Increase the number of uses for each summoning stone to something like 3 or 5 uses.
That's all I could think of at the moment. Good ideas or bad?
D



