+20% longer hexes and other things...

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

i was just thinking today, why isn't there some sort of hex buff mod?

then it got me thinking, what about a weapon spell buff mod?

and it'd be way cool to get some sort of mod that affects spirit rituals besides a +1 20% chance.

then somehow i thought about caster weapons. it's too bad that +5 energy, +20% enchants, and +30hp never made it to a wand. I know implementing something like that now would hurt the "economy" and all those voltaic spears, but i still think its funny how Anet made melee weapons very attractive to casters because of their unique mods.

discussion?

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

The weapon spell buff is called Spawning Power. It's the only thing it's good for.

As for hexes, they're annoying enough as-is. No need to make them last even longer. If anything, they need better counters - but that's a completely different discussion.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

There are indeed a lot of Hexes that are a pain, like al those degen hexes
they are energy bandits for a monk.. so no, they shouldnt last longer as they
do now.
But there are hexes that are more like a enchantment. as barbs. for those
kind of skills it would be nice, but that would take a huge amount of work
to change all that.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Hexes and weapon spells are strong enough as it is. They certainly don't need to be buffed.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Some hexes reapply themselves under certain conditions, spells such as Enduring Toxin, Recurring insecurity and also the mesmer skill Mantra of Persistence.

Some hexes are also spammable. I think it's balanced the way it is now and besides that, it's too late to implement it.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

you want to buff the two things that make up the shitty meta that we already have? are you izzy?

xanarot

Krytan Explorer

Join Date: Jan 2006

[GoE]

R/

Dont you know about conditions?
Condition lengtheners (yay) resulted in condition decreasing runes because it became to easy to exploit.

So, your 20% longer hexes would eventually create -20/33% duration runes against them. Since hexes are very common and basic, this would result in all hexers needing the upgrade to keep the current length hexes. -> less weapon customization due to forced upgrade.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

+20% Hexing was in beta. It it not in full game for reason.

Cargan

Cargan

Lion's Arch Merchant

Join Date: Jun 2007

Scotland

[ESP]

W/

I can see the sense in having such a mod, but maybe 10% would be more reasonable for hexes. If this was added I would also like to see focus cores and shield handles to reduce hex duration by 10%. I'm sure it'd be more popular than the +60hp while under a hex, and -3 while under a hex.

While they're at it, we could use some inscriptions and mods for 'while under the effects of a chant or shout'. In particular:
Shield Handle, +45 hp
Shield Inscription, -2 damage while under the effects
Weapon Inscription, +15% damage while under the effects

Evil Neato

Evil Neato

Frost Gate Guardian

Join Date: Oct 2008

nO, MS, YAY, vOR, EnS

W/A

Not no, but hell no.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

No,just no.

Why buff the two most annoying and overpowered things in gw?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Hex stacking is dumb enough as it is when it pops through. Weapon of Warding is dumb enough as it is.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Hexes, stances, etc are balanced as they are with their current duration in mind. If this weapon mod was introduced, a.net would just lower the duration of all hexes by 20% to counter balance it.

If you want longer hexes/weapon spells you have to spec points into the skill (to prevent secondary abuse) or spec skills into it, thereby making your build more limited (ie, mantra of persistance).

Enchantments on the other hand are balanced with the duration at 20% in mind (ie, the duration of aegis back when aegis chaining was popular was very obviously meant to be up all the time).

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by HawkofStorms View Post
Hexes, stances, etc are balanced as they are with their current duration in mind. If this weapon mod was introduced, a.net would just lower the duration of all hexes by 20% to counter balance it.

If you want longer hexes/weapon spells you have to spec points into the skill (to prevent secondary abuse) or spec skills into it, thereby making your build more limited (ie, mantra of persistance).

Enchantments on the other hand are balanced with the duration at 20% in mind (ie, the duration of aegis back when aegis chaining was popular was very obviously meant to be up all the time).
Couldn't have said it better myself.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

ok those are all very good reasons.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Can I have a enchanting mod of -20% enchantment duration?

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by wind fire and ice
Why buff the two most annoying and overpowered things in gw?
I find it interesting that shouts have been left out of this argument as their function is similar to enchantments and weapon spells. In my opinion, shouts in general beat out weapon spells because multiple shouts can affect one character, whereas with weapon spells only one can be in effect at a time.

These mechanics are already balanced, or overpowered depending on who you ask. Unless most of the existing hexes are altered, increasing hex duration would be catastrophic xD

Firestone

Frost Gate Guardian

Join Date: Mar 2006

Singapore

POEA

Mo/N

Quote:
Originally Posted by Stupid Shizno View Post
you want to buff the two things that make up the shitty meta that we already have? are you izzy?

no, he not.. izzy nerf.
this guy wanna buff them

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I want a mod of ignore hexes 20% for my warrior.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

That's called a lieutenant's insignia.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

the game is so or so totally unbalanced..what should happen more, than just the same flame wave, everytime comes, when anythign gets changed in this totally screwed game ?

/signed


there are also alot of other insignias, runes and mods missing, which would imo improve the game, especially because of this counterbalancing anet would do then, to nerf hexes ect., because this would lead to true balance.


If they would be Mods/Insignias, that increase the length of hexes, then its naturally, that this would be as said counter by new anti-runes for hexes, as they exisist still for conditions.

So Runes which decrease the duration of hexes by 20%, and everythign would be fine and more balanced, then ever before, because not all players play all the same builds !!!

When you find yourself in battle without these new runes, then you would be in little disadvantage... but if you find yourself in battle with the new runes against an enemy, that fights with a weapon without the new hex duration enlarger, than you are in advantage, because the hexes won't last against you then not anymore so long, as usual.

I would find it really good, if there would exist for shields for example elemental insignias, which increase the defense against a certain Element by percent.

Say, you get a a Burning Large Shield of Ward, the fire insignia in it would protect you then in of of these possible manners:

- Increases Defense against Fire Damage by +10
- Reduces taken Fire Damage by 10 Points (20% Chance)
- Lets you absorb any Fire Damage and converts it into 15% of the Power as Healing
You suffer on minus 1 Life Degeneration

or what would be very nice, is like a similar summoning insignia for ritualists, that works like the one for necromancers, reducing by 25% the reload time for sommoning spirits

Energie management insignias (which don't stack) would be cool, that increase the regeneration by +1 pip

the elemental weapon mods should be improved, that they do more, then only elemental damage, they should have all also a slightly chance to perform conditions

Fiery Mod should have 10% chance to inflict burning
Icy Mod should have 10% chance to drain 10% of the dealt damage as Energy from the enemy
Ebon Mod should have 10% chance to inflict Weakness
Lightnign Mod should have 10% chance to inflict blindness or maybe cracked armor.

this way these weapon mods would become alot more interestign to use over the other mods...

Then there should be also weapon mods, which increase the max Energy, not only such , which increase the max health.
Say you get a "Magical Scimitar of Radiance"
The Weapon would increase by its mod then your max Energy by +10 - +5 per Mod, prefix and suffix

same should go then with health, prefix as suffix should be able to increase the health, for all kinds of weapons. Why should be only magic wands the weapons with mods that let them increase health as max energy for both mod slots????


I hope really, that anet will be with GW2 alot more original and doesn't forget so much useful things, which would make creating a charakter alot more individual.

So more insignias/mods/runes the game has, so more individual can your character be, so more tactical build options has the player !!!, so more make the game fun in the end, so more can your charakter end up looking totally epic

Tyla

Emo Goth Italics

Join Date: Sep 2006

Who released Phoenix Tears?

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Phoenix Tears View Post
wall of fail
Those aren't 'tactical build options,' those are opportunities to break the game.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Phoenix Tears View Post
lets break the game even more
Yeah.... great idea once again.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Phoenix Tears View Post
i dont know game balance
We already knew.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Lieutenants insignia is -20 armor. Nice joke. Tbh this would just make hexes shorter and reapplying hexes weird and retarded and basicly have you use less 40/40 and then it would be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded as well. If anything has to be done with hexes, it is nerfing them.

aapo

Wilds Pathfinder

Join Date: Apr 2006

What purpose does it serve to have these +33% condition runes only to counter them with 20% reduction runes for x * 1.33 * 0.8 = 1.06x duration? Oooh, tactical choices! More like pointless waste of slots. Place your bets what you're going to face.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

33% condition runes are awesome on rangers.