Quote:
Originally Posted by Winterclaw
Since Guild Wars was supposed to be a PvP game, how would you get people who mostly PvE interested in PvP?
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I don't want that.
PvE and PvP players think different.
As Faer stated, for PvE players it's all about 'phat lewts'.
Does someone RA, TA, HA or GvG because of phat lewts? Doubt that.
They play against other humans because it's competitive.
That's a mindset you either have or don't have.
Let's assume I'm the guild leader of a medium sized PvE guild.
And I want to bring that competitive element in my guild.
So I start dictating builds, demand certain professions, ask players to be online at certain times so we can practice. I think I will be the leader of a guild of one in days. But that's exactly what you need when you are serious on competitive play.
And why I don't want those PvE players in PvP?
It's no fun playing against them. At first it's fun when you whipe a team in seconds. But after a couple of times it's just grind. Like those annoying foes in PvE that pop up every time you walk past a spot and only hinder you to get to the next challenge. If they would just adjust strategy, pop up somewhere else or even decide to suicide and take my team down with them. But no, each and every time is the same.
Games are fun when you are about on the same level as your opponent.
Or when you see that your opponent isn't that good but is at least trying to adjust gameplay to see if other strategies work against you.
This is not only in GW, but also with games like playing cards or chess.
But you need the will to win, to learn from mistakes and to adapt gameplay.
And in GW also the will to get down from your throne and be 'just' a member of a team instead of the hero who saved the world.
And it's something I think a lot of PvE players just don't have.
Mind you that this is not meant offensive towards PvE players.
It's just that they play a different kind of game with different goals.