Increasing your Faction Limit using H/H

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Has anyone tried getting the 100 points with just H/H in the challenge missions?

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Yep, did it for both of the factions missions using sabway along with Argo, Kai Ying, a healer hench and a ranger hench. I did this on my rit running a "YMLaD!", Ebon Vanguard Assassin Support and "Finish Him!"build.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

I scored >100 for both the luxon missions on my Wounding Strike Dervish with my own triple necro build.

ZERO consummables used.

Using henchies Daemon (Interrupt Ranger), Seaguard Eli (Warrior), Kai Ying (Earth Ele), and Sister Tai (Healer Monk).

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

Umm... Yes? Did all 4 of them (both kurz and lux sides) on my ranger with monk, rit, and MM heroes, and various henches. no cons or anything ofc.

ShadowofWar

Frost Gate Guardian

Join Date: Jun 2007

Draconus Reincarnatus [DRGN]

Mo/

I got about 175 points on zos shivros with me heroes and henchmen.
I went on my monk, i was in normal mode using ursan and prot skills for when i was out of it. foolishly i killed many of the adepts early on, lost at least 40 points that way.

I just need 100 pts on the other challange mission and to win in aspenwood and ill have maxed cap.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Daesu View Post
Cool, what heroes build did you use and which henchies did you bring along?

Since I did it on the first try, I wasn't sure whether to kill the adepts or not, so I didn't kill any. On my first try - I died at 99:



It went REALLY smooth - but then I completely messed up and moved right to take down the incoming team (instead of waiting in the center) and they killed off the priest dude ...

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

The luxon missions are pretty easy to finish H/H. The kurzicks are much harder though.

Zos Shivros Channel: Laughably easy really, just camp for 20 mins or kill adepts. I quit at around 250 cause it was getting tiresome.

The Aurios Mines: Average difficulty if you just do it normally, but if you have a MM its ridiculously easy to pull the monk NPCs off the shrines because they are trying to heal minions.

Altrumm Ruin: Decently hard H/H, might require a few tries and you are going to be cutting it close since H/H don't split well. Focus on killing things really fast and pulling more enemies into the fight with a longbow while H/H are finishing up last group.

Amatz Basin: You are pretty much screwed if you want to H/H it, as its a very hard mission even with an 8 player team because of the splitting and insane aggro on middle and left side. Best to get in with one of the SF farmers there. Highest I got there H/H was a 94, and that was after multiple tries. Unfortunately there is quite a bit of luck as well, enemy aggro in such huge battles is fairly unpredictable and over the course of the match its really easy to have your score vary by +-10 even if you play just as well as before.

-Lotus-

Jungle Guide

Join Date: May 2008

altrum ruins is seriously pissing me off. the portals dont work right for h/h so you can't move around. its ridiculous.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Upier, ouch at 99. You need to keep an eye on the priest from time to time and move back to where he is.

I find Aurios Mines to be the easiest of them all. I think I got a score of 320+ without cons, then I got bored and played carelessly. You need to play very aggressively and take shrines. Kill the shadow guardian as soon as you can.

Zos Shivros is about medium difficulty. You dont need to kill any adept but you need a strong protective team build.

Atrumm Ruins you need to kill bosses for time bonus and amber. It is not that hard if you bring builds that kill fast. The wikis, surprisingly, doesn't have much information on these missions. The monsters, including the 4 bosses (warrior, ele, necro, and monk), will respawn. The warrior boss is the closest to your starting point and they only spawn after a certain time into the mission. Make sure you have your key assigned to select the nearest item on the ground, that helps to pick up ambers fast. I didnt need to use the teleporters, I just use the door.

Amatz Basin is the toughest. Even though my team build was strong enough to withstand the full 10 mins, that didn't matter much because your points is based on the number of refugees saved. That is the only challenge mission that I couldn't get the 100 points with just H/H.

People have started farming Amatz Basin for kurzick factions, so they are looking for perms or charger.

I didnt need any consummables to beat the missions with H/H and I only fail in Amatz Basin.

Edit: I have finally beaten Amatz with >100 points with the help of an oddball permas/chargers team. I think that mission is too poorly designed for a H/H team to be successful.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Both Zos Shrivos and Aurios are really easy with H/H discordway. In fact, I managed to get like #20 on the daily board with it. It gets boring because it just goes on and on.