Is there general 600 equipment?

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

I know you need a 20% ench weapon and low armour of course, but looking at different smite/600 farming builds they all have different runes, is there just a general tempate of runes/weps or areall they all specific? Looking at the dungeon farming thread the skills are given but no equipment so i'm slightly confused... looking to do Rragar's and Kathandrax. Thanks in advance.

lordunicorn3

Ascalonian Squire

Join Date: Oct 2008

Paris

E/Me

I am not an expert here but I would assume anything that adds to energy or health is fine. Obiously no armor plusses but I really dont think it would change that much

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Hey, there isnt really a standard set of equipment for a 600monk. I run CoF and I go with mostly health runes, a minor divine favor and a major prot.

You dont really need a lot of energy, only as much as is needed to cast your enchantments befor entering battle. For me this is mantra of resolve, SB, prot spirit and spirit bond, which totals to 45 nrg. If you are running a dungeon that requires additional skills like IAU/fleeting stability then add some extra energy to your armor.

The key is keeping up prot spirit and spirit bond, oh and not lagging -_-. The equipment doesnt really matter.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Ok thanks. One of the main things i'm confused about is that i've been told to take survivor runes and minor divine/prot, but with that my health exceeds 600, is that a problem?

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by Xsiriss View Post
Ok thanks. One of the main things i'm confused about is that i've been told to take survivor runes and minor divine/prot, but with that my health exceeds 600, is that a problem? No the more health the merrier

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

For me, it's full radient/attunement with a +1+1 divine and +1 prot. I find that having too many health runes can get your health too high after a morale boost, and I just think it's easier with a bit less health and more energy.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

A second set of armor/weapons that can be swapped if health goes to high or you need adjustments during a run is handy. I carry a reg set and at least 2 extra weapon sets on a 55 necro in case he dies. Thers always room to make adjustment and keep going.

Good hunting

Ant

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Thanks to all of you guys, I finall got it all sorted and am pwning up many areas

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

- The lowest possible armor. The usual source for this are probably the armor crafters in Ascalon City or the Shing Jea Monastery. Your starting armor or a special event headpiece may be better, if you have access to them.
- Consider just not wearing certain pieces of armor, such as your chest armor. You can wear three runes on your headpiece, feet, and arms/legs (extra pip of regen and they still do enough damage), protecting yourself as little as possible.
- A max Insightful Staff of Enchanting, with 20/20 on Smiting Prayers skills.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Why would he (as the 600) need a 20/20 Smiting Staff?

As the 600, he should be concerned with DF for [[Spell [email protected]] and Prot, his other half should be dealing with Smiting and Heals. Unless I just have the whole thing backwards. If that's the case, disregard.

[ EDIT ]

Possibilities include:

Staff (Protection Prayers)

20% HSR inherent
+5e Insightful / 20% HCT (Protection) inherent / Adept Staff Head
20% HCT (Protection) inherent / Aptitude not Attitude Inscription
20% enchant Staff Wrapping

*or*

1-Handed Martial Weapon (Axe/Spear/Sword)
+5e inherent / I Have the Power! Inscription or 10% HCT (universal) Inscription
+20% enchant Pommel/Grip

with

max Focus (Protection Prayers)
+12e inherent
20% HCT inherent/Inscription
20% HSR (Protection) inherent/Inscription

The end result is either a 2-Handed Staff with an energy range of +10 to +15 or a 1-Handed Martial Weapon/Offhand combo with an energy range of +12 to +17.

Personally, I'd take the +12 1-H/Offhand combo in one slot and the +17 1-H/Offhand combo in a second slot, as well as a high energy emergency set (+30e/ -2 energy regen, on top of the +12 to +15) just for a tight spot.

Preparation and flexibility beats a set in stone setup every time.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

When I do CoF, I usually end up with +800 health after morale boosts. I use 5 Survivor Insignias, Superior Vigor, Superior Protection (yep, I know, different), Minor Divine Favor, and 2 Vitae. Weapon is a Ebon Spear of Enchanting, and a Protection focus with +45^enchanted and half recharge "Forget Me Not" inscription.

I also run a different 600/smite build than what you find on PvX. I always thought it odd to have the Smiter put Protection bonds on the 600 when the 600 is already using Protection skills to stay alive. So I modified it to allow for a different, yet effective build. Works very well for CoF, as I don't need anyone to heal my smiter hero, and I can take LoD myself. Since I may have caused some interest, here is what I use:

600:
12+1+3 Protection Prayers
12+1 Divine Favor

[Protective Spirit][spirit bond][shield of absorption][spell breaker][vital blessing][blessed aura][essence bond][light of deldrimor]

Smiter:
12+1+2 Smiting Prayers
12+2 Divine Favor
3 Blood Magic

[holy wrath][retribution][balthazar's spirit][succor][blood is power][blessed signet][signet of devotion] optional

For the optional, it depends on if I take someone with me, or if I am doing it solo. I don't do runs for money, but do run guildies at times. The skills I switch on the Smiter are Rebirth for when I have someone with me, or Purge Signet is I don't. Rebirth isn't needed when there isn't anyone else there, as if I die and the hero has no rez, I rez at a shrine. Purge Signet isn't needed, but will help deal with degen from any hexes/conditions I may end up with.

Maxed out Divine Favor allows Signet of Devotion to handle the healing needed to counter damage from Reversal of Damage. Succor hellps prevent the need for BiP, and I rarely use it anyway.

I have used this same setup to try several other areas. Works well, and only HEAVY interrupts or Daze is a problem I'd need/want Mantra of Resolve for. The interrupts in CoF are easy to avoid, you just have to watch your position when using skills, and monitor the skills the monsters use.

Basic equipment is the same no matter what. Increase health. If dealing with undead, a weapon that does Holy damage is a benefit, but not needed as you aren't wanding much anyway. 15AL armor is what I use, and have no problems with it. Since the 15AL armor I bought didn't have a +1 attribute head piece, I actually use a 30AL head piece, no problems.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

love y'all,got problems sorted . Only thing to do now is practice in Rragar's, any tips on that or Kthrax?

AnbuAdam

AnbuAdam

Ascalonian Squire

Join Date: Aug 2008

New York

The Pro Squad of Death and Doom [LEET]

Mo/

If you want me to tag along on a Rragar run I'll come because I need to learn that dungeon. ( i can smite). Also, Spirit bond heals you for 88 health at 12 prot. So when your health gets SO high that its above 880(symbiosis,vital wep, w/e) I'm pretty sure that the damage you are taking will not be outhealed, so theoretically, you will slowly die. This is countered by SoA though.
A tip for 600ing- Always try to have SoA on whenever you can. It makes 600ing much easier because you dont have to spam spirit bond, letting you abandon BiP once you get pro enough
Why would you only have 12 in prot? Even with only a minor rune and prot headpiece, you'd get at least 14. At 14 in prot, Spirit Bond heals for 96.
At any rate, I've never run into that problem (with 14 in prot). At the very worst, you lose health very slowly and the enemies are dead before you lose enough health.

Quote:
Originally Posted by MagmaRed View Post
I also run a different 600/smite build than what you find on PvX.
600:
[Protective Spirit][spirit bond][shield of absorption][spell breaker][vital blessing][blessed aura][essence bond][light of deldrimor]

Smiter:
[holy wrath][retribution][balthazar's spirit][succor][blood is power][blessed signet][signet of devotion] optional I thought I'd give your build a try, since I've tried using Succor instead of Balthazar's Spirit in the past (BS works better imho). Basically, your build replaces Life Attunement with Succor. I tried it in a CoF run. I found that, for me, the +1 health regen from Succor does not work as well as the +48% I was getting from Life Attunement and the +1 energy regen isn't that useful.

Btw, my Cof build is pretty nearly a bog standard 600/smite:

600:
[Protective Spirit][spell breaker][shield of absorption][spirit bond][light of deldrimor][blessed aura][life attunement][essence bond]

Smite:
[blessed signet][signet of devotion][blood is power][rebirth][vital blessing][balthazar's spirit][retribution][holy wrath]

I did like the idea of simply not bringing a Rebirth on the Smiter though. It's the sort of thing I knew in the back of my mind, but had never thought to actually do it.
I'll probably replace Rebirth with [Purge Signet]

dreamex2

dreamex2

Lion's Arch Merchant

Join Date: Jun 2005

W/E

More than 600 is better, 600 is the minimum line to run the build since you need your damage intake to trigger SB, which happens via PS + 600 HP.