Very Hard Mode - all heroes
Tharg
I realize that people have asked about a Very Hard Mode (VHM) and also about allowing all heroes parties. How about we do both? VHM but no henchmen - all heroes?
(I know it's not going to happen, but one can still dream, right?)
(I know it's not going to happen, but one can still dream, right?)
FengShuiDove
HM is fine. "VHM" would have to be entirely reworked to make it function properly, otherwise everyone would have to continually keep [Protective Spirit] on themselves. In my opinion, your "Very Hard Mode" is elite missions where things have the ridiculously high attributes of HM but have decent builds like the Charr and things in Slaver's.
/notsigned for complexity and more things to be complained about.
7 heroes? /signed as always.
/notsigned for complexity and more things to be complained about.
7 heroes? /signed as always.
Ariena Najea
Separately these ideas have merits, however, together they seem to defeat each others' purpose.
Given the right equipment and skills, heroes will reliably out-perform henchmen. Thus, creating a more difficult game setting whose constraints allow for a more powerful setup (7 heroes vs 3 heroes) would take away from the benefits of each.
Given the right equipment and skills, heroes will reliably out-perform henchmen. Thus, creating a more difficult game setting whose constraints allow for a more powerful setup (7 heroes vs 3 heroes) would take away from the benefits of each.
Tharg
but that's why it would be called VERY hard Mode... They would make the levels and skill sets of the monster so high that you would HAVE to put a group of heroes together that is very well balanced, otherwise... wipe out... That's where the fun would obviously would be - figuring out the build of an 8 player group in order to defeat groups of level 30 or 34 (or higher?) monsters
Owik Gall
Keep dreaming. Anet already made it clear, and as a final decision that there will be no 7 hero parties. Regardless of the difficulty setting, they won't change that. Not even if our lives depended on it. Personally, I don't want 7 heroes. I want one hero and 6 guild buddies. That, I can already get and it makes game play perfect for me.
realtalk916
yeah this isnt the first time someone has said this. haha but .signed
Konig Des Todes
Quote:
Separately these ideas have merits, however, together they seem to defeat each others' purpose.
|
Torment Mode? (name is a NF tribute ) /sign
7 Heroes? /sign (I would be able to use Sabway+Fire Paragon+Burning Elementalist, benefits of Sabway with constant degen and high defense ftw)
Combine the ideas? No. If a "Very Hard Mode" gets released, I want better builds *builds that sync together like in EN!* at HM attributes *20 points in everything* and half-party of heroes or no heroes.
If 7 Heroes gets implemented it should only be for Normal Mode/Hard Mode; if Very Hard Mode is made with the 7 heroes, then having 7 heroes in "Very Hard Mode" would be pointless and make it like Hard Mode, therefore removing the purpose.
BTW, its not so much 7 heroes as it is no cap on heroes. Urgoz and Deep would be able to have 11 heroes if the "7 hero" thing were to be implemented.
SmokingHotImolation
"VHM" would just be be permafarmed, thus breaking the "economy" even more.
GWEXTREEMFAN
and while you're at it make all foes drop crystallines...
sry nothing for me
just like the 7 heroes
no need to give another reason to title grind or make it even more a solo game...
sry nothing for me
just like the 7 heroes
no need to give another reason to title grind or make it even more a solo game...
Jongal
It is very unlikely that you would need a balanced group. Do people do HM nowadays with balanced groups or with 3 necros + some henchies that dont even matter ?
Antares Ascending
Signed.
Actually I would love the option of being able to use 7 heros in any mode. Its certainly not as strong as a group with real people and would help in hard areas/dungeons for folks that choose not to belong to a guild. I tend to pop in and out of the game and as such almost never do anything in a people group. Prolly join a guild at some point but as said, 7 heros would be a boon
for anyone choosing not to do so. Yeah, I know Anet said no to this...maybe in GW2?
For flamers on this: Its not going to 'kill' the economy any more than full human groups do and yes, I know it all can be done with 3 heros, done that!
Ant
Actually I would love the option of being able to use 7 heros in any mode. Its certainly not as strong as a group with real people and would help in hard areas/dungeons for folks that choose not to belong to a guild. I tend to pop in and out of the game and as such almost never do anything in a people group. Prolly join a guild at some point but as said, 7 heros would be a boon
for anyone choosing not to do so. Yeah, I know Anet said no to this...maybe in GW2?
For flamers on this: Its not going to 'kill' the economy any more than full human groups do and yes, I know it all can be done with 3 heros, done that!
Ant
wind fire and ice
Okay,VHM would have to be same as HM with 20 attr in every thing and balanced builds(like eotn) would take WAY toomuch work though. /notsigned
Rak Orgon of Beowulf
/notsigned
stupid ideas, both of them.
ugh. 7 heroes... /sigh...joining a guild ftw
stupid ideas, both of them.
ugh. 7 heroes... /sigh...joining a guild ftw
the savage nornbear
If you can use 7 heroes, its not very hard mode. Wtb 8 man discordway. Perma-aegis. 800 armor ignoring damage. Mass party wide heals. Ballsload of minions. Gameover.
Div
People said the game was too easy and we need more content. Anet introduced HM. Bad players complained that *hard* mode was too hard, so Anet gave consumables and easy ways for bad players to win. So what's the point of making a VHM? So that we get more consumables that are ridiculous in power?
upier
Let's not, shall well.
Unless they insanely modify the AI - even HM doesn't make sense.
You have PS.
/Not signed for HM itself.
As always - /signed for all hero parties.
Unless they insanely modify the AI - even HM doesn't make sense.
You have PS.
/Not signed for HM itself.
As always - /signed for all hero parties.
newbie_of_doom
7 heroes always wins, make it 11 in elite missions, itd be awesum
bhavv
People complaining about 7 heroes are just being as stupid as the people who complained that hard mode was hard. Anet seems to enjoy listening to stupid ideas and not the good ones. Like consumables and PVE skills dont make the game easier then 7 heroes without consumables and PVE skills would. Oh wait, yes the 7 heroes would make the game easier, only because of how bad people who choose to play in a group always are.
But H/H'ing is much improved now since they have Odurra Visions of Regret. The only campaign left with truly bad henchmen for HM is prophecies. The henchmen in all the other games are at least a lot better then most other players are.
But H/H'ing is much improved now since they have Odurra Visions of Regret. The only campaign left with truly bad henchmen for HM is prophecies. The henchmen in all the other games are at least a lot better then most other players are.
Kook~NBK~
/not signed.
There are plenty of ways for players to introduce higher levels of challenge in the game:
1. Don't use cons - including candy canes, cookies, etc.
2. Do 8-person areas with only 6 or 7, try soloing 4-person areas.
3. Leave the PvE only skills behind.
4. Instead of going with guildies, use PUGs
5. Don't use heroes - fill out your party with henchmen.
There are plenty of ways for players to introduce higher levels of challenge in the game:
1. Don't use cons - including candy canes, cookies, etc.
2. Do 8-person areas with only 6 or 7, try soloing 4-person areas.
3. Leave the PvE only skills behind.
4. Instead of going with guildies, use PUGs
5. Don't use heroes - fill out your party with henchmen.
realtalk916
Quote:
/not signed.
There are plenty of ways for players to introduce higher levels of challenge in the game: 1. Don't use cons - including candy canes, cookies, etc. 2. Do 8-person areas with only 6 or 7, try soloing 4-person areas. 3. Leave the PvE only skills behind. 4. Instead of going with guildies, use PUGs 5. Don't use heroes - fill out your party with henchmen. |
this guy makes a good point, but think the op wants some sort of title out ofit, or recognition of his achievments in a VHM
Zodiac Meteor
Darkobra
So they'd crank out more damage, make us do less damage and make prot monks loved even more?
Numa Pompilius
VHM would be no heroes, only henches.
But I'll sign any suggestion to let us use 7 heroes, so /signed.
EDIT: Also, you guys who think having 7 heroes would be "easy mode" - what do you then call playing with 8 humans, who can think for themselves and use PvE skills, summons, and consumables?
But I'll sign any suggestion to let us use 7 heroes, so /signed.
EDIT: Also, you guys who think having 7 heroes would be "easy mode" - what do you then call playing with 8 humans, who can think for themselves and use PvE skills, summons, and consumables?
MithranArkanere
If it were all heroes, then it won't be "Very Hard".
MAybe you find the game too easy, but...
Hm... if difficutly was a slider instead a toggle, it could allow much more grades of difficulty, but currently it seems that there is no way to make difficulty 'gradual'.
Just have to make the game more difficult for you in your own way.
MAybe you find the game too easy, but...
Hm... if difficutly was a slider instead a toggle, it could allow much more grades of difficulty, but currently it seems that there is no way to make difficulty 'gradual'.
Just have to make the game more difficult for you in your own way.
newbie_of_doom
Quote:
People complaining about 7 heroes are just being as stupid as the people who complained that hard mode was hard. Anet seems to enjoy listening to stupid ideas and not the good ones. Like consumables and PVE skills dont make the game easier then 7 heroes without consumables and PVE skills would. Oh wait, yes the 7 heroes would make the game easier, only because of how bad people who choose to play in a group always are.
But H/H'ing is much improved now since they have Odurra Visions of Regret. The only campaign left with truly bad henchmen for HM is prophecies. The henchmen in all the other games are at least a lot better then most other players are. |
needmoreletters
Sweet Mystery
Just how you get into VHM? Have to be a Guardian of that campaign? For the effort to implement this it would be a benefit probably to a smaller minority of players than HM is available to.
I doubt many people even want to try guardian.... I guess if this was the case, Factions would be the VHM farm fest as Guardian is easier there than the others...
I doubt many people even want to try guardian.... I guess if this was the case, Factions would be the VHM farm fest as Guardian is easier there than the others...
Shasgaliel
Quote:
Okay,VHM would have to be same as HM with 20 attr in every thing and balanced builds(like eotn) would take WAY toomuch work though. /notsigned
|
I hope rewards will not be much higher than in HM since overfarming is really killing this game. With the possibility of 7 heroes would not it be easier than HM actually? I think there some specification missing.
Numa Pompilius
/signed for 7 heroes.
Also: the last "give us 7 heroes" thread got closed, with the mod saying that ANet had outright stated that there was never going to be 7 heroes. Can someone point me to where and when Anet's said this?
All I know is that Gaile said that they were "looking in to it" but that the game wasn't "balanced for it".
Also: the last "give us 7 heroes" thread got closed, with the mod saying that ANet had outright stated that there was never going to be 7 heroes. Can someone point me to where and when Anet's said this?
All I know is that Gaile said that they were "looking in to it" but that the game wasn't "balanced for it".
kostolomac
/notisgned
HM was done very bad , they just upped the numbers for the mobs. And I guess they would do the same with VHM.
/notsigned for the 7 heroes thing too , there is no need , just make the Proph henchies suck less.
HM was done very bad , they just upped the numbers for the mobs. And I guess they would do the same with VHM.
/notsigned for the 7 heroes thing too , there is no need , just make the Proph henchies suck less.
O Nuxtofulakas
just permanerf "shadow form" and you'll automatically get the VHM you are asking for...
..ok it's not VHM actually but w/o shadow form you have the chance to see how normal/hard mode was supposed to be...
..ok it's not VHM actually but w/o shadow form you have the chance to see how normal/hard mode was supposed to be...
t00115577
/signed for 7 heros
Smurf Minions
3 heroes is enough to roll through the whole game on NM and HM /notsiged
and VHM will be just 1000000 damage each wanding enemy /notsiged
and VHM will be just 1000000 damage each wanding enemy /notsiged
payne
just play with no heroes and only hench....and u take off all your armor
there ya go VHM....
o.O and no elite
kthxbai /unsigned
there ya go VHM....
o.O and no elite
kthxbai /unsigned
snaek
my idea of very hard mode:
-4x (or lower/higher) drop rates
-new drops introduced (or perhaps jus inscr versions of previously non-inscr only weaps)
-exact same mechanics as hard mode
-no pve skills allowed (or slots reduced to only 1)
-no cons allowed
-no heroes/henchies allowed
-max partysize reduced to 6
-partysize must be 6 to be able to enter any area (to prevent solo farming)
sure its not really all that harder
but it forces ppl to group together
-4x (or lower/higher) drop rates
-new drops introduced (or perhaps jus inscr versions of previously non-inscr only weaps)
-exact same mechanics as hard mode
-no pve skills allowed (or slots reduced to only 1)
-no cons allowed
-no heroes/henchies allowed
-max partysize reduced to 6
-partysize must be 6 to be able to enter any area (to prevent solo farming)
sure its not really all that harder
but it forces ppl to group together
Hyper.nl
/notsigned
Hard mode is hard enough already, and I would like to have 7 heroes in normal mode as well. Please?
Hard mode is hard enough already, and I would like to have 7 heroes in normal mode as well. Please?
daraaksii
Quote:
VHM would be no heroes, only henches.
But I'll sign any suggestion to let us use 7 heroes, so /signed. EDIT: Also, you guys who think having 7 heroes would be "easy mode" - what do you then call playing with 8 humans, who can think for themselves and use PvE skills, summons, and consumables? |
/notsigned for 7 heroes or either "VHM".
Is it only me or "Very Hard Mode" really sounds dumb?
taiwf
IMO , one thing VHM must have is that monster group have build like NPC mob in Z-elite (the one in pvp map). They are all lv20, but their build(copied from HOH or GVG) are so effective that they don't need too much buff/monster skill to post a threat on player.
-> This at least provide different 'taste' of challenges compare to blindly buff mob's attribute to ridiculous high level. As a gw player we certainly appreciated less for 'more of the same' type game update.
-> This at least provide different 'taste' of challenges compare to blindly buff mob's attribute to ridiculous high level. As a gw player we certainly appreciated less for 'more of the same' type game update.