Very Hard Mode - all heroes

Tharg

Tharg

Krytan Explorer

Join Date: Jun 2006

Massachusetts

Omega Glory

Mo/

I realize that people have asked about a Very Hard Mode (VHM) and also about allowing all heroes parties. How about we do both? VHM but no henchmen - all heroes?

(I know it's not going to happen, but one can still dream, right?)

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

HM is fine. "VHM" would have to be entirely reworked to make it function properly, otherwise everyone would have to continually keep [Protective Spirit] on themselves. In my opinion, your "Very Hard Mode" is elite missions where things have the ridiculously high attributes of HM but have decent builds like the Charr and things in Slaver's.

/notsigned for complexity and more things to be complained about.

7 heroes? /signed as always.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Separately these ideas have merits, however, together they seem to defeat each others' purpose.

Given the right equipment and skills, heroes will reliably out-perform henchmen. Thus, creating a more difficult game setting whose constraints allow for a more powerful setup (7 heroes vs 3 heroes) would take away from the benefits of each.

Tharg

Tharg

Krytan Explorer

Join Date: Jun 2006

Massachusetts

Omega Glory

Mo/

but that's why it would be called VERY hard Mode... They would make the levels and skill sets of the monster so high that you would HAVE to put a group of heroes together that is very well balanced, otherwise... wipe out... That's where the fun would obviously would be - figuring out the build of an 8 player group in order to defeat groups of level 30 or 34 (or higher?) monsters

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Keep dreaming. Anet already made it clear, and as a final decision that there will be no 7 hero parties. Regardless of the difficulty setting, they won't change that. Not even if our lives depended on it. Personally, I don't want 7 heroes. I want one hero and 6 guild buddies. That, I can already get and it makes game play perfect for me.

realtalk916

realtalk916

Lion's Arch Merchant

Join Date: Sep 2008

California

Reign Of Judgment [RoJ]

W/E

yeah this isnt the first time someone has said this. haha but .signed

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Ariena Najea View Post
Separately these ideas have merits, however, together they seem to defeat each others' purpose.
This.

Torment Mode? (name is a NF tribute ) /sign

7 Heroes? /sign (I would be able to use Sabway+Fire Paragon+Burning Elementalist, benefits of Sabway with constant degen and high defense ftw)

Combine the ideas? No. If a "Very Hard Mode" gets released, I want better builds *builds that sync together like in EN!* at HM attributes *20 points in everything* and half-party of heroes or no heroes.

If 7 Heroes gets implemented it should only be for Normal Mode/Hard Mode; if Very Hard Mode is made with the 7 heroes, then having 7 heroes in "Very Hard Mode" would be pointless and make it like Hard Mode, therefore removing the purpose.

BTW, its not so much 7 heroes as it is no cap on heroes. Urgoz and Deep would be able to have 11 heroes if the "7 hero" thing were to be implemented.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

"VHM" would just be be permafarmed, thus breaking the "economy" even more.

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

and while you're at it make all foes drop crystallines...
sry nothing for me
just like the 7 heroes
no need to give another reason to title grind or make it even more a solo game...

Jongal

Academy Page

Join Date: Jan 2008

Quote:
Originally Posted by tvalentijn View Post
They would make the levels and skill sets of the monster so high that you would HAVE to put a group of heroes together that is very well balanced, otherwise... wipe out...
It is very unlikely that you would need a balanced group. Do people do HM nowadays with balanced groups or with 3 necros + some henchies that dont even matter ?

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

Signed.

Actually I would love the option of being able to use 7 heros in any mode. Its certainly not as strong as a group with real people and would help in hard areas/dungeons for folks that choose not to belong to a guild. I tend to pop in and out of the game and as such almost never do anything in a people group. Prolly join a guild at some point but as said, 7 heros would be a boon
for anyone choosing not to do so. Yeah, I know Anet said no to this...maybe in GW2?

For flamers on this: Its not going to 'kill' the economy any more than full human groups do and yes, I know it all can be done with 3 heros, done that!

Ant

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Okay,VHM would have to be same as HM with 20 attr in every thing and balanced builds(like eotn) would take WAY toomuch work though. /notsigned

Rak Orgon of Beowulf

Rak Orgon of Beowulf

Krytan Explorer

Join Date: Oct 2007

just chillin

Omg Gwen Is Legal [EotN]

/notsigned

stupid ideas, both of them.
ugh. 7 heroes... /sigh...joining a guild ftw

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

If you can use 7 heroes, its not very hard mode. Wtb 8 man discordway. Perma-aegis. 800 armor ignoring damage. Mass party wide heals. Ballsload of minions. Gameover.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

People said the game was too easy and we need more content. Anet introduced HM. Bad players complained that *hard* mode was too hard, so Anet gave consumables and easy ways for bad players to win. So what's the point of making a VHM? So that we get more consumables that are ridiculous in power?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Let's not, shall well.
Unless they insanely modify the AI - even HM doesn't make sense.
You have PS.

/Not signed for HM itself.
As always - /signed for all hero parties.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

7 heroes always wins, make it 11 in elite missions, itd be awesum

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

People complaining about 7 heroes are just being as stupid as the people who complained that hard mode was hard. Anet seems to enjoy listening to stupid ideas and not the good ones. Like consumables and PVE skills dont make the game easier then 7 heroes without consumables and PVE skills would. Oh wait, yes the 7 heroes would make the game easier, only because of how bad people who choose to play in a group always are.

But H/H'ing is much improved now since they have Odurra Visions of Regret. The only campaign left with truly bad henchmen for HM is prophecies. The henchmen in all the other games are at least a lot better then most other players are.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/not signed.

There are plenty of ways for players to introduce higher levels of challenge in the game:

1. Don't use cons - including candy canes, cookies, etc.

2. Do 8-person areas with only 6 or 7, try soloing 4-person areas.

3. Leave the PvE only skills behind.

4. Instead of going with guildies, use PUGs

5. Don't use heroes - fill out your party with henchmen.

realtalk916

realtalk916

Lion's Arch Merchant

Join Date: Sep 2008

California

Reign Of Judgment [RoJ]

W/E

Quote:
Originally Posted by Kook~NBK~ View Post
/not signed.

There are plenty of ways for players to introduce higher levels of challenge in the game:

1. Don't use cons - including candy canes, cookies, etc.

2. Do 8-person areas with only 6 or 7, try soloing 4-person areas.

3. Leave the PvE only skills behind.

4. Instead of going with guildies, use PUGs

5. Don't use heroes - fill out your party with henchmen.

this guy makes a good point, but think the op wants some sort of title out ofit, or recognition of his achievments in a VHM

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by the savage nornbear View Post
If you can use 7 heroes, its not very hard mode. Wtb 8 man discordway. Perma-aegis. 800 armor ignoring damage. Mass party wide heals. Ballsload of minions. Gameover.
exactly why /not signed

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

So they'd crank out more damage, make us do less damage and make prot monks loved even more?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

VHM would be no heroes, only henches.

But I'll sign any suggestion to let us use 7 heroes, so /signed.

EDIT: Also, you guys who think having 7 heroes would be "easy mode" - what do you then call playing with 8 humans, who can think for themselves and use PvE skills, summons, and consumables?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If it were all heroes, then it won't be "Very Hard".

MAybe you find the game too easy, but...

Hm... if difficutly was a slider instead a toggle, it could allow much more grades of difficulty, but currently it seems that there is no way to make difficulty 'gradual'.

Just have to make the game more difficult for you in your own way.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by bhavv View Post
People complaining about 7 heroes are just being as stupid as the people who complained that hard mode was hard. Anet seems to enjoy listening to stupid ideas and not the good ones. Like consumables and PVE skills dont make the game easier then 7 heroes without consumables and PVE skills would. Oh wait, yes the 7 heroes would make the game easier, only because of how bad people who choose to play in a group always are.

But H/H'ing is much improved now since they have Odurra Visions of Regret. The only campaign left with truly bad henchmen for HM is prophecies. The henchmen in all the other games are at least a lot better then most other players are.
so true


needmoreletters

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

Just how you get into VHM? Have to be a Guardian of that campaign? For the effort to implement this it would be a benefit probably to a smaller minority of players than HM is available to.

I doubt many people even want to try guardian.... I guess if this was the case, Factions would be the VHM farm fest as Guardian is easier there than the others...

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by wind fire and ice View Post
Okay,VHM would have to be same as HM with 20 attr in every thing and balanced builds(like eotn) would take WAY toomuch work though. /notsigned
According to sticky of this section workability should not be an argument here....

I hope rewards will not be much higher than in HM since overfarming is really killing this game. With the possibility of 7 heroes would not it be easier than HM actually? I think there some specification missing.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

/signed for 7 heroes.

Also: the last "give us 7 heroes" thread got closed, with the mod saying that ANet had outright stated that there was never going to be 7 heroes. Can someone point me to where and when Anet's said this?
All I know is that Gaile said that they were "looking in to it" but that the game wasn't "balanced for it".

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

/notisgned
HM was done very bad , they just upped the numbers for the mobs. And I guess they would do the same with VHM.

/notsigned for the 7 heroes thing too , there is no need , just make the Proph henchies suck less.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

just permanerf "shadow form" and you'll automatically get the VHM you are asking for...
..ok it's not VHM actually but w/o shadow form you have the chance to see how normal/hard mode was supposed to be...

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

/signed for 7 heros

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

3 heroes is enough to roll through the whole game on NM and HM /notsiged

and VHM will be just 1000000 damage each wanding enemy /notsiged

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

just play with no heroes and only hench....and u take off all your armor

there ya go VHM....

o.O and no elite

kthxbai /unsigned

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

my idea of very hard mode:
-4x (or lower/higher) drop rates
-new drops introduced (or perhaps jus inscr versions of previously non-inscr only weaps)

-exact same mechanics as hard mode

-no pve skills allowed (or slots reduced to only 1)
-no cons allowed

-no heroes/henchies allowed
-max partysize reduced to 6
-partysize must be 6 to be able to enter any area (to prevent solo farming)


sure its not really all that harder
but it forces ppl to group together

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/notsigned

Hard mode is hard enough already, and I would like to have 7 heroes in normal mode as well. Please?

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Quote:
Originally Posted by Numa Pompilius View Post
VHM would be no heroes, only henches.

But I'll sign any suggestion to let us use 7 heroes, so /signed.

EDIT: Also, you guys who think having 7 heroes would be "easy mode" - what do you then call playing with 8 humans, who can think for themselves and use PvE skills, summons, and consumables?
I wish that time would come. Playing in PUGs again, the good old days.

/notsigned for 7 heroes or either "VHM".

Is it only me or "Very Hard Mode" really sounds dumb?

taiwf

Ascalonian Squire

Join Date: May 2005

IMO , one thing VHM must have is that monster group have build like NPC mob in Z-elite (the one in pvp map). They are all lv20, but their build(copied from HOH or GVG) are so effective that they don't need too much buff/monster skill to post a threat on player.


-> This at least provide different 'taste' of challenges compare to blindly buff mob's attribute to ridiculous high level. As a gw player we certainly appreciated less for 'more of the same' type game update.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

There have been threads asking for players to be able to use 7 heroes. [Clicky]

There have been threads asking for a super unbeatable hard mode. [Clicky]

This thread therefore is just reiterating ideas previously posted, and as such, will be locked..