Heroes using PvE Skills
daze
I think it would be fun to be able to equip heroes with PvE only skills. Are not heroes originally designed for a PvE environment? It just goes to reason that they should be allowed to use PvE skills. Or at least let them stick ONE PvE skill in their bar. That way they cant be too overpowered like a player who can equip THREE.
Id love to have a [[save yourselves] paragon hero.
Id love to have a [[save yourselves] paragon hero.
Picuso
/notsigned
PvE is easy as it is. Even with heroes with no PvE skills, you can steamroll almost every pve area.
Even with 1 PvE skill, it will be easier, if that's possible...
PvE is easy as it is. Even with heroes with no PvE skills, you can steamroll almost every pve area.
Even with 1 PvE skill, it will be easier, if that's possible...
Numa Pompilius
The heroes are intentionally gimped to encourage players to group with humans.
This is also why you can't have more than three heroes.
But sure, I'd sign it. Heroes with PvE skills would still be less powerful than a human team, so...
/signed
This is also why you can't have more than three heroes.
But sure, I'd sign it. Heroes with PvE skills would still be less powerful than a human team, so...
/signed
daze
Picuso
daze
thetechx
are you seriously saying you need 6 pve only skills?
/notsigned its simply not needed
/notsigned its simply not needed
xanarot
FoW is being cleared by 1 player 3 hero (so 4-man team, no other players and/or heros) in HM already.
So yep, you are doing something wrong.
But as far as skills go, /notsigned. Sabway/discordway and the like is already easy enough that you can call target then afk on every group and still complete the mission/vanquish in HM. With it being this easy already they introduced those summoning stones. allowing pve skills would ruin the last bit of fun there is in /flex over a title or objective completed.
So yep, you are doing something wrong.
But as far as skills go, /notsigned. Sabway/discordway and the like is already easy enough that you can call target then afk on every group and still complete the mission/vanquish in HM. With it being this easy already they introduced those summoning stones. allowing pve skills would ruin the last bit of fun there is in /flex over a title or objective completed.
daze
Owik Gall
thetechx: Each player is allowed only 3 pve skills.
With that said, sure, I'll /sign. Even though it might mean OP, I don't care. That makes things fun for me at least.
With that said, sure, I'll /sign. Even though it might mean OP, I don't care. That makes things fun for me at least.
Kashrlyyk
Quote:
FoW is being cleared by 1 player 3 hero (so 4-man team, no other players and/or heros) in HM already.
So yep, you are doing something wrong. But as far as skills go, /notsigned. Sabway/discordway and the like is already easy enough that you can call target then afk on every group and still complete the mission/vanquish in HM. With it being this easy already they introduced those summoning stones. allowing pve skills would ruin the last bit of fun there is in /flex over a title or objective completed. |
pamelf
I'd rather be allowed to have 7 heroes before adding PvE skill to be honest.
thetechx
Quote:
thetechx: Each player is allowed only 3 pve skills.
With that said, sure, I'll /sign. Even though it might mean OP, I don't care. That makes things fun for me at least. |
yes, and he wants heroes to be able to use one. 3 heroes = 3 pve only skills. 3 hero pve only skills + 3 player pve only skills = 6 pve only skills.
Antares Ascending
signed, why not!
There seems to be some concern that to many pve skills would make the game to easy ( not to mention, ruin the economy ). With heros using 1 pve skill a team would have a total of 6, 10 with 7 heros. If thats tooooo much I propose not allowing groups of real people who would have access to 24 pve skills, making the game wayyy to easy :P
on a more serious note. If a player is in a guild of decent players the game gets a bunch more doable in any mode....and more fun for some folks. This is a much stronger group than any hero/hench group will ever be. This is not the best solution for everyone though. I can't see what harm would be done allowing a stronger option for players that chooses not to play in a group or possibly can't .
If farming is a concern it is fixable..sign on...huge screen with required acceptance.
Any character caught buying gold will loose that character and will be suspended with loss of goods purchased. Second violation will result in deletion.
Sellers are perma banned <--maybe a poll item?
Ant
There seems to be some concern that to many pve skills would make the game to easy ( not to mention, ruin the economy ). With heros using 1 pve skill a team would have a total of 6, 10 with 7 heros. If thats tooooo much I propose not allowing groups of real people who would have access to 24 pve skills, making the game wayyy to easy :P
on a more serious note. If a player is in a guild of decent players the game gets a bunch more doable in any mode....and more fun for some folks. This is a much stronger group than any hero/hench group will ever be. This is not the best solution for everyone though. I can't see what harm would be done allowing a stronger option for players that chooses not to play in a group or possibly can't .
If farming is a concern it is fixable..sign on...huge screen with required acceptance.
Any character caught buying gold will loose that character and will be suspended with loss of goods purchased. Second violation will result in deletion.
Sellers are perma banned <--maybe a poll item?
Ant
MithranArkanere
I've seen this suggested many times.
As always, I'd raher go for giving each hero ONE unique skill they only have, usually a level 20 copy of a monster skill some level 24 monster has. Things like
- Jora : Bear Form.
- Vekk : Summon Golem 1.0b (Beta version)
- Dunkoro : Battle Tactics (Gets info about the target,armor, HP, resistances, weaknesses, etc)
- Zhedd : Trample.
- Sousuke: Ward of Pride. Sousuke makes double damage to those withing the ward.
- Jin: Spirit of Soberness. All projectiles can't miss and make more damage the lesser the distance to the attacker.
- Koss: Sunspear Battle Cry (bonus HP given only to players and Heroes)
- Melonny : Melandru's Caress. Buffs her combined with Form of Melandru.
- Master of Whispers : Cell the Order (Summmons some Whisper Agents for some seconds)
- Ogden: Ale Power : Drunk party members gain +6 HP regen and +1 Energy regen while they are drunk.
- Zenmai: Jojimbo. While the enchantment is maintained over an ally, all enemis adjacent to Zenmai take the same amount of damage given to the ally (max 80) every second.
- Anton: Breach Enemy Lines. Shadow step to enemy. If the enemy was adjacent to at least other to enemis, the attack deals 100 piercing damage and can't be blocked. And then Teleport back to where the skill was first activated.
- Talhkora : Princess Bless.
- Norgu : Awe (Deativates AI for enemies for 5 seconds, those that are attacking keep atacking, but won't react to skills or AoE)
- Gwen : Mass Feint Death (All party members look dead and enemies leave)
- Olias - Immortality (Automatically resurrects after being death with 15% hp and no energy)
- Margrid - Corsair Net
And things like those.
Of course,their skills would be acquired by making quests of missions related to them.
As always, I'd raher go for giving each hero ONE unique skill they only have, usually a level 20 copy of a monster skill some level 24 monster has. Things like
- Jora : Bear Form.
- Vekk : Summon Golem 1.0b (Beta version)
- Dunkoro : Battle Tactics (Gets info about the target,armor, HP, resistances, weaknesses, etc)
- Zhedd : Trample.
- Sousuke: Ward of Pride. Sousuke makes double damage to those withing the ward.
- Jin: Spirit of Soberness. All projectiles can't miss and make more damage the lesser the distance to the attacker.
- Koss: Sunspear Battle Cry (bonus HP given only to players and Heroes)
- Melonny : Melandru's Caress. Buffs her combined with Form of Melandru.
- Master of Whispers : Cell the Order (Summmons some Whisper Agents for some seconds)
- Ogden: Ale Power : Drunk party members gain +6 HP regen and +1 Energy regen while they are drunk.
- Zenmai: Jojimbo. While the enchantment is maintained over an ally, all enemis adjacent to Zenmai take the same amount of damage given to the ally (max 80) every second.
- Anton: Breach Enemy Lines. Shadow step to enemy. If the enemy was adjacent to at least other to enemis, the attack deals 100 piercing damage and can't be blocked. And then Teleport back to where the skill was first activated.
- Talhkora : Princess Bless.
- Norgu : Awe (Deativates AI for enemies for 5 seconds, those that are attacking keep atacking, but won't react to skills or AoE)
- Gwen : Mass Feint Death (All party members look dead and enemies leave)
- Olias - Immortality (Automatically resurrects after being death with 15% hp and no energy)
- Margrid - Corsair Net
And things like those.
Of course,their skills would be acquired by making quests of missions related to them.
Owik Gall
Hailey Anne
Quote:
The heroes are intentionally gimped to encourage players to group with humans.
/signed |
I agree with pamelf though would much rather see 7 heroes over this.
I dont pug anyway and 4 more heroes would beat 4 hench anyday.
Molock
Give me 7 heroes first please...
/signed anyway because heroes will probably use the skills better than most players anyway
/signed anyway because heroes will probably use the skills better than most players anyway
daze
I would love to have 7 heroes, it would save me from having to play on 2 computers at once just to get to use 6 heroes.
Maybe at the very least, let the heroes use sunspear/luxon skills. Im just very curious to see what a discord team would look like if all heroes carried [discord][necrosis]
or even my own personal cryway team. That would be fun. I always wanted to try cryway but i refuse to PUG
Maybe at the very least, let the heroes use sunspear/luxon skills. Im just very curious to see what a discord team would look like if all heroes carried [discord][necrosis]
or even my own personal cryway team. That would be fun. I always wanted to try cryway but i refuse to PUG
Rothan Celt
Quote:
I would love to have 7 heroes, it would save me from having to play on 2 computers at once just to get to use 6 heroes.
Maybe at the very least, let the heroes use sunspear/luxon skills. Im just very curious to see what a discord team would look like if all heroes carried [discord][necrosis] or even my own personal cryway team. That would be fun. I always wanted to try cryway but i refuse to PUG |
Anway
/notsigned
Pve skills on heroes ofcourse would be cool but its never gonna happen and id rather have 7 heroes!
daze
Well yeah. If i had a choice between 7 heroes or heroes using PvE skills. It would be a no-brainer to choose the 7 heroes.
daraaksii
zwei2stein
kostolomac
A cryway hero team? Sign me in!
/signed
/signed
Dmitri3
Uh. ok. Heroes with PvE skills AND with your 3 PvE... no thanks.
But, I would like to suggest something in the lines of: You still have 3 PvE skills limit, BUT you can give one of those skills to a hero. So for example, if you give Necrosis to your necro, that means you will only be able to use 2 PvE skills on your bar.
But, I would like to suggest something in the lines of: You still have 3 PvE skills limit, BUT you can give one of those skills to a hero. So for example, if you give Necrosis to your necro, that means you will only be able to use 2 PvE skills on your bar.
Konig Des Todes
If Heroes get PvE-only skills, they have to be limited to the faction that are a part of. Such as in my thread.
That means no Ursan teams (only Jora would get Norn Skills, and it would be more accurate if she got Bear Form instead), no full cryway teams, or anything like that with just heroes.
Of course, this should only be done as an alternative to 7 heroes, i.e. either 7 heroes or 3 heroes with (limited) PvE-only skills.
That means no Ursan teams (only Jora would get Norn Skills, and it would be more accurate if she got Bear Form instead), no full cryway teams, or anything like that with just heroes.
Of course, this should only be done as an alternative to 7 heroes, i.e. either 7 heroes or 3 heroes with (limited) PvE-only skills.
Sweet Mystery
This would make sense to a degree....but should be locked down so you have to acheive a level of rank in the PvE area to be able to teach it to a hero....? Your expertise in it would allow you to add it to the hero. The character must also have unlocked it, not just been unlocked on the account.... so the character must have done the quests to get the skill, unlocked via faction etc.
daze
sorry, i gave the guild wars community the benefit of the doubt for over a year. The amount of Arrogant, Immature, punks unfortunately outweigh the rest. It is rare when i team up with somebody and it seems the harder the area, the worse people get.
Statistically i just have more success when i either use 2 accounts or team up with a friend or group of friends.
Statistically i just have more success when i either use 2 accounts or team up with a friend or group of friends.
gameshoes3003
/notsigned
This would make the game too easy.
As much as I would like to have this, the game would get boring then and that would stink.
This would make the game too easy.
As much as I would like to have this, the game would get boring then and that would stink.
Tyla
/Notsigned. Build a friends list or join a guild and organise an event. Elite areas, at least in my opinion, should disallow the use of AI and make people get truly organised. PvE skills should just be removed anyway. Heroes having them just kills the social area even more, and besides, it's already possible to win PvE H/H.
Roupe
I do wish that the heroes could use the pve skills, even if its powerfull. I would still pick players over heroes.
Since The heroes bring lots of drawbacks for their on demand service.
They remove chances of getting gold and loot -and cant use consumables to remove dp (not counting consumables that affect whole party, used by players).
/signed
I liked MithranArkanere hero special skills /signed for that
Since The heroes bring lots of drawbacks for their on demand service.
They remove chances of getting gold and loot -and cant use consumables to remove dp (not counting consumables that affect whole party, used by players).
/signed
I liked MithranArkanere hero special skills /signed for that