"nerf" to Entangling Asp

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

So many people are getting ticked off in PvP about the Deadly Arts assassin build.
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
That's the suggestion.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by gameshoes3003 View Post
So many people are getting ticked off in PvP about the Deadly Arts assassin build.
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
That's the suggestion.
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17 seconds.

how would you nerf it?? how would making it follow a dual attack nerf it?
it wouldn't change the spike from the fact that you can use [[signet of toxic shock] after it

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by daze View Post
how would you nerf it?? how would making it follow a dual attack nerf it?
it wouldn't change the spike from the fact that you can use [[signet of toxic shock] after it
Deadly Arts 'Sin uses [Dancing Daggers] as a Lead Attack, and it hasn't any other attack skill.

If Entangling Asp has to follow a Dual Attack, you need DD+Offhand Attack+Dual attack to be able to use it.

So, /Signed (Even that I love to kill DA 'Sins xD)

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Picuso View Post
Deadly Arts 'Sin uses [Dancing Daggers] as a Lead Attack, and it hasn't any other attack skill.

If Entangling Asp has to follow a Dual Attack, you need DD+Offhand Attack+Dual attack to be able to use it.

So, /Signed (Even that I love to kill DA 'Sins xD)
ah, i see now. Well in that case, i /dontsign

i like to be able to run [deadly paradox][dancing daggers][entangling asp][signet of toxic shock][pain inverter][assassins promise][you move like a dwarf][finish him] on my ele. 14 e-storage... 12 deadly arts

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by daze View Post
ah, i see now. Well in that case, i /dontsign

i like to be able to run [deadly paradox][dancing daggers][entangling asp][signet of toxic shock][pain inverter][assassins promise][you move like a dwarf][finish him] on my ele. 14 e-storage... 12 deadly arts
Quote:
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
gameshoes is asking about a PvP Version of Entangling Asp. Your "uber" pve build won't be nerfed.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Picuso View Post
gameshoes is asking about a PvP Version of Entangling Asp. Your "uber" pve build won't be nerfed.
lol, hardly "uber" as you call it. but it is fun none the less.
something smells like smug in here.

Tyla

Emo Goth Italics

Join Date: Sep 2006

If you want to hurt DA 'Sins, Deadly Paradox. Without that they're easier to deal with.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

[dancing daggers][mantis touch][vampiric assault]

Or you could even toss in [iron palm]

All are Deadly Arts skills, and all fill the lead-offhand-dual roles for you. Would slow down the damage from Entangling+Toxic Shock, but not stop it.

I agree though, that nerfing one skill is all that is needed, and it isn't Asp. Changing Deadly Paradox would allow Anet to nerf the PvP DA Sin as well as the perma Sin for PvE.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

Deadly Paradox has already been nerfed to hell and back. If anything, they should split the skill and give it a slight buff in PvE, and nerf it in PvP.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Why have I seen so few wins in the high stakes with these "OP" bars? This is almost like nerfing touch rangers.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Hitting Deadly Paradox would make the entire build explode. I don't think the assacaster is necessarily overpowered, but I certainly wouldn't mind seeing it burn.

If you want to nerf Entangling Asp that's fine too, but it's not the big issue.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by zelgadissan View Post
Hitting Deadly Paradox would make the entire build explode. I don't think the assacaster is necessarily overpowered, but I certainly wouldn't mind seeing it burn.

If you want to nerf Entangling Asp that's fine too, but it's not the big issue.
I wouldn't mind the Assassin class to burn anyway. And Ritualist. And Paragon. And Dervish.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by FoxBat View Post
Why have I seen so few wins in the high stakes with these "OP" bars? This is almost like nerfing touch rangers.
This is true, Assacasters are just annoying, not generally overpowered. Any decent monk can counter it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Tyla View Post
I wouldn't mind the Assassin class to burn anyway. And Ritualist. And Paragon. And Dervish.
Khm - that actually sounds interesting.
Make PvP version of the above listed classes. The description for the classes could sound like:
Paragon, Dervish, Assassin, Ritualist (PvP): non-existent.

We get to keep them for PvE (maybe even buff them a bit - come on, you KNOW you want to see the RL-SS guy back!) - which is superb since I LOVE my ritualist and they remove them from the place where it's causing problems.
Win - win!

Alpheus

Ascalonian Squire

Join Date: Apr 2006

Why'd don't we just Guild Wars all together so everyone can be happy at the achievement of true balance.





>_>;;;

Tyla

Emo Goth Italics

Join Date: Sep 2006

Deleting the aforementioned classes will result in the beginning of decent balancing. That's the first step towards balance. I agree that they could stay in PvE though.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Actually, I agree. The less classes, the easier to balance them.

With 10 characters, it's really hard to make them balanced, without having at least one overpowered build.

And of course, Assassins, Dervishes, Ritualists and Paragons are kind of the hardest to balance because of their purpose and how they perform.

Assassins - They were supposted to be insta-gibbers, but turned out it was really OP. Now God knows what they are supposed to be. Warriors on stereoids?

Dervishes - ZOMG BIG SCYTHE AND SPELLS. OP screams from that idea.

Ritaulists - Party support... But that's already for Monks and in terms of spirits, Rangers.

Paragons - Again, another party support. But shouts were Warrior's domain, ranged attacks - Ranger. Too bad they are stronger than Rangers at damage, bigger pressure and the only thing they don't have is mobility.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

I don't think it needs hitting too hard.

Sure that 2or3x Assacaster + Ele's build hurts if they're a good team, but if they're a bad team you roll them. Which seems about right to me really.

If you're gonna hit them anywhere, as said above, hit deadly paradox so they can't perma it with lyssa's aura.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by daze View Post
lol, hardly "uber" as you call it.
that's what the quotations around "uber" imply.

Eragon Selene

Eragon Selene

Wilds Pathfinder

Join Date: Feb 2007

USA

[eF]

R/A

omg here we go again with the Assassins in PvP thread..........

close?

acerbity

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by daze View Post
lol, hardly "uber" as you call it. but it is fun none the less.
something smells like smug in here.
something smells like someone doesn't know what sarcasm is in here

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

It's good the way it is. Nerfing this will only narrow the variety of offensive builds, and that's not good. There should be more kinds of fun builds to play in the game, not just KD hammers and other popular ones.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

The only thing that breaks this imo is lyssa's aura, which enables you to spam all the time with paradox up. The version with SoJ is still pretty gay but it's not as spammy since paradox was bumped to 15e.

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

The "spammability" isn't the problem here, it's the naturally timed quarter knocks and constant KDs. The only problem I see, is that the build makes bad players more dangerous than they should be. However, this is an issue with almost all assassin builds (1234567), not Entangling Asp.

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

Why is it I never see assassins at the higher levels of pvp?

not signed

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Quote:
Originally Posted by Abedeus View Post
Actually, I agree. The less classes, the easier to balance them.

With 10 characters, it's really hard to make them balanced, without having at least one overpowered build.

And of course, Assassins, Dervishes, Ritualists and Paragons are kind of the hardest to balance because of their purpose and how they perform.

Assassins - They were supposted to be insta-gibbers, but turned out it was really OP. Now God knows what they are supposed to be. Warriors on Crack?

Dervishes - ZOMG BIG SCYTHE AND SPELLS. OP screams from that idea.

Ritaulists - Party support... But that's already for Monks and in terms of spirits, Rangers.

Paragons - Again, another party support. But shouts were Warrior's domain, ranged attacks - Ranger. Too bad they are stronger than Rangers at damage, bigger pressure and the only thing they don't have is mobility.
Fixed that part for ya