So many people are getting ticked off in PvP about the Deadly Arts assassin build.
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack.
That's the suggestion.
"nerf" to Entangling Asp
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So many people are getting ticked off in PvP about the Deadly Arts assassin build.
Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack. That's the suggestion. |
how would you nerf it?? how would making it follow a dual attack nerf it?
it wouldn't change the spike from the fact that you can use [[signet of toxic shock] after it
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how would you nerf it?? how would making it follow a dual attack nerf it?
it wouldn't change the spike from the fact that you can use [[signet of toxic shock] after it |
If Entangling Asp has to follow a Dual Attack, you need DD+Offhand Attack+Dual attack to be able to use it.
So, /Signed (Even that I love to kill DA 'Sins xD)
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Deadly Arts 'Sin uses [Dancing Daggers] as a Lead Attack, and it hasn't any other attack skill.
If Entangling Asp has to follow a Dual Attack, you need DD+Offhand Attack+Dual attack to be able to use it. So, /Signed (Even that I love to kill DA 'Sins xD) |
i like to be able to run [deadly paradox][dancing daggers][entangling asp][signet of toxic shock][pain inverter][assassins promise][you move like a dwarf][finish him] on my ele. 14 e-storage... 12 deadly arts
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ah, i see now. Well in that case, i /dontsign
i like to be able to run [deadly paradox][dancing daggers][entangling asp][signet of toxic shock][pain inverter][assassins promise][you move like a dwarf][finish him] on my ele. 14 e-storage... 12 deadly arts |
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| Since that build is quite overpowered in a sense, why not make a PvP version of Entangling Asp to where it must come after a dual attack. |
T
[dancing daggers][mantis touch][vampiric assault]
Or you could even toss in [iron palm]
All are Deadly Arts skills, and all fill the lead-offhand-dual roles for you. Would slow down the damage from Entangling+Toxic Shock, but not stop it.
I agree though, that nerfing one skill is all that is needed, and it isn't Asp. Changing Deadly Paradox would allow Anet to nerf the PvP DA Sin as well as the perma Sin for PvE.
Or you could even toss in [iron palm]
All are Deadly Arts skills, and all fill the lead-offhand-dual roles for you. Would slow down the damage from Entangling+Toxic Shock, but not stop it.
I agree though, that nerfing one skill is all that is needed, and it isn't Asp. Changing Deadly Paradox would allow Anet to nerf the PvP DA Sin as well as the perma Sin for PvE.
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T
I wouldn't mind the Assassin class to burn anyway. And Ritualist. And Paragon. And Dervish.
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I wouldn't mind the Assassin class to burn anyway. And Ritualist. And Paragon. And Dervish.
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Make PvP version of the above listed classes. The description for the classes could sound like:
Paragon, Dervish, Assassin, Ritualist (PvP): non-existent.
We get to keep them for PvE (maybe even buff them a bit - come on, you KNOW you want to see the RL-SS guy back!) - which is superb since I LOVE my ritualist and they remove them from the place where it's causing problems.
Win - win!
A
T
Actually, I agree. The less classes, the easier to balance them.
With 10 characters, it's really hard to make them balanced, without having at least one overpowered build.
And of course, Assassins, Dervishes, Ritualists and Paragons are kind of the hardest to balance because of their purpose and how they perform.
Assassins - They were supposted to be insta-gibbers, but turned out it was really OP. Now God knows what they are supposed to be. Warriors on stereoids?
Dervishes - ZOMG BIG SCYTHE AND SPELLS. OP screams from that idea.
Ritaulists - Party support... But that's already for Monks and in terms of spirits, Rangers.
Paragons - Again, another party support. But shouts were Warrior's domain, ranged attacks - Ranger. Too bad they are stronger than Rangers at damage, bigger pressure and the only thing they don't have is mobility.
With 10 characters, it's really hard to make them balanced, without having at least one overpowered build.
And of course, Assassins, Dervishes, Ritualists and Paragons are kind of the hardest to balance because of their purpose and how they perform.
Assassins - They were supposted to be insta-gibbers, but turned out it was really OP. Now God knows what they are supposed to be. Warriors on stereoids?
Dervishes - ZOMG BIG SCYTHE AND SPELLS. OP screams from that idea.
Ritaulists - Party support... But that's already for Monks and in terms of spirits, Rangers.
Paragons - Again, another party support. But shouts were Warrior's domain, ranged attacks - Ranger. Too bad they are stronger than Rangers at damage, bigger pressure and the only thing they don't have is mobility.
f
I don't think it needs hitting too hard.
Sure that 2or3x Assacaster + Ele's build hurts if they're a good team, but if they're a bad team you roll them. Which seems about right to me really.
If you're gonna hit them anywhere, as said above, hit deadly paradox so they can't perma it with lyssa's aura.
Sure that 2or3x Assacaster + Ele's build hurts if they're a good team, but if they're a bad team you roll them. Which seems about right to me really.
If you're gonna hit them anywhere, as said above, hit deadly paradox so they can't perma it with lyssa's aura.
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