PvP Characters With Variable Primary
Kerwyn Nasilan
I do not know the limitations behind this/how much programming it would need,, but no having to reroll all the time for things like HA in particular would be nice.
Just a thought.
Just a thought.
Abedeus
Would like, it could save me some time re-rolling characters when I'm bored.
Raudic
yeah. defiantly. the BIG problem with this though is character appearance (since they are exclusive so certain profs), its great idea, but i dont think its possible
/signed anyway
/signed anyway
Owik Gall
Re-rolling, or switching characters, isn't that much of a big hassle. Just click log out, then character select, and do what you need to do. It's fast enough as it is and to switch primary in ANY character is ludicrous. /not signed!
MithranArkanere
The solution for this already exists as Character Slots get one for each profession and done.
It has the extra of having both more storage and more miniatures if you keep th characters.
It has the extra of having both more storage and more miniatures if you keep th characters.
Trylo
it would be nice, but you would have to preassign appearances (and what if you switch genders for some chars, that would be awkward :/)
by rerolling chars so much i can do it in literally 10 seconds (all the faces etc. stay in the same place... ive kinda memorized their general locations for the appearances i like), so i dont think its that necessary.
by rerolling chars so much i can do it in literally 10 seconds (all the faces etc. stay in the same place... ive kinda memorized their general locations for the appearances i like), so i dont think its that necessary.
Abedeus
Quote:
Re-rolling, or switching characters, isn't that much of a big hassle. Just click log out, then character select, and do what you need to do. It's fast enough as it is and to switch primary in ANY character is ludicrous. /not signed!
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2. Character switch - 1.5 second on good PC, 2-6... on bad, like my laptop. Let's stick to 2 sec, that's enough.
3. Select your PvP character that you will delete. 1 second.
4. Press delete and type in your character's name. 2 seconds, some may faster, some slower.
5. Make new character, select a name, profession. 4-5 seconds.
1+1.5+1+2+3 = 9.5 seconds, although usually it's MUCH slower, because lag kicks in pretty often.
How it should be:
1. Find out what character you must be. 1 second
2. Switch primary profession. 1 second
1+1 = 2 seconds.
That IS an improvement. Same why they allowed to change our secondary profession faster. Or make templates.
Secksy
oh mai GAWD. 10+ seconds to switch characters?! YOU POOR THING.
...I'll leave now.
...I'll leave now.
Rak Orgon of Beowulf
laziness has hit an all time low....i dont think my mouse can reach aaaallll the waaay to the log out button
/notsigned
/notsigned
GWEXTREEMFAN
Yawgmoth
Switching profession is not mere 10 seconds!
It's not about laziness!
When you have to reroll a new profession you need to delete one and create a new character and make all equipment sets for him again and get him ready to play. All this usually takes 2-3 minutes. and that's if you have build and armor templates to load.
and ROTFL @ character slots being a solution - you expect people to spend $100 on slots for all professions pvp chars? Absurd!
Another important problem is the PvP reward items that get lost if you reroll a char. That's why I don't use them at all.
so
/SIGNED
as I would absolutely love if it was possible, for many resons,
but sadly I suppose implementing such thing would be incredibly hard.
It's not about laziness!
When you have to reroll a new profession you need to delete one and create a new character and make all equipment sets for him again and get him ready to play. All this usually takes 2-3 minutes. and that's if you have build and armor templates to load.
and ROTFL @ character slots being a solution - you expect people to spend $100 on slots for all professions pvp chars? Absurd!
Another important problem is the PvP reward items that get lost if you reroll a char. That's why I don't use them at all.
so
/SIGNED
as I would absolutely love if it was possible, for many resons,
but sadly I suppose implementing such thing would be incredibly hard.
zelgadissan
I don't really see how this would be possible, but /signed. I'd be more than happy to make my character look like a generic stick instead of armor sets if I could make a PvP slot change primaries.
Owik Gall
Quote:
1. Find out what character you must be - 1 second.
2. Character switch - 1.5 second on good PC, 2-6... on bad, like my laptop. Let's stick to 2 sec, that's enough. 3. Select your PvP character that you will delete. 1 second. 4. Press delete and type in your character's name. 2 seconds, some may faster, some slower. 5. Make new character, select a name, profession. 4-5 seconds. 1+1.5+1+2+3 = 9.5 seconds, although usually it's MUCH slower, because lag kicks in pretty often. How it should be: 1. Find out what character you must be. 1 second 2. Switch primary profession. 1 second 1+1 = 2 seconds. That IS an improvement. Same why they allowed to change our secondary profession faster. Or make templates. |
TheGuildWarsPenguin
If the "Exit to Character Select Screen" feature was implemented, I don't see why this shouldn't.
/signed
/signed
t3dw4rd0
This could be nice, but at the same time, couldn't it defeat the purpose of character slots for those who only pvp? I guess they could do what they wanted, but it would be weird for them having only one slot used... Personally I like the idea since I have 1 pvp-only slot.
/neutralish
/neutralish
FoxBat
The lack of this really stuffs up HA pugs. It's hard to reroll another slot when it takes 2-3 mins to do so, your spot is filled by then.
Given the way the game is set up though it's far too difficult to fix. It sounds like this will not be an issue in GW2 at least.
Given the way the game is set up though it's far too difficult to fix. It sounds like this will not be an issue in GW2 at least.
placebo overdose
what about char design would it be randomized regardless this is just too much lazy /notsigned
Grand Theft Ecto
Awesome idea, would save everyone a lot of time. Less waiting more playing!
Also whether or not an idea is feasible or not is for ANet to decide! Assuming you're not all awesome programmers/scripters and that someone from ANet still reads this stuff.
Btw, this 10s rerolling and 'lolololol lazy lolol' stuf doesn't make sense. Even if you already have a name in mind and just keep mashing 'next' instantly, its still going to take at least a minute. Loading templates, making sure its all correct, creating weaponset 2-4 and all shields. When someone's rerolling you can generally go afk for at least a couple of min. This option would be a great timesaver.
Also whether or not an idea is feasible or not is for ANet to decide! Assuming you're not all awesome programmers/scripters and that someone from ANet still reads this stuff.
Btw, this 10s rerolling and 'lolololol lazy lolol' stuf doesn't make sense. Even if you already have a name in mind and just keep mashing 'next' instantly, its still going to take at least a minute. Loading templates, making sure its all correct, creating weaponset 2-4 and all shields. When someone's rerolling you can generally go afk for at least a couple of min. This option would be a great timesaver.
Marverick
Another solution would be to just let us save all 4 weapon slots and maybe our inventory as a template. Probably less coding to do too.
Most of the time spent creating a new character is loading weapons + multiple shields and stuff, at least a few minutes.
Most of the time spent creating a new character is loading weapons + multiple shields and stuff, at least a few minutes.
Hailey Anne
They were originally going to have Razah a multi class hero but back out of that so it IS possible.
Like someone said before though they would have to pre select appearance for this to work,although it wont happen.
Would be nice though /signed
Like someone said before though they would have to pre select appearance for this to work,although it wont happen.
Would be nice though /signed
Abedeus
Quote:
So you're saying that 10-40 seconds is god aweful long? You have to be hot headed if you think this lasts forever. Think virtuous instead of aggressively. It's seriously not a big deal if it doesn't take ten minutes to switch, or make a different character. And if it does take that long, then upgrade, or fix your laggy computer and/or internet.
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Fixing laggy computer = impossible on a laptop. The only thing you can do is add more RAM, but that not always helps.
Besides, if you CAN make it faster, then why not? Same as why they added the "Character Select" option under F12 - so people don't have to relog all the time. You may say "oh it's only 5-10 seconds you are lazy". EVERYONE is lazy. If people weren't lazy, there wouldn't be TV remotes. Or cars, or bikes, or ships or Internet or anything at all. Because sooner or later, we could do anything those things can do, only few hundred times slower.
tmakinen
I can definitely see demand for this when you play PvP and shuffle slots between team members as needed. The apparent problem is that when you create a character you must choose a number of options based on profession and for that you need an interface. The interface is already implemented and you use it in character creation. Now, to streamline that a 'profession template' would be required. Like a skill or equipment template, loading one would automate the process of logging out, deleting the character in question, making a new character with the options defined in the template and finally logging in with the newly created character and moving it to where the previous character was before the reroll.
There is a deeper problem which makes it impossible to switch primary profession 'on the fly' and hence you'll have to go through the logoff-delete-create-login cycle in any case, a template would just make it instantaneous. Pointing to Razah being contemplated as a free-primary hero is irrelevant. Heroes are not treated the same as players internally (for starters, your character has a permanent unique existence on the servers whereas heroes are essentially anonymous, created and destroyed as needed and their individual qualities (level, skill bar, armor type and runes, equipment) are part of your character's extended data structure).
There is a deeper problem which makes it impossible to switch primary profession 'on the fly' and hence you'll have to go through the logoff-delete-create-login cycle in any case, a template would just make it instantaneous. Pointing to Razah being contemplated as a free-primary hero is irrelevant. Heroes are not treated the same as players internally (for starters, your character has a permanent unique existence on the servers whereas heroes are essentially anonymous, created and destroyed as needed and their individual qualities (level, skill bar, armor type and runes, equipment) are part of your character's extended data structure).
Tyla
Quote:
So you're saying that 10-40 seconds is god aweful long? You have to be hot headed if you think this lasts forever. Think virtuous instead of aggressively. It's seriously not a big deal if it doesn't take ten minutes to switch, or make a different character. And if it does take that long, then upgrade, or fix your laggy computer and/or internet.
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/Signed. I don't see any downfall to it. I somehow doubt that it isn't possible, however.
upier
No.
Simply no.
I simply do not care if it saves you a few minutes (hell, it would save ME minutes also when I remake guys) as long as I need to re-buy ALL the skills I already unlocked previously on my new PvE characters - variable PvP primaries are not on my priority list.
Simply no.
I simply do not care if it saves you a few minutes (hell, it would save ME minutes also when I remake guys) as long as I need to re-buy ALL the skills I already unlocked previously on my new PvE characters - variable PvP primaries are not on my priority list.
newbie_of_doom
YES MOST AWESOME IDEA EVER
/sign
/sign
Sir Pandra Pierva
f12+c
make a new character and quit bitching
make a new character and quit bitching
newbie_of_doom
Stupid Shizno
this has nothing to do with being lazy
it is a true idea of a pvp char.
what SHOULD happen is instead of wasting char slots for pvp or always rerolling 1 pvp char slot.
you have the ability to perma-assign a char slot to pvp. that char slot is UAX char profression. you log in a name that you cant change, ie A Scrub Pvp. if you want to change profession, you just go to the skills tab and change your preffesion from the drop down menu. im sure anet can create a coding that allows the server to update your char look to the basic default necro/monk/war look. obviously its done for heros when you load them in and out of a party menu. and its not like anyone looks at your face...if they do....well tell them to go look at porn or something.
this allows for better use of time and faster group forming. all you need is 8 players on pvp chars, they reform whatever profession they need via templates and you go in. no more "so and so is rerolling hell be back in a few mins"
it is a true idea of a pvp char.
what SHOULD happen is instead of wasting char slots for pvp or always rerolling 1 pvp char slot.
you have the ability to perma-assign a char slot to pvp. that char slot is UAX char profression. you log in a name that you cant change, ie A Scrub Pvp. if you want to change profession, you just go to the skills tab and change your preffesion from the drop down menu. im sure anet can create a coding that allows the server to update your char look to the basic default necro/monk/war look. obviously its done for heros when you load them in and out of a party menu. and its not like anyone looks at your face...if they do....well tell them to go look at porn or something.
this allows for better use of time and faster group forming. all you need is 8 players on pvp chars, they reform whatever profession they need via templates and you go in. no more "so and so is rerolling hell be back in a few mins"