Quick question
BloodWraithe
is a Ritualist basically a healer that summons spirits to protect while they heal?
Marty Silverblade
Rits are versatile (i.e, you'll be running a hybrid most, if not all the time). You can't just sum them up in one line. Read the sticky to see what sort of things you should be doing and builds you should be running. If you like what it looks like, you'll like the profession.
Onion Guy
Rits are interesting. They are not great in any one thing, but they can mix roles reasonably well. Healing with spells/spirits, damage with spells/spirits, protection with spells/spirits. They are also the only ones that can cast item spells and weapon spells. Somewhat like enchantments, but they can not be striped.
Konig Des Todes
Ritualists are, as Marty said, a bit versatile. You can run support, you can run spirit spammer, you can run as a (somewhat mini) nuker. The Ritualist is basically, in my opinion, the combination of a Necromancer and a Monk, but with spirits.
Crom The Pale
Rits are very powerful, in some respects they are stronger than Eles and can heal better than Monks. However they have far more conditional skills, it can be hard to meet the conditions when you need to.
Avarre
Quote:
Originally Posted by BloodWraithe
is a Ritualist basically a healer that summons spirits to protect while they heal?
Basically.
Although you might do some offensive stuff as well.
Although you might do some offensive stuff as well.
gremlin
Ritualists are the most interesting imo of the newer character classes.
I like that I can happily run him as an offensive lightning "mage" spamming all the lightning attacks and using just one spirit to make some of the attacks work.
Or I can go for weapon skills like Splintershot and barrage enemies with a bow.
Use skills like Boon of creation and explosive growth to make an interesting variation on the necro minion bomber.
They are very efficient healers too
The Ritualist is a fun class to play
I like that I can happily run him as an offensive lightning "mage" spamming all the lightning attacks and using just one spirit to make some of the attacks work.
Or I can go for weapon skills like Splintershot and barrage enemies with a bow.
Use skills like Boon of creation and explosive growth to make an interesting variation on the necro minion bomber.
They are very efficient healers too
The Ritualist is a fun class to play
spirit of defeat
I only play RT
And it never bores me.
Altough most people here dispise spirit spamming. I really like it.
And it never bores me.
Altough most people here dispise spirit spamming. I really like it.
Lhim
Quote:
Originally Posted by BloodWraithe
is a Ritualist basically a healer that summons spirits to protect while they heal?
Like others have said, there are many sides to a Rit and that's just one of them.
Like others have said, there are many sides to a Rit and that's just one of them.
Nightow
Quote:
Originally Posted by deank81
Like others have said, there are many sides to a Rit and that's just one of them.
Yes but if you despise casting times 3 seconds or over, avoid having more than 1 spirit on your bar.
Running a spirit spammer just feels way too slow most of the time. Kind of like having an anchor tied to your waist. It might do decent damage but if I wanted that, I'd just load up a Rt/R build with a bow for some fast and epic PEW PEW PEW!
Running a spirit spammer just feels way too slow most of the time. Kind of like having an anchor tied to your waist. It might do decent damage but if I wanted that, I'd just load up a Rt/R build with a bow for some fast and epic PEW PEW PEW!
Shemsu Anpw
I enjoy my Ritualist alot. The spirt summoning time of 3 seconds is a bit long but I make it more managable with the Kurzick summoning skill that brinks all your spirits to you and heals them. Set up before the agroo then bring in your artilery line of spirits, its great fun. But no they don't fall into a specific build I don't think, very versatile. Try them out most people that have tried Rit's have enjoyed them.
Carpe Turkey
Carpe Turkey
MegaVolti
Ritualists have 4 attribute lines:
Restoration allows them to heal and protect. You will find healing spells as well as spirits in there. It basically replaces a healing monk, but lacks the protection capabilities of a monk.
Channeling is like an Elementalist line. You will find good direct damage spells in here, usually dealing lightning damage. These spells deal good damage and are on par with the ones an Elementalist has to offer - which isn't that great to be honest since Elementalist damage sucks in hard mode. There are also a few damage dealing spirits in here.
Communing is all about spirits. You will find most of them here, they offer anything from damage to protection. However, especially the defensive spirits have been weakened and are now nearly useless.
Spawning Power: The biggest problem of the Ritualist. The effects of this primary attibute are nearly useless. Spirits die way too fast for the few HP to matter and 2% on weapon spells isn't that great either. Spirit Strengh allows for some fun builds but generally I'd say Spawning Power is the worst primary attribute in the game.
Because Ritualists have such a useless primary attribute, almost all Ritualist builds can as well be run as N/Rt or even E/Rt. Those will have far superior energy management, making all skills spammable (at a lower skill level because of the lack of runes - but the better energy management is usually worth it).
To sum it up:
Strength:
- can replace a Monk as healer
- can deal Elementalist damage with lightning spells
- can go spirit spamming (offensive ones for good armor ignoring damage, defensive ones just suck too hard)
Weakness:
- most of that is better done by a N/Rt
Restoration allows them to heal and protect. You will find healing spells as well as spirits in there. It basically replaces a healing monk, but lacks the protection capabilities of a monk.
Channeling is like an Elementalist line. You will find good direct damage spells in here, usually dealing lightning damage. These spells deal good damage and are on par with the ones an Elementalist has to offer - which isn't that great to be honest since Elementalist damage sucks in hard mode. There are also a few damage dealing spirits in here.
Communing is all about spirits. You will find most of them here, they offer anything from damage to protection. However, especially the defensive spirits have been weakened and are now nearly useless.
Spawning Power: The biggest problem of the Ritualist. The effects of this primary attibute are nearly useless. Spirits die way too fast for the few HP to matter and 2% on weapon spells isn't that great either. Spirit Strengh allows for some fun builds but generally I'd say Spawning Power is the worst primary attribute in the game.
Because Ritualists have such a useless primary attribute, almost all Ritualist builds can as well be run as N/Rt or even E/Rt. Those will have far superior energy management, making all skills spammable (at a lower skill level because of the lack of runes - but the better energy management is usually worth it).
To sum it up:
Strength:
- can replace a Monk as healer
- can deal Elementalist damage with lightning spells
- can go spirit spamming (offensive ones for good armor ignoring damage, defensive ones just suck too hard)
Weakness:
- most of that is better done by a N/Rt
Stealth Bomberman
Quote:
Originally Posted by Azazel The Assassin
in my opinion, the combination of a Necromancer and a Monk, but with spirits.
dont you mean a ele and a monk...
Bargamer
I dunno, I'd say a Necro and Ele, who can switch bars to support a good Monk.