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There are tons of peeps still using ursan. Yesterday me and a guildie did Hells principe an one of our pugs (a assassin*moan*)and was running ursan. I dont team with randoms that much other than when doing NM missions but the last time i did a HM dungeon with a pug he was using ursan. I did not complain he was brinigng 3 necros and so was i with all those hexs and minons he was not really needed to do anything. but its besides the point . Ursan is crap nowdays and yet people still use it! It still works in away i suppose but the time limit and ursan strike/roar have been so badly nurfed... So Why do peeps still use it!? Even low lvl missions such as Gates of Kyrta monk was running ursan... and i was like lol whut?
On top of that i saw a group of peeps in umbral internat dis last night just talking etc all from one guild and all was rangers accept for 1 R/Rt and 2 monks. I asked them and they said they were a ursan team.... for slavers.
Im guessing they was Arance mimicry Oath shot off a Spirit spammer Oath shot ranger.
Is Ursan still very much with us? Please post your experiences of pre nurf ursan users
Is Ursan still with us!
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| So Why do peeps still use it1? |
It's not that something was changed from good to bad.
It's changed from overpowered to somewhat less overpowered.
And I know some players who play UB from time to time.
It's a tool and in certain situations and teams a tool that works rather well.
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It's the same question as asking why anyone would play Paragon after all the nerfs
It's a tool and in certain situations and teams a tool that works rather well. |
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Yes but not in a NM Gates of kyrta you would think people would only use ursan if they are struggling with build for a high up area. Still i suppose some ppl do not save builds and simply run UB to save time. But since the nurf you have to have other skills on ur bar anyways so its hardly a matter of simply loading one elite and some stances. Perhaps at the end of the day its just people being lazy/ enjoying using ursan.
I myself can not understand these ppl but there are a few peeps : /
My guildy does Ursan.
He ran it before the change.
He does it now.
He's currently wasting money on the last few titles to get him to God Walking.
PvE is easy enough to waste a bar on something that they consider fun.
Edit:
You bastard!
R.I.P to one of the sweetest avatars of Guru.
In it's memory:
*bows head*
He ran it before the change.
He does it now.
He's currently wasting money on the last few titles to get him to God Walking.
PvE is easy enough to waste a bar on something that they consider fun.
Edit:
You bastard!
R.I.P to one of the sweetest avatars of Guru.
In it's memory:
*bows head*
I kind of wish Ursan was still with us.
Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for.
If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it.
People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players.
People are hypocrites who can't think for themselves; either want game balance, or don't want it.
Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for.
If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it.
People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players.
People are hypocrites who can't think for themselves; either want game balance, or don't want it.
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I kind of wish Ursan was still with us.
Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for. If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it. People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players. People are hypocrites who can't think for themselves; either want game balance, or don't want it. |
That said, I can't think of anyone who argued against Ursan but promotes other PvE skills as a good addition. If you have examples, name and shame.
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People are stupid and bad, I did Duncan HM with a guildie of mine and 6 heroes...
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Yeah, I am aware one can win with empty bars - but winning still is winning.
GW has this quite complex system of rules, but PvE just has this insanely simplified version of it. One seriously needs to ask themselves - are the players that exist ONLY in PvE, meaning they can only be judged by it's set of rules, and are able to WIN in it - really bad?
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Edit: You bastard! R.I.P to one of the sweetest avatars of Guru. In it's memory: *bows head* |

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People are stupid and bad, I did Duncan HM with a guildie of mine and 6 heroes...
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I kind of wish Ursan was still with us.
Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for. If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it. People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players. People are hypocrites who can't think for themselves; either want game balance, or don't want it. |
is a chain which most pugs imo fail terribly at.
__________
Insert lame ass sig
Ursan still has it's uses.... and it isn't so bad with the nerf done. If you think about what doing you can still use it to your advantage. An ele low on energy can slip into Ursan and still do damage whilst energy regens then swap back and carry on... for example...
All it takes is brain cells and them firing to use it...
All it takes is brain cells and them firing to use it...
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One seriously needs to ask themselves - are the players that exist ONLY in PvE, meaning they can only be judged by it's set of rules, and are able to WIN in it - really bad?
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So, yes, for the most part, PvE-only players don't have higher-level skills. You simply don't learn them in PvE, and aren't punished for the lack of them. You could make an argument that because PvE players are never forced to do certain things, it's unfair to judge them on those, but if there isn't equal importance placed on aspects when judging overall ability you can't come to a solid conclusion.
I submit as evidence the 'heroes are better than pugs' mentality. The AI, when given equal setup, often outperforms players. Would a team of 8 heroes defeat 8 PvE players? After all, it's not PvP - one side is AI. We could compare their results with PvP players in the same situation - since it's a hypothetical of what PvE would be like if the person designing the skillbars wasn't intentionally (I assume) making mobs terrible. After all - the opposition being bad isn't an excuse for the team to play bad.
Now there's a test I'd like to see.
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Originally Posted by persuadu
If you are successful in beating an area or winning a pvp match, how can you still call that player bad?
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Originally Posted by persuadu
Anyone find it odd that pve folk rarely complain about pvp folk
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p
Ursan does still have its uses, however the other 7 skills you have need to do something in during the recharge. I have run teams with the oathshot ursan instant recharge and it does work very well, still giving a lot of the power the old ursan gave.
The reason people put down the pve skills is because there are some pvp people who if they dont have someone or something to say is bad, then they cannot see themselves as good in comparison, There are also some pvp players that totally suck at pve. I have a friend who is a pvp snob of sorts, very good at pvp, r11 Hero and whatnot, but he cant get his chars thru a campaign without someones help. Not all good pvp'ers are good pve'rs. Conversely not all pve'rs are bad pvp'ers. I am in a PvX guild and we have some Great PvP and PvE folks in there and I can tell you that the PvPers learn a bunch from the PvErs and vice versa. There are a lot of subtle nuances in both sides that must be learned and understood, but mastery of either most certainly does not mean mastery of both. AI vs Human behavior, PvE vs PvP skills, the strageies and dynamics are radically different. Anyone find it odd that pve folk rarely complain about pvp folk, yet it is mostly the pvp folk that find themselves so annoyed with and feeling superior to the pve guys? I think the competitve nature has something to do with it, but I also feel that perhaps a general lack of self esteem makes them feel the need to put something or someone down. In pve when you win, everyone wins. In pvp, there is always a winner and a loser.
Perhaps some of the hardcore pvp'ers just put down pve because they cannot come to terms with the fact that while they are good at pvp, they have some weaknesses in pve, and therefore put it down and say "pfft, that stuff is below me".
Why do so many people get so upset about what other people they dont even play with when it comes to what skills they are running? Why do people think that "bad" players shouldnt play guild wars? Who determines what bad is? If you are successful in beating an area or winning a pvp match, how can you still call that player bad?
There are 2 ways to be the biggest building in town. Build youself up or try to push everyone else down.
The reason people put down the pve skills is because there are some pvp people who if they dont have someone or something to say is bad, then they cannot see themselves as good in comparison, There are also some pvp players that totally suck at pve. I have a friend who is a pvp snob of sorts, very good at pvp, r11 Hero and whatnot, but he cant get his chars thru a campaign without someones help. Not all good pvp'ers are good pve'rs. Conversely not all pve'rs are bad pvp'ers. I am in a PvX guild and we have some Great PvP and PvE folks in there and I can tell you that the PvPers learn a bunch from the PvErs and vice versa. There are a lot of subtle nuances in both sides that must be learned and understood, but mastery of either most certainly does not mean mastery of both. AI vs Human behavior, PvE vs PvP skills, the strageies and dynamics are radically different. Anyone find it odd that pve folk rarely complain about pvp folk, yet it is mostly the pvp folk that find themselves so annoyed with and feeling superior to the pve guys? I think the competitve nature has something to do with it, but I also feel that perhaps a general lack of self esteem makes them feel the need to put something or someone down. In pve when you win, everyone wins. In pvp, there is always a winner and a loser.
Perhaps some of the hardcore pvp'ers just put down pve because they cannot come to terms with the fact that while they are good at pvp, they have some weaknesses in pve, and therefore put it down and say "pfft, that stuff is below me".
Why do so many people get so upset about what other people they dont even play with when it comes to what skills they are running? Why do people think that "bad" players shouldnt play guild wars? Who determines what bad is? If you are successful in beating an area or winning a pvp match, how can you still call that player bad?
There are 2 ways to be the biggest building in town. Build youself up or try to push everyone else down.
b
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PvE doesn't push players, and as a result a player who only does PvE will in almost all cases not be that good at some aspects of the game - prekiting, preprotting, target prioritization, build recognition, positioning, macro tactics, and so on. One can say 'oh, those only matter in PvP', but that's only the case because PvE is simplistic. If PvE was made more difficult and dynamic, those factors would all begin to matter more - and the weaknesses of most players would show further.
So, yes, for the most part, PvE-only players don't have higher-level skills. You simply don't learn them in PvE, and aren't punished for the lack of them. You could make an argument that because PvE players are never forced to do certain things, it's unfair to judge them on those, but if there isn't equal importance placed on aspects when judging overall ability you can't come to a solid conclusion. I submit as evidence the 'heroes are better than pugs' mentality. The AI, when given equal setup, often outperforms players. Would a team of 8 heroes defeat 8 PvE players? After all, it's not PvP - one side is AI. We could compare their results with PvP players in the same situation - since it's a hypothetical of what PvE would be like if the person designing the skillbars wasn't intentionally (I assume) making mobs terrible. After all - the opposition being bad isn't an excuse for the team to play bad. Now there's a test I'd like to see. |
Maybe the standard here (of what is bad) is set to high because we are basing it on the abilities of the best players around. Maybe your average Joe PvE really is your average Joe GW?
R
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Why would someone play Paragon after all the nurfs... 100s of reasons xP
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why so eager to take single sentences out of context, misunderstand them, and "correct" them by reinforcing the posters point?
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I wanna be a Care Bear. Oh It will be so great to when I'm a Care Bear
Oh I can hardly wait to be a Care Bear and do the things Care Bears do. Oh I wanna be a Care Bear Like you! You do? I'll be like Funshine and make the sunshine And have heart like Love-a-Lot. I'll be like Wish Bear and always be there. We'll be the luckiest bears in Care-a-Lot. I wanna be a Care Bear and fill the world with love To be a Care Bear is what I'm dreaming of. We'll make a great pair. We'll stick together through and through Like glue. I don't wanna be a cook or a fireman and I don't wanna play trombone in the marching band. I just wanna be a care Bear Like you! I just wanna be a Care Bear |


