Is Ursan still with us!

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

.

There are tons of peeps still using ursan. Yesterday me and a guildie did Hells principe an one of our pugs (a assassin*moan*)and was running ursan. I dont team with randoms that much other than when doing NM missions but the last time i did a HM dungeon with a pug he was using ursan. I did not complain he was brinigng 3 necros and so was i with all those hexs and minons he was not really needed to do anything. but its besides the point . Ursan is crap nowdays and yet people still use it! It still works in away i suppose but the time limit and ursan strike/roar have been so badly nurfed... So Why do peeps still use it!? Even low lvl missions such as Gates of Kyrta monk was running ursan... and i was like lol whut?

On top of that i saw a group of peeps in umbral internat dis last night just talking etc all from one guild and all was rangers accept for 1 R/Rt and 2 monks. I asked them and they said they were a ursan team.... for slavers.
Im guessing they was Arance mimicry Oath shot off a Spirit spammer Oath shot ranger.

Is Ursan still very much with us? Please post your experiences of pre nurf ursan users

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Rothan Celt View Post
.
Is Ursan still very much with us? Please post your experiences of pre nurf ursan users
I suppose you meant post nerf ursan users.

That said, can't say I've seen anyone using Ursan. Except my pet Bear of course.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
So Why do peeps still use it1?
It's the same question as asking why anyone would play Paragon after all the nerfs (besides the obvious imbagon).
It's not that something was changed from good to bad.
It's changed from overpowered to somewhat less overpowered.

And I know some players who play UB from time to time.
It's a tool and in certain situations and teams a tool that works rather well.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Quote:
Originally Posted by the_jos View Post
It's the same question as asking why anyone would play Paragon after all the nerfs
It's a tool and in certain situations and teams a tool that works rather well.
Why would someone play Paragon after all the nurfs... 100s of reasons xP
&
Yes but not in a NM Gates of kyrta you would think people would only use ursan if they are struggling with build for a high up area. Still i suppose some ppl do not save builds and simply run UB to save time. But since the nurf you have to have other skills on ur bar anyways so its hardly a matter of simply loading one elite and some stances. Perhaps at the end of the day its just people being lazy/ enjoying using ursan.

I myself can not understand these ppl but there are a few peeps : /

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

My guildy does Ursan.
He ran it before the change.
He does it now.
He's currently wasting money on the last few titles to get him to God Walking.

PvE is easy enough to waste a bar on something that they consider fun.

Edit:
You bastard!
R.I.P to one of the sweetest avatars of Guru.
In it's memory:

*bows head*

Jenn

Jenn

Resigned.

Join Date: Sep 2006

I kind of wish Ursan was still with us.

Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for.

If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it.

People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players.

People are hypocrites who can't think for themselves; either want game balance, or don't want it.

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Quote:
Originally Posted by upier View Post

-RIP- avatar

People are stupid and bad, I did Duncan HM with a guildie of mine and 6 heroes...

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

ursan still isnt a bad skill. it just requires a little more thought, in most cases too much thought, for people to make it effective. I still use it every now and then, and still get done what I need to get done.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Illfated Fat View Post
I kind of wish Ursan was still with us.

Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for.

If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it.

People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players.

People are hypocrites who can't think for themselves; either want game balance, or don't want it.
Ursan (along with those other blessings) was worse from a design perspective than other PvE skills because the other skills still required you to make a functional bar that used attributes and the other basics of the game.

That said, I can't think of anyone who argued against Ursan but promotes other PvE skills as a good addition. If you have examples, name and shame.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by FrAnt1c² View Post
People are stupid and bad, I did Duncan HM with a guildie of mine and 6 heroes...
The problem is what WE here consider to be bad is actually completely sufficient to reward one with winning PvE.
Yeah, I am aware one can win with empty bars - but winning still is winning.

GW has this quite complex system of rules, but PvE just has this insanely simplified version of it. One seriously needs to ask themselves - are the players that exist ONLY in PvE, meaning they can only be judged by it's set of rules, and are able to WIN in it - really bad?

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

pve skill are baed

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by upier View Post
are the players that exist ONLY in PvE, meaning they can only be judged by it's set of rules, and are able to WIN in it - really bad?
That's what the elitest PvP jerks would have you believe.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Quote:
Originally Posted by upier View Post
.

Edit:
You bastard!
R.I.P to one of the sweetest avatars of Guru.
In it's memory:

*bows head*
xP i thought i needed a change.... of course it had to be another cat! maybe i will change it back no?


Quote:
Originally Posted by FrAnt1c² View Post
People are stupid and bad, I did Duncan HM with a guildie of mine and 6 heroes...
did it H/H HM beat that! :E

Quote:
Originally Posted by Illfated Fat View Post
I kind of wish Ursan was still with us.

Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for.

If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it.

People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players.

People are hypocrites who can't think for themselves; either want game balance, or don't want it.
Very good points but i always hated PvE skills in general....cept PI that never ever gets old! xP And i never said i hated ursan (accept just now O_O) i just think people are barking up the wrong tree when they are using it now. As for cryway........... its kinda meh to be honest ive been on a few VS farms ( i know cryway is used in other places) and infact about 70% of them failed Echo>cry>arance echo>echoed cry>cry
is a chain which most pugs imo fail terribly at.



__________

Insert lame ass sig

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I just wish ANet went all the way and nerfed all the OP crap ,AKA CoP , SY! and SF. These skills are just a pinch lower on the OP scale than UB and everyone is silent about them?

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

Ursan still has it's uses.... and it isn't so bad with the nerf done. If you think about what doing you can still use it to your advantage. An ele low on energy can slip into Ursan and still do damage whilst energy regens then swap back and carry on... for example...

All it takes is brain cells and them firing to use it...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by upier View Post
One seriously needs to ask themselves - are the players that exist ONLY in PvE, meaning they can only be judged by it's set of rules, and are able to WIN in it - really bad?
PvE doesn't push players, and as a result a player who only does PvE will in almost all cases not be that good at some aspects of the game - prekiting, preprotting, target prioritization, build recognition, positioning, macro tactics, and so on. One can say 'oh, those only matter in PvP', but that's only the case because PvE is simplistic. If PvE was made more difficult and dynamic, those factors would all begin to matter more - and the weaknesses of most players would show further.

So, yes, for the most part, PvE-only players don't have higher-level skills. You simply don't learn them in PvE, and aren't punished for the lack of them. You could make an argument that because PvE players are never forced to do certain things, it's unfair to judge them on those, but if there isn't equal importance placed on aspects when judging overall ability you can't come to a solid conclusion.

I submit as evidence the 'heroes are better than pugs' mentality. The AI, when given equal setup, often outperforms players. Would a team of 8 heroes defeat 8 PvE players? After all, it's not PvP - one side is AI. We could compare their results with PvP players in the same situation - since it's a hypothetical of what PvE would be like if the person designing the skillbars wasn't intentionally (I assume) making mobs terrible. After all - the opposition being bad isn't an excuse for the team to play bad.

Now there's a test I'd like to see.

Quote:
Originally Posted by persuadu
If you are successful in beating an area or winning a pvp match, how can you still call that player bad?
If I, for example, fought a rank 10000 guild and only barely won, I'd have won. But I'd still be a really bad player. PvE doesn't have 'skillfull' challenge - HM is mainly pumped numbers and a question of how the players can exploit it. Winning in PvE sheds very little light on how good a player is - what's important is how they play in the process of that.

Quote:
Originally Posted by persuadu
Anyone find it odd that pve folk rarely complain about pvp folk
Your whole post is a complaint.

persuadu

Frost Gate Guardian

Join Date: Nov 2007

DTH

R/

Ursan does still have its uses, however the other 7 skills you have need to do something in during the recharge. I have run teams with the oathshot ursan instant recharge and it does work very well, still giving a lot of the power the old ursan gave.

The reason people put down the pve skills is because there are some pvp people who if they dont have someone or something to say is bad, then they cannot see themselves as good in comparison, There are also some pvp players that totally suck at pve. I have a friend who is a pvp snob of sorts, very good at pvp, r11 Hero and whatnot, but he cant get his chars thru a campaign without someones help. Not all good pvp'ers are good pve'rs. Conversely not all pve'rs are bad pvp'ers. I am in a PvX guild and we have some Great PvP and PvE folks in there and I can tell you that the PvPers learn a bunch from the PvErs and vice versa. There are a lot of subtle nuances in both sides that must be learned and understood, but mastery of either most certainly does not mean mastery of both. AI vs Human behavior, PvE vs PvP skills, the strageies and dynamics are radically different. Anyone find it odd that pve folk rarely complain about pvp folk, yet it is mostly the pvp folk that find themselves so annoyed with and feeling superior to the pve guys? I think the competitve nature has something to do with it, but I also feel that perhaps a general lack of self esteem makes them feel the need to put something or someone down. In pve when you win, everyone wins. In pvp, there is always a winner and a loser.

Perhaps some of the hardcore pvp'ers just put down pve because they cannot come to terms with the fact that while they are good at pvp, they have some weaknesses in pve, and therefore put it down and say "pfft, that stuff is below me".

Why do so many people get so upset about what other people they dont even play with when it comes to what skills they are running? Why do people think that "bad" players shouldnt play guild wars? Who determines what bad is? If you are successful in beating an area or winning a pvp match, how can you still call that player bad?

There are 2 ways to be the biggest building in town. Build youself up or try to push everyone else down.

beserk

Krytan Explorer

Join Date: May 2008

UK

W/

Quote:
Originally Posted by persuadu View Post
There are 2 ways to be the biggest building in town. Build youself up or try to push everyone else down.
/winsthread.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Avarre View Post
PvE doesn't push players, and as a result a player who only does PvE will in almost all cases not be that good at some aspects of the game - prekiting, preprotting, target prioritization, build recognition, positioning, macro tactics, and so on. One can say 'oh, those only matter in PvP', but that's only the case because PvE is simplistic. If PvE was made more difficult and dynamic, those factors would all begin to matter more - and the weaknesses of most players would show further.

So, yes, for the most part, PvE-only players don't have higher-level skills. You simply don't learn them in PvE, and aren't punished for the lack of them. You could make an argument that because PvE players are never forced to do certain things, it's unfair to judge them on those, but if there isn't equal importance placed on aspects when judging overall ability you can't come to a solid conclusion.

I submit as evidence the 'heroes are better than pugs' mentality. The AI, when given equal setup, often outperforms players. Would a team of 8 heroes defeat 8 PvE players? After all, it's not PvP - one side is AI. We could compare their results with PvP players in the same situation - since it's a hypothetical of what PvE would be like if the person designing the skillbars wasn't intentionally (I assume) making mobs terrible. After all - the opposition being bad isn't an excuse for the team to play bad.

Now there's a test I'd like to see.
But does your average Joe PvP understand those concepts? To a greater extent then your average Joe PvE?
Maybe the standard here (of what is bad) is set to high because we are basing it on the abilities of the best players around. Maybe your average Joe PvE really is your average Joe GW?

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Rothan Celt View Post
Why would someone play Paragon after all the nurfs... 100s of reasons xP
the_jos wasn't saying paragon's are bad. he was pointing out that paragon's are still useful even after nerfs to show that nerfing something does not necessarily make it bad. he used this to argue that the ursan nerf did not make ursan useless, only less broken.

why so eager to take single sentences out of context, misunderstand them, and "correct" them by reinforcing the posters point?

Quote:
Originally Posted by persuadu View Post
I wanna be a Care Bear. Oh It will be so great to when I'm a Care Bear
Oh I can hardly wait to be a Care Bear and do the things Care Bears do.
Oh I wanna be a Care Bear Like you! You do?

I'll be like Funshine and make the sunshine
And have heart like Love-a-Lot.
I'll be like Wish Bear and always be there.
We'll be the luckiest bears in Care-a-Lot.

I wanna be a Care Bear and fill the world with love
To be a Care Bear is what I'm dreaming of.
We'll make a great pair. We'll stick together through and through Like glue.

I don't wanna be a cook or a fireman and I don't wanna play trombone in the marching band.
I just wanna be a care Bear Like you! I just wanna be a Care Bear
cool story bro.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

PUGs could hardly run Ursan when it was "good." I tried a Norn point farm one time with a PUG. None of the ursans but me even used the kd skill.

After we wiped and a monk rage quit, I went back to doing it with H/H alone without ursan. Much faster.

Although Ursan can still be used, it now requires thought. Thought = Death. At least in a pug.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

Quote:
Originally Posted by Illfated Fat View Post
I kind of wish Ursan was still with us.

Hating Ursan was just some huge fad that everyone and their god damn mother jumped on the bandwagon for.

If people actually gave a damn about teams being balanced with the gameplay, we'd see even more threads on nerfing Cryway than we did with Ursan. The fact that Cryway is now PuG and guild meta just proves that it's about as difficult a concept to grasp as Ursan, which, remember, another reason people hated it is because it was too easy. Cryway is only marginally more difficult, if the PuG populace can do it.

People would also have the sense to realize that an Imbagon is about as overpowered as a full team of Ursans before their nerf. One person (the Imbagon) could provide the same AL benefits to the whole team at no cost on the skillbar of other players.

People are hypocrites who can't think for themselves; either want game balance, or don't want it.

Gotta agree with him,ursan was never really that bad,and cryway is just as fast but people arent mad about it,and yes quite afew people still use ursan,it can be fun..not as effective as it used to be,and not as effective as allot other builds,but its fun.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by Avarre View Post
Ursan (along with those other blessings) was worse from a design perspective than other PvE skills because the other skills still required you to make a functional bar that used attributes and the other basics of the game.
I'm not sure Ursan being worse from a design perspective is very relevant. Would you not be more inclined to agree that, whether it is buttons 1-5, or 1-8 on a standard meta bar, familiarity results in button mashing? Aside from a small part of the GW population, most people do not analyze, understand and work with skills to develop individual and group bars, and they don't need to in order to function as a relatively successful part of a group.

Quote:
Originally Posted by Avarre
That said, I can't think of anyone who argued against Ursan but promotes other PvE skills as a good addition. If you have examples, name and shame.
I can think of a slew of people (upwards of a couple dozen), especially posters on guru. But a little birdy told me naming names on Guru is bad and that part of my post will go poof .

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by persuadu View Post
In pve when you win, everyone wins. In pvp, there is always a winner and a loser.

Perhaps some of the hardcore pvp'ers just put down pve because they cannot come to terms with the fact that while they are good at pvp, they have some weaknesses in pve, and therefore put it down and say "pfft, that stuff is below me".
LoL. The big problem with PvE in this game almost everybody wins, especially when overpowered crap like Ursan was around (and still is). The game is freakin easy if you have any competence at all. PvP is and has always been the defining factor of how good you are at Guild Wars.

I also find it hilarious that anybody thinks Ursan was "never that bad". Are you kidding me? It was stupidly overpowered before the nerf, and yet post nerf it is still being heavily used. Ask yourself why.

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Its just, you cant just take it with any pug and go win everything. People are not ensured of victory anymore, so people don't pug with it. But this doesn't mean its that much worse. Its just less easy to use.

So see it as a good skill, that is really worth it, and that is no longer the button smash fest that each pug could do and win.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Illfated Fat View Post
I'm not sure Ursan being worse from a design perspective is very relevant. Would you not be more inclined to agree that, whether it is buttons 1-5, or 1-8 on a standard meta bar, familiarity results in button mashing?
Firstly, I disagree. It's one thing to play Guild Wars on easy mode, it's another to essentially ignore most aspects of the game (character role, character build, attributes, etc) and win by spamming attacks.

Secondly, not really. While some bars boil down to just hammering buttons, that's a factor of the build, not of familiarity.

Quote:
Originally Posted by Illfated Fat View Post
I can think of a slew of people (upwards of a couple dozen), especially posters on guru. But a little birdy told me naming names on Guru is bad and that part of my post will go poof .
Well, the rule is technically against posting in-game names, because there's little solid proof (photoshop). Posting links to other posts isn't something I recall being a problem!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Avarre View Post
I can't think of anyone who argued against Ursan but promotes other PvE skills as a good addition. If you have examples, name and shame.
Exactly. Ursan was just the worst of the worst.

And it's actually still powerful, just not as ridiculously imba as it used to be.

Sweet Mystery

Sweet Mystery

Lion's Arch Merchant

Join Date: Aug 2007

Shadow Hunters Of Light [SHOL]

R/

Quote:
Originally Posted by DreamWind View Post
PvP is and has always been the defining factor of how good you are at Guild Wars.

LOL... that is all that needs to be said.....

Another PvP-Holier-Than-Tho attitude.... Solely PvP means people suck, the defining factor would more likely be people who PvP and PvE and succeed at both... tho I can be sure that many PvPers never PvE as has been said "it's beneath them".

Some people like PvP some like PvE, some do both... having PvPers trash things in the PvE realm is kinda lame tbh...and only enforces the snobbishness of PvP people.

Yes Ursan was overpowered, the nerf was probably too much the other way to a degree but as I've said it still has it's uses and in a proper managed team can still be effective.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Sweet Mystery View Post
LOL... that is all that needs to be said.....

Another PvP-Holier-Than-Tho attitude.... Solely PvP means people suck, the defining factor would more likely be people who PvP and PvE and succeed at both... tho I can be sure that many PvPers never PvE as has been said "it's beneath them".

Some people like PvP some like PvE, some do both... having PvPers trash things in the PvE realm is kinda lame tbh...and only enforces the snobbishness of PvP people.

Yes Ursan was overpowered, the nerf was probably too much the other way to a degree but as I've said it still has it's uses and in a proper managed team can still be effective.
It is time for people to realize that PvP and its players are superior to PvE and its players *blatant troll*.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

PvP only players and PvE only players suck balls PvX is the way to go

Bibblenorn

Bibblenorn

Frost Gate Guardian

Join Date: Aug 2005

Miendrak'el Myrth [MeM]

I think Ursan is now a tool. No more, no less. Before, Ursan was "all" on Ursan builds. The other skills were there to keep you from dying if you were unlucky enough to lose Ursan. Now, it is good for some temporary spikes, energy recharge, and extra health and armor, but it should be part of a build, and not the whole build.

For example, I use Ursan on my dervish. Not all the time, or even most of the time. But I use it when I need to do alot of damage very fast. I use dervish skills to deal damage, and when my energy starts dropping too much, or my health gets too low, I bring up Ursan for a little while.

The nerf changed Ursan from overpowered, to a simple tool. Ursan is useful when people combine thought with with the act of filling their skill bar. Even as far as knowing when not to use it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by DreamWind View Post
It is time for people to realize that PvP and its players are superior to PvE and its players *blatant troll*.
So what you are saying is that there are people out there that are better then me at a completely meaningless activity - and to top it off, I am able to participate in this activity at the level that is providing me the only thing one can get out of it - fun.
What shall I ever do?!

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Avarre View Post
I submit as evidence the 'heroes are better than pugs' mentality. The AI, when given equal setup, often outperforms players. Would a team of 8 heroes defeat 8 PvE players? After all, it's not PvP - one side is AI. We could compare their results with PvP players in the same situation - since it's a hypothetical of what PvE would be like if the person designing the skillbars wasn't intentionally (I assume) making mobs terrible. After all - the opposition being bad isn't an excuse for the team to play bad.
Even that is highly arguable. There are many places in PvE where you actually need to PUG and not bring heroes. So far, nobody has posted a successful 3-players, 9 heroes team for Urgoz and the Deep. How about beating Mallyx?

It is not that easy to use heroes when you hit high-end areas compared to a good PUG. If it is that easy to use heroes to complete these areas, almost everyone would be using them rather than stand around and LFG.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
So far, nobody has posted a successful 3-players, 9 heroes team for Urgoz and the Deep. How about beating Mallyx?
LULWUT>?
And, correct me if I am wrong..This is before eotn, and Mallyx being 'dumbed down.'....


I count 3 peoples...and 5 heroes.
It is of a great help if the 'human' members of the team follow only 1 in the group that is calling targets, and pulling when needed.
The individual 'hack and slash em all' mentality given thanks to UB does not work well in a hero team.


I'll grab the original thread link when this dam page finally loads...
EDIT: Found it!!!
http://www.guildwarsguru.com/forum/s...llyx &page=15

Balky

Balky

Frost Gate Guardian

Join Date: Nov 2006

UK

ARGH

R/Mo

The biggest problem with ursan and a few other skillsets for that matter, wasn`t that it was overpowered. It was the blinkered attitude of a lot of players that it was the ONLY thing to use, and if you weren`t at least r8 in it, forget getting a group to join.

I was told i suck several times because i couldn`t be bothered with it, probably by some 12 yr old rofl...i did suggest they mail the devs and have them remove every other skill from the game as obviously they were now redundant...guess those mails never got sent :P

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Quote:
Originally Posted by Trub View Post
LULWUT>?
And, correct me if I am wrong..This is before eotn, and Mallyx being 'dumbed down.'....[/url]
Pre seed of life nerf
Pre motivation/anthem of agression paragon nerfs
Pre splinter weapon nerf
And used a imbagon

Was able to reproduce success with this build a week after gwen came out (to get my mallyx statue), probably with cons it still works, but not as well as heavy physicals do now.