Experimental build
Axel Zinfandel
I came up with the idea while seeing other people utilizing Awe in different sorts of builds.
[TripTech;AXKyI7xjZ+lViZzOQJGEbHB]
Critical Strike -12 + 2 + 1 (headgear)
Deadly arts - 12 + 1
This build takes explaining. The idea of this build is to not to cause lethal damage, but to utilize the KD abilities of the Deadly Arts to your advantage.
Generally, you'll want to start off with scorpion wire and start running away from your target, you'll then trigger Awe while your target is down.
WC should be placed soon after. Wastel's Collapse allows you to panic enemies into using skills to end it. While not particularly useful for builds with low or no activating skills, it's particularly useful against casters who already have daze on them, letting you easily interrupt them and still trigger WC.
Use your other skills while waiting for your first ones (Awe, particularly, which is not affected by Deadly Haste) to recharge. Scorpion Wire can be place again to meet the condition of Iron Palm (while running away after Iron Palm, make sure your target is up before you trigger SW. the range stated in SW is approximatly wand range) and provide two knockdowns in a row, and three with Entangling Asp, which can easily cover the downtime of Awe.
If you find yourself unable to KD or inflict Daze in your target, you can still annoy them with Disrupting Dagger and Wastrel's Collapse. Don't be afraid to use WC even when you don't think you will be able to KD them. The panic can cause most players to use spells they normally wouldn't, and skrew up their train of thought.
USE DAGGERS ONLY TO TRIGGER DAZE. You will not cause much, if any damage, so use caster mods on them.
In all it's a fun build to play around with, and very useful when coordinated.
[TripTech;AXKyI7xjZ+lViZzOQJGEbHB]
Critical Strike -12 + 2 + 1 (headgear)
Deadly arts - 12 + 1
This build takes explaining. The idea of this build is to not to cause lethal damage, but to utilize the KD abilities of the Deadly Arts to your advantage.
Generally, you'll want to start off with scorpion wire and start running away from your target, you'll then trigger Awe while your target is down.
WC should be placed soon after. Wastel's Collapse allows you to panic enemies into using skills to end it. While not particularly useful for builds with low or no activating skills, it's particularly useful against casters who already have daze on them, letting you easily interrupt them and still trigger WC.
Use your other skills while waiting for your first ones (Awe, particularly, which is not affected by Deadly Haste) to recharge. Scorpion Wire can be place again to meet the condition of Iron Palm (while running away after Iron Palm, make sure your target is up before you trigger SW. the range stated in SW is approximatly wand range) and provide two knockdowns in a row, and three with Entangling Asp, which can easily cover the downtime of Awe.
If you find yourself unable to KD or inflict Daze in your target, you can still annoy them with Disrupting Dagger and Wastrel's Collapse. Don't be afraid to use WC even when you don't think you will be able to KD them. The panic can cause most players to use spells they normally wouldn't, and skrew up their train of thought.
USE DAGGERS ONLY TO TRIGGER DAZE. You will not cause much, if any damage, so use caster mods on them.
In all it's a fun build to play around with, and very useful when coordinated.
Rothan Celt
Pretty nifty dude. I allways used a build icalled the Bashagon somoene said the same thing more or less is on wiki....but anyways spamming hammerbash and awe for me! better than the thumper!
Unreal Havoc
[Dancing Daggers][Entangling Asp][Awe][Way of the Assassin][Lotus Strike][Twisting Fangs][Signet of Deadly Corruption][Dash]
Was one I thought of.
Was one I thought of.
[Morkai]
5 Seconds of Daze seems a bit meh. Also, what's the point in using a class designed to output huge damage, to not play said role.
wind fire and ice
nice for annoying people,not too effective though..
ac1inferno
Deadly arts kd spam?
[build prof=assas/monk deadly=12+1+1 smitin=12][Deadly Paradox][Signet of Judgment][Dancing Daggers][Entangling Asp][Augury of Death][Signet of Toxic Shock][Iron Palm][Resurrection Signet][/build]
There ya go. There's really no need for a 5 second daze especially with all the kd spam and being a caster.
[build prof=assas/monk deadly=12+1+1 smitin=12][Deadly Paradox][Signet of Judgment][Dancing Daggers][Entangling Asp][Augury of Death][Signet of Toxic Shock][Iron Palm][Resurrection Signet][/build]
There ya go. There's really no need for a 5 second daze especially with all the kd spam and being a caster.
Sir Pandra Pierva
nice link from pvx???
i do miss the old
Mo/A dagger kder that was just funny
but interesting build
i do miss the old
Mo/A dagger kder that was just funny
but interesting build
illidan009
Nice job, utilizing not only the severely UP Wastrel's but Scorpian wire as well...very cool I'll give it a shot in AB.
Rothan Celt
Mo/A monk rocks! Awe is fun but overall a kinda meh skill the energy and the 5 sec daze is not really worth it.
Super Igor
[Wastrel's Collapse]??????????????????????????????????
Axel Zinfandel
Stealth Bomberman
Quote:
Originally Posted by Axel Zinfandel
panic players into using a skill to end it
[wastrels worry] isnt good enough?
X Cytherea X
Quote:
Axel Zinfandel
Hell, if you guys need an incentive, throw in Expose Defenses and be a runner's worst nightmare.