[vid]how to play assassin p2

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

yes, more shove spiker goodness. it's slightly longer than the last one, and features more of the things you all love, including enormous amounts of clicking randomly, running around in circles, the occasional gank, and incredibly fruity music that gets fruitier as the video plays.

i could not find a good match no matter how hard i try. the map is almost always flipping between kaanai canyon and ancestral lands. i was also suffering intermittent lagspikes throughout, which is why i screwed up on the timing of some of my spikes.

link to youtube vid:
http://www.youtube.com/watch?v=8x0O1kkKOho
link to HQ vid:
http://files.filefront.com/assassin3.../fileinfo.html
link to part 1:
http://www.guildwarsguru.com/forum/s...php?t=10334953

Celeborn10

Celeborn10

Frost Gate Guardian

Join Date: Dec 2006

In my lair...

R/Mo

The Prophet Moriz has returned to bestow divine knowledge!

I've dedicated a PvP slot to the Shovesin; it's incredibly fun and surprisingly resilient specced into Tactics as it is.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Shove sin is rather nifty but i still stand by what i have always said...

Assassins


are



Meh

Assacasters as lame as they are, are the only assassin build idnt like coming up against i just S-Bash the melee ones ;p <3

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

HQ version is up.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by moriz View Post
yes, more shove spiker goodness. it's slightly longer than the last one, and features more of the things you all love, including enormous amounts of clicking randomly, running around in circles, the occasional gank, and incredibly fruity music that gets fruitier as the video plays.

i could not find a good match no matter how hard i try. the map is almost always flipping between kaanai canyon and ancestral lands. i was also suffering intermittent lagspikes throughout, which is why i screwed up on the timing of some of my spikes.

link to youtube vid:
http://www.youtube.com/watch?v=8x0O1kkKOho
link to HQ vid:
http://files.filefront.com/assassin3.../fileinfo.html
link to part 1:
http://www.guildwarsguru.com/forum/s...php?t=10334953 You're using the Shovesin I put up on PvX aren't you?

http://www.pvxwiki.com/wiki/Build:A/W_Shadow_Shove

Kudos!

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Erm I think I'm missing whats so special about this video and play style...

It looks to me like you are playing like 90% of the other sins I've met in AB: running around looking for 1 vs 1, instead of capping with team.

Also, doesn't everyone click to move? Im only confused why you are doing so much clicking, as one or two clicks will generally get you to where you need to go...

Anyways, distortion + empathy > you.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Horace Slughorn View Post
Erm I think I'm missing whats so special about this video and play style...

It looks to me like you are playing like 90% of the other sins I've met in AB: running around looking for 1 vs 1, instead of capping with team.

Also, doesn't everyone click to move? Im only confused why you are doing so much clicking, as one or two clicks will generally get you to where you need to go...
Lol, look at the bigger picture.

Quote: Had you of read half of what he posted it was pretty obvious this wasn't meant to be take seriously.

Quote:
Anyways, distortion + empathy > you. No one cares.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

It'd be cool if it wasn't slow and practically useless during actual team play. As it stands, this is "How to play Assassin in AB at a mediocre level". :<

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Quote:
Originally Posted by Unreal Havoc View Post
Lol, look at the bigger picture.



No one cares. The bigger picture being? What, failing at AB?

And if you dont care, then dont post -_-
And if you dont care, then dont post -_- How original.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Quote:
Originally Posted by Unreal Havoc View Post
How original. Meow!

12chars

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Horace Slughorn
View Post
Erm I think I'm missing whats so special about this video and play style...

It looks to me like you are playing like 90% of the other sins I've met in AB: running around looking for 1 vs 1, instead of capping with team.

Also, doesn't everyone click to move? Im only confused why you are doing so much clicking, as one or two clicks will generally get you to where you need to go...

Anyways, distortion + empathy > you. an assassin that "caps with his team" is not doing his job. you fall in with the tactically inept crowd that thinks "cap cap cap omfgwtfcap" is the end all be all of AB, which it is not. (but to your credit, you are one small step above the ones who can't seem to do anything at all except die over and over again)

it's also really ironic that you claim that i "run around looking for 1v1", when i started the game by capping 3 shrines and taking out any target that's of any threat to my fire nuker. by that point, going off to pick off stragglers is exact what i (and you) should be doing.

empathy does not stop this build. a full run through of the combo will merely reduce me to half health, which is hardly threatening. if you put up distortion (and who the hell uses that anyways... except tyla of course), i'll just spike someone else. my build does not lock me to my target anyways.

and lastly, i spam so much the same reason why starcraft players do: to keep my fingers warm and put myself into a state of heightened awareness. it does come in handy sometimes.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by moriz View Post
if you put up distortion (and who the hell uses that anyways... except tyla of course), i'll just spike someone else. my build does not lock me to my target anyways. Scenario:

Target engaged. Blocks attack(s) made after Shove. What do you do for the next 18-20 seconds?

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Faer View Post
Scenario:

Target engaged. Target blocks Shove, or blocks attacks made after Shove. What do you do for the next 18-20 seconds?
You could try taking a team mate with Rigor Mortis.

Other than that, you're screwed if they time the block right and you don't take Wild Blow.

Time to cancel and get out of danger.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i do the same thing every other assassin will do: run away if under fire, or just go melee someone else until my combo recharges.

i think a lot of people (especially you faer, but you're a lovable asshat so it's all good ) still tries to judge assassin builds based on the old, pre-nerf SP spikers... which is simply not realistic these days. these days, you either go all in with one of the few instagib builds, or you pick and choose your strengths and weaknesses and go with something thats a bit more manageable.

and btw, you can't "block" shove.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Faer View Post
Scenario:

Target engaged. Target blocks Shove, or blocks attacks made after Shove. What do you do for the next 18-20 seconds?
Kite.

As a Sin, you draw a lot of hate for being a noob runner. You're hardly useless on recharge, especially in AB. Apart from that, having a Sin in spell range makes anyone rethink their steps.

That said, lots of stance Monkies around lately. At least when I'm on.

Quote:
Originally Posted by Unreal Havoc
You're using the Shovesin I put up on PvX aren't you? I still say [grapple] for optional.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Unreal Havoc View Post
Time to cancel
Can't. Dash is disabled due to Shove, which means if you want to get away, you just have to turn around and run for the next 6-7 seconds without an IMS getting pounded on from behind (inb4 surprise buttsecks).
Quote:
Originally Posted by moriz View Post
i think a lot of people (especially you faer, but you're a lovable asshat so it's all good ) still tries to judge assassin builds based on the old, pre-nerf SP spikers. I judge builds by how good they are with the current state of the game. This one isn't good with the current state of the game. It's mediocre at best, and won't work in any serious situations. Better than a lot of the builds people run (SPITEFUL SPIRIT WARRIOR HELL YEAH), but still not that good, and won't do much outside of RA/AB. Quote: Originally Posted by moriz View Post you can't "block" shove. You're right. Fixed.

Anyway, the point is...

Quote: Empathy > all melee only if they kill themselves with it. If they kill themselves with it. With an Assassin chain, it won't kill the Assassin. Unless the Assassin decides to autoattack himself to death. Distortion is barely ever used, but block stances > all physical based damage anyway.

Quote:
Originally Posted by moriz View Post
i do the same thing every other assassin will do: run away if under fire, or just go melee someone else until my combo recharges
If one or more enemies spends their time chasing you I consider that useful.

Quote:
Originally Posted by Faer View Post
This build is mediocre because of that, and because it takes so long to actually kill anything (needs moar Frenzy and higher damage potential). Somebody casts WoH, and you're screwed. KDlock, an IAS would screw it up.

Anyway, it's for lolganks, there are stronger builds out there but that wasn't the point of the vid

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

First of all, shove-sin isn't a solo-spike build. Also, an IAS ruins the quarter-knock (if done well the target can't even get a 1/4s cast off).

If you ask me, the shove sin's purpose is to keep a foes on the ground and inflict decent damage in the process. I don't see a lot of Mo/W in ab, more Mo/A/E which means jumping the monk and doing your chain while the rest of ur team kills people work well, I have used that tactic in the past.

That being said, I don't play shove-sin anymore because Grenth's grasp builds are more fun and I hardly play assassin anymore.
Higher damage potential, KDlock screws it up.

What I'm saying is that this build is too slow to be good. Not so slow that it's terrible, but not fast enough to rise above the mediocre category, either.

Quote:
Originally Posted by Bobby2 View Post
Anyway, it's for lolganks, there are stronger builds out there but that wasn't the point of the vid That's cool. It's not like the thread is titled "How to play Assassin" or anything.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

[QUOTE=moriz;4373446]
it's also really ironic that you claim that i "run around looking for 1v1", when i started the game by capping 3 shrines and taking out any target that's of any threat to my fire nuker. by that point, going off to pick off stragglers is exact what i (and you) should be doing.
QUOTE]

Oh my bad you were totally with your team for the first ~30sec of the match, awesome work.

I think I'll just respectfully disagree with you that sins are supposed to abandon their group and hunt stragglers. I always thought AB was about team work, but you claim that is being tactically inept.

I guess my confusion at this video arose from the title of the thread. Your description says it is just for laughs, but the title is "how to play sin".

Oh and Im sure Tyla is a trend-setter, but (s)he's definately not the only mesmer who uses distortion. I for one always through it up, especially when i see an errant sin looking for a spike target

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Horace Slughorn View Post
Oh and Im sure Tyla is a trend-setter, but (s)he's definately not the only mesmer who uses distortion. I for one always through it up, especially when i see an errant sin looking for a spike target
Actually, I'm an Oldschool player who runs oldschool bars. Skill changes... changed some though.


Quote: Anyways, distortion + empathy > you.
Quote:
Originally Posted by Bobby
KDlock, an IAS would screw it up. Just use your HoTO at a different time, or go straight for the deep wound, although ineffective for the most part.

I would do some awesome duo Shovesinning with you again Moriz, but I have no keyboard for my (main) computer anymore because it brokened on me.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Faer View Post
[FONT="Book Antiqua"]Can't. Dash is disabled due to Shove, which means if you want to get away, you just have to turn around and run for the next 6-7 seconds without an IMS getting pounded on from behind (inb4 surprise buttsecks).
What do you do for the next 18-20 seconds? So use it after 6-7 seconds, running in the complete opposite direction you cast Shadow Walk from. Just hope you don't get crippled...

You could also have an Elementalist run Make Haste?

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Unreal Havoc View Post
Just hope you don't get crippled...
I suppose hoping you don't get crippled is fine and dandy, considering in order to succeed with this build, you have to base a lot of things on hope. Hope your HotO works, hope they don't get hit with a heal or a prot of practically any sort, hope you don't get blocked, hope you're facing an idiot, hope that...

Yeah. Mediocrity. Amusing mediocrity, but mediocrity nonetheless.

Quote:


Or you could just learn to pick your battles more carefully and not run around trying to spike anyone and everyone.

Quote:
Originally Posted by Unreal Havoc View Post
You could also have an Elementalist run Make Haste? Or you could run a better bar. ¯\(°_o)/¯

Running any bar that requires a lot of different people to bring/do/be a number of various things is generally a bad move. Synergy and skill are key, utter reliance and dependence are not. This Shovesin sits fairly close to the middle of the bar, but closer to the side of the latter category than the former.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Faer View Post
I suppose hoping you don't get crippled is fine and dandy, considering in order to succeed with this build, you have to base a lot of things on hope. Hope your HotO works, hope they don't get hit with a heal or a prot of practically any sort, hope you don't get blocked, hope you're facing an idiot, hope that...

Yeah. Mediocrity. Amusing mediocrity, but mediocrity nonetheless.

Or you could run a better bar. ¯\(°_o)/¯
Running any bar that requires a lot of different people to bring/do/be a number of various things is generally a bad move. Synergy and skill are key, utter reliance and dependence are not. This Shovesin sits fairly close to the middle of the bar, but closer to the side of the latter category than the former. You could say that about most sin spikes nowadays considering all it takes is one well placed stance block to mess them up. The thing is the bar doesn't require all those thing to work, and having team mates that can support a build isn't generally a bad idea. Especially Rigor Mortis as it allows better bar compression for the Assassin along with a better freedom of the secondary proffession. With that said, nowadays I don't bother with the sinspikes and concentrate more on dealing with the common counters thrown up, while causing disruption behind enemy lines, along with dealing constant damage over time.

I think the thing you have to remember is the build was being used in AB, which is hardly a hardcore PvP gaming enviroment.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

well it seems better than the 1st vid
i was hopin for a different skillbar tho
not a big fan of shove


@the stayin with team comment:
the point is that u have to be where u will be the most productive
believe it or not
that will not always be with ur team

in fact, of all the game modes
ab encourages the most splitting
(i'd say hb 2nd, and then maybe gvg 3rd)

i mean u start out split rite from the start 4-4-4
theres no reason it shouldnt change to 5-4-3 or 3-3-4-2, etc etc

sin in its current state is not an effective shrine npc killer
if u try to kill npcs as a sin
u r being inneffective

tho... one exception is the solo monk shrine
i tend to solo cap those when the opportunity arises


@the distortion/empathy comment:
sure if a sin fails a combo, then he has a long downtime
its tru

but an important ability for a sin is scouting a good target
and having perfect timing to strike when hes vulnerable

if u attack without any regard
u failed not because the enemy has distortion
but because u chose to attack an enemy that has distortion

besides
theres a difference between losing a battle and losing a war

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the title is appropriate, because what i'm trying to get across is the mindset of playing a sin, which carries over just about any assassin build, across any arena.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

ello Moriz.

Should've showed more than Shovesin.

To those who are all "Stay with your group".... IMO.
Most groups slow me down, the only time Im actually in a group is when that scrimmage is already engaged....I hate being seen with people, because if a group scrimmage ever happens, when the guy is cycling through his targets, he finds the assassin...next thing I know im hexed like mad >.>

Instead I could stay on the outskirts, let whatever is going to happen, happen, and just come in a bit later, and avoid actually putting myself in serious risk >.>

Thats just for AB >.>

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Although Im not a fan of shove sin.

I find Shovesin is down for to long, and theres not enough for me to do.
I remember Yanman had a build where it was
Leaping mantis-Exhausting-Moebius-Critical strike/death blossom...I love that build...toss in Wild blow or even Blinding powder....I'm a utility kinda guy >.>

What I agree with Faer about is the downtime, I hate large downtime builds, because well, they bore me, and are too Hit or miss.
Though you seemed to of done it well Moriz.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

Quote:
the title is appropriate, because what i'm trying to get across is the mindset of playing a sin, which carries over just about any assassin build, across any arena. it's an overgeneralization, cuz not every player or build plays that way nor would want to.

had some potential at the start, but there was a long boring section in the middle, and then instant lose when MCR came on.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by ensoriki View Post
Leaping mantis-Exhausting-Moebius-Critical strike/death blossom...I love that build...toss in Wild blow or even Blinding powder....I'm a utility kinda guy >.>
Moebius Breeze build, died with Shadow Walk.

Quote:
Originally Posted by Celeborn10
As for the build, personally I'd go with the oldschool AoD Shocksin for a more repeatable chain but the Shovesin is just about as resilient. I think Moriz stated in the other thread that the purpose of chosing Shovesin was that it required good play to make a difference as opposed to more optimal builds. If only AoD didn't have aftercast.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

shadow walk on the shove spiker is effectively aftercast-free. there's also shadow fang, but it's far more restrictive. it basically locks your elite to glyph of renewal if you want to build around it.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

glyph of renewal shadow fang spike isnt too bad

but i prefer it for ra

the recharge time is really nice
u can pull off spikes one after the other really quik

so u can literally jus spike a target for the hell of it
cuz ur next spike will be ready in ~10-12s

the downside is the lower dmg and less shutdown of course
and lack of ias is lame too
so its harder to guarantee a spike kill in split situations