[vid]how to play assassin p2
moriz
yes, more shove spiker goodness. it's slightly longer than the last one, and features more of the things you all love, including enormous amounts of clicking randomly, running around in circles, the occasional gank, and incredibly fruity music that gets fruitier as the video plays.
i could not find a good match no matter how hard i try. the map is almost always flipping between kaanai canyon and ancestral lands. i was also suffering intermittent lagspikes throughout, which is why i screwed up on the timing of some of my spikes.
link to youtube vid:
http://www.youtube.com/watch?v=8x0O1kkKOho
link to HQ vid:
http://files.filefront.com/assassin3.../fileinfo.html
link to part 1:
http://www.guildwarsguru.com/forum/s...php?t=10334953
i could not find a good match no matter how hard i try. the map is almost always flipping between kaanai canyon and ancestral lands. i was also suffering intermittent lagspikes throughout, which is why i screwed up on the timing of some of my spikes.
link to youtube vid:
http://www.youtube.com/watch?v=8x0O1kkKOho
link to HQ vid:
http://files.filefront.com/assassin3.../fileinfo.html
link to part 1:
http://www.guildwarsguru.com/forum/s...php?t=10334953
Celeborn10
The Prophet Moriz has returned to bestow divine knowledge!
I've dedicated a PvP slot to the Shovesin; it's incredibly fun and surprisingly resilient specced into Tactics as it is.
I've dedicated a PvP slot to the Shovesin; it's incredibly fun and surprisingly resilient specced into Tactics as it is.
Rothan Celt
Shove sin is rather nifty but i still stand by what i have always said...
Assassins
are
Meh
Assacasters as lame as they are, are the only assassin build idnt like coming up against i just S-Bash the melee ones ;p <3
Assassins
are
Meh
Assacasters as lame as they are, are the only assassin build idnt like coming up against i just S-Bash the melee ones ;p <3
moriz
HQ version is up.
Unreal Havoc
Quote:
Originally Posted by moriz
i could not find a good match no matter how hard i try. the map is almost always flipping between kaanai canyon and ancestral lands. i was also suffering intermittent lagspikes throughout, which is why i screwed up on the timing of some of my spikes.
link to youtube vid:
http://www.youtube.com/watch?v=8x0O1kkKOho
link to HQ vid:
http://files.filefront.com/assassin3.../fileinfo.html
link to part 1:
http://www.guildwarsguru.com/forum/s...php?t=10334953 You're using the Shovesin I put up on PvX aren't you?
http://www.pvxwiki.com/wiki/Build:A/W_Shadow_Shove
Kudos!
Horace Slughorn
Erm I think I'm missing whats so special about this video and play style...
It looks to me like you are playing like 90% of the other sins I've met in AB: running around looking for 1 vs 1, instead of capping with team.
Also, doesn't everyone click to move? Im only confused why you are doing so much clicking, as one or two clicks will generally get you to where you need to go...
Anyways, distortion + empathy > you.
It looks to me like you are playing like 90% of the other sins I've met in AB: running around looking for 1 vs 1, instead of capping with team.
Also, doesn't everyone click to move? Im only confused why you are doing so much clicking, as one or two clicks will generally get you to where you need to go...
Anyways, distortion + empathy > you.
Unreal Havoc
Quote:
Originally Posted by Horace Slughorn
It looks to me like you are playing like 90% of the other sins I've met in AB: running around looking for 1 vs 1, instead of capping with team.
Also, doesn't everyone click to move? Im only confused why you are doing so much clicking, as one or two clicks will generally get you to where you need to go...
Quote:
I judge builds by how good they are with the current state of the game. This one isn't good with the current state of the game. It's mediocre at best, and won't work in any serious situations. Better than a lot of the builds people run (SPITEFUL SPIRIT WARRIOR HELL YEAH), but still not that good, and won't do much outside of RA/AB.
Quote:
Anyways, distortion + empathy > you.
No one cares.
Faer
It'd be cool if it wasn't slow and practically useless during actual team play. As it stands, this is "How to play Assassin in AB at a mediocre level". :<
Horace Slughorn
Quote:
Originally Posted by Unreal Havoc
Lol, look at the bigger picture.
No one cares. The bigger picture being? What, failing at AB? And if you dont care, then dont post -_- Unreal Havoc
Quote:
Originally Posted by Horace Slughorn
|
Had you of read half of what he posted it was pretty obvious this wasn't meant to be take seriously.
And if you dont care, then dont post -_-
How original.
Horace Slughorn
Quote:
Originally Posted by Unreal Havoc
How original.
Meow!
12chars Faer
Quote:
Originally Posted by moriz
if you put up distortion (and who the hell uses that anyways... except tyla of course), i'll just spike someone else. my build does not lock me to my target anyways.
Scenario:
Target engaged. Blocks attack(s) made after Shove. What do you do for the next 18-20 seconds? Unreal Havoc
Quote:
Originally Posted by Faer
Scenario:
Target engaged. Target blocks Shove, or blocks attacks made after Shove. What do you do for the next 18-20 seconds? You could try taking a team mate with Rigor Mortis. Other than that, you're screwed if they time the block right and you don't take Wild Blow. Time to cancel and get out of danger. moriz
i do the same thing every other assassin will do: run away if under fire, or just go melee someone else until my combo recharges.
i think a lot of people (especially you faer, but you're a lovable asshat so it's all good ) still tries to judge assassin builds based on the old, pre-nerf SP spikers... which is simply not realistic these days. these days, you either go all in with one of the few instagib builds, or you pick and choose your strengths and weaknesses and go with something thats a bit more manageable. and btw, you can't "block" shove. Bobby2
Quote:
Originally Posted by Faer
Target engaged. Target blocks Shove, or blocks attacks made after Shove. What do you do for the next 18-20 seconds? |
As a Sin, you draw a lot of hate for being a noob runner. You're hardly useless on recharge, especially in AB. Apart from that, having a Sin in spell range makes anyone rethink their steps.
That said, lots of stance Monkies around lately. At least when I'm on.
Quote:
Can't. Dash is disabled due to Shove, which means if you want to get away, you just have to turn around and run for the next 6-7 seconds without an IMS getting pounded on from behind (inb4 surprise buttsecks).
Originally Posted by Unreal Havoc
You're using the Shovesin I put up on PvX aren't you?
I still say [grapple] for optional.
Faer
Quote:
Originally Posted by Unreal Havoc
|
Quote:
Anyway, the point is...
Quote:
Originally Posted by moriz
i do the same thing every other assassin will do: run away if under fire, or just go melee someone else until my combo recharges
Higher damage potential, KDlock screws it up.
If one or more enemies spends their time chasing you I consider that useful.
Quote: What I'm saying is that this build is too slow to be good. Not so slow that it's terrible, but not fast enough to rise above the mediocre category, either. Quote: Quote: Anyways, distortion + empathy > you. |
Empathy > all melee only if they kill themselves with it. If they kill themselves with it. With an Assassin chain, it won't kill the Assassin. Unless the Assassin decides to autoattack himself to death. Distortion is barely ever used, but block stances > all physical based damage anyway.
Originally Posted by Bobby
KDlock, an IAS would screw it up.
Just use your HoTO at a different time, or go straight for the deep wound, although ineffective for the most part.
I would do some awesome duo Shovesinning with you again Moriz, but I have no keyboard for my (main) computer anymore because it brokened on me. Unreal Havoc
Quote:
Originally Posted by Faer
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What do you do for the next 18-20 seconds?
So use it after 6-7 seconds, running in the complete opposite direction you cast Shadow Walk from. Just hope you don't get crippled... You could also have an Elementalist run Make Haste? Faer
Quote:
Originally Posted by Unreal Havoc
|
Yeah. Mediocrity. Amusing mediocrity, but mediocrity nonetheless.
Quote:
Originally Posted by Unreal Havoc
You could also have an Elementalist run Make Haste?
Or you could run a better bar. ¯\(°_o)/¯
Running any bar that requires a lot of different people to bring/do/be a number of various things is generally a bad move. Synergy and skill are key, utter reliance and dependence are not. This Shovesin sits fairly close to the middle of the bar, but closer to the side of the latter category than the former. Unreal Havoc
Quote:
Originally Posted by Faer
Yeah. Mediocrity. Amusing mediocrity, but mediocrity nonetheless. Or you could run a better bar. ¯\(°_o)/¯ |
Running any bar that requires a lot of different people to bring/do/be a number of various things is generally a bad move. Synergy and skill are key, utter reliance and dependence are not. This Shovesin sits fairly close to the middle of the bar, but closer to the side of the latter category than the former.
You could say that about most sin spikes nowadays considering all it takes is one well placed stance block to mess them up. The thing is the bar doesn't require all those thing to work, and having team mates that can support a build isn't generally a bad idea. Especially Rigor Mortis as it allows better bar compression for the Assassin along with a better freedom of the secondary proffession. With that said, nowadays I don't bother with the sinspikes and concentrate more on dealing with the common counters thrown up, while causing disruption behind enemy lines, along with dealing constant damage over time. I think the thing you have to remember is the build was being used in AB, which is hardly a hardcore PvP gaming enviroment. snaek
well it seems better than the 1st vid
i was hopin for a different skillbar tho not a big fan of shove @the stayin with team comment: the point is that u have to be where u will be the most productive believe it or not that will not always be with ur team in fact, of all the game modes ab encourages the most splitting (i'd say hb 2nd, and then maybe gvg 3rd) i mean u start out split rite from the start 4-4-4 theres no reason it shouldnt change to 5-4-3 or 3-3-4-2, etc etc sin in its current state is not an effective shrine npc killer if u try to kill npcs as a sin u r being inneffective tho... one exception is the solo monk shrine i tend to solo cap those when the opportunity arises @the distortion/empathy comment: sure if a sin fails a combo, then he has a long downtime its tru but an important ability for a sin is scouting a good target and having perfect timing to strike when hes vulnerable if u attack without any regard u failed not because the enemy has distortion but because u chose to attack an enemy that has distortion besides theres a difference between losing a battle and losing a war moriz
the title is appropriate, because what i'm trying to get across is the mindset of playing a sin, which carries over just about any assassin build, across any arena.
ensoriki
ello Moriz.
Should've showed more than Shovesin. To those who are all "Stay with your group".... IMO. Most groups slow me down, the only time Im actually in a group is when that scrimmage is already engaged....I hate being seen with people, because if a group scrimmage ever happens, when the guy is cycling through his targets, he finds the assassin...next thing I know im hexed like mad >.> Instead I could stay on the outskirts, let whatever is going to happen, happen, and just come in a bit later, and avoid actually putting myself in serious risk >.> Thats just for AB >.> Stealth Bomberman ensoriki
Although Im not a fan of shove sin.
I find Shovesin is down for to long, and theres not enough for me to do. I remember Yanman had a build where it was Leaping mantis-Exhausting-Moebius-Critical strike/death blossom...I love that build...toss in Wild blow or even Blinding powder....I'm a utility kinda guy >.> What I agree with Faer about is the downtime, I hate large downtime builds, because well, they bore me, and are too Hit or miss. Though you seemed to of done it well Moriz. X Cytherea X
Quote:
the title is appropriate, because what i'm trying to get across is the mindset of playing a sin, which carries over just about any assassin build, across any arena.
it's an overgeneralization, cuz not every player or build plays that way nor would want to. |
had some potential at the start, but there was a long boring section in the middle, and then instant lose when MCR came on. Bobby2
Quote:
Originally Posted by ensoriki
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Quote:
Originally Posted by Celeborn10
As for the build, personally I'd go with the oldschool AoD Shocksin for a more repeatable chain but the Shovesin is just about as resilient. I think Moriz stated in the other thread that the purpose of chosing Shovesin was that it required good play to make a difference as opposed to more optimal builds.
If only AoD didn't have aftercast.
lord_shar
Quote:
Originally Posted by Bobby2
Moebius Breeze build, died with Shadow Walk.
If only AoD didn't have aftercast. Are any shadow-steps aftercast-free? I still find shadow-steps much more effective than running up to the target... they rarely ever react in time before an opening knock-down attack followed by a thorough beat-down. moriz
shadow walk on the shove spiker is effectively aftercast-free. there's also shadow fang, but it's far more restrictive. it basically locks your elite to glyph of renewal if you want to build around it.
snaek
glyph of renewal shadow fang spike isnt too bad
but i prefer it for ra the recharge time is really nice u can pull off spikes one after the other really quik so u can literally jus spike a target for the hell of it cuz ur next spike will be ready in ~10-12s the downside is the lower dmg and less shutdown of course and lack of ias is lame too so its harder to guarantee a spike kill in split situations |